i will be focusing on bgbot this week
Raphus, If I could make a suggestion... when you or another dev are working on something like BgBot, how about opening up a new thread and asking for very specific things that people think need to be changed/added/removed from how it works now? I'm hoping you are at least going by what people have already said in here, but if you are about to work on something, getting targeted comments on what the priorities within that project might be helpful.
I for one can't understand why I see little blue circles with red x's on my minimap indicating a battle going on that is beyond my visual range - but basically being reported to me by the other players. If my minimap can get that telemetry, then HB can too and base decisions on it. aka, why would my toon run towards a base that has zero of my own players anywhere near it? It would be a pretty safe assumption that as I get close, it's going to turn really ugly, really fast.
Why is it that in EoTS that my bot doesn't recognize that it's prep time in the 'bubble' and just chill instead of looking like a rat trapped in a cage, flipping out back and forth? Once the bubble bursts, why is it that BgBot will run him right off the rock and then sit down to heal when he hits? If you run at it at the right angle (not hard to figure out), it will at least brush the lower rock, greatly reducing damage. Why not have the bot take that route down?
Why is it that toons just don't want target the enemy and attack until they are attacked much of the time in BGs? I will be testing an old plugin that may have actually addressed that problem and simply been forgotten... hoping it will help with that situation:
[Plugin] CombatHelper - Targeting, pulling, RaF and stability fixes
Can we get the toons to focus on the objectives (bases and/or flags) and avoid fighting on the roads if possible. If I can spot an approaching enemy and swerve my path to avoid him while moving towards the base I'm riding towards, so can the bot. Of course, that doesn't mean it will be any more effective than I am sometimes. If they move to intercept you, they often will be succesful and you will be forced to engage.
These are just some of the 'highlights' I can think of off the top of my head... but if you asked for specifics from others for BgBot improvement, I'm sure you oculd easily fill a seperate thread.
Thanks for focusing on it and we look forward to seeing what you come up with.
*Edit* Ok, just read
[Test] Honorbuddy 2.0.0.5368 so the EoTS prep behavior has been solved - Thank you!