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Use Waypoint

Acps

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Joined
Dec 24, 2011
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I am working on updating the Act3 bounties. I had to go back and update the waypoint number for each bounty so far. But Trinity throws some red text at me each time I use a waypoint:

System.InvalidOperationException: The calling thread cannot access this object because a different thread owns it.
at System.Windows.Threading.Dispatcher.VerifyAccess()
at System.Windows.Threading.DispatcherObject.VerifyAccess()
at System.Windows.Media.Visual.VerifyAPIReadWrite()
at System.Windows.Media.VisualCollection.Clear()
at Demonbuddy.TerrainVisualHost.ResetBackground()
at Demonbuddy.TerrainVisualHost.<.ctor>b__0(Object s, EventArgs e)
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )

This is generally what is used for Teleporting to the waypoint:

<If condition="HasQuest(433309)">
<While condition="CurrentLevelAreaId != 119305 and CurrentWorldId != 81934">
<UseWaypoint questId="1" waypointNumber="37" />
<WaitTimer questId="1" stepId="1" waitTime="1000"/>
</While>

While the bot successfully TPs to the waypoint it still throws the exception afterwards.

Any help would be amazing!
 
<While condition="CurrentLevelAreaId != 119305 and CurrentWorldId != 81934">
<UseWaypoint waypointNumber="37" questId="1"/>
<WaitWhile condition="IsCastingOrLoading()" />
</While>

There is a new way to do this from some profiles xzjv provided - not sure if it will help.
 
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