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Upgrade rare to legendary

masluigi

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Joined
Aug 4, 2016
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We all know how frustrating and repetitive this procedure
The materials mainly serve to this.
And the function that is present in the trinity is slow and ineffective
Need a plugin that purchases an armor and such from the blacksmith and then upgrade them
until the 'award of a specified legendary ancient.

I understand this is not a simple thing to do
but it would be great and a great utility.
 
I think this could be a very useful plugin.

It could use the current Kanai's Cube menu in Trinity:
  • Additional checkbox for at the top of the Upgrade section for "Craft rares of this type"
  • Pick which item type as you normal would to upgrade to rare

  • We would need a crafting material limiter at the bottom along with the Death's Breath one.

Slider for how many rares to craft at a time or hard code it to 20 and force the minimum on all sliders to:
Yellow: 20*15 = 300 to craft + 20*50=1000 to upgrade. Minimum required = 1300
Blue: Minimum required = 1300
White: Minimum required = 1300
DB: Minimum required = 500​

You could obviously run into some basic issues with this:
It could make town runs take forever
Cause groups to get out of sync
Bot could decide to do it on a town run during a GRift/Rift/Bounty and create efficiency issues
If the bot was making errors and salvaging the rares it creates, it would pretty quickly destroy all of your materials
Could create in town stuck issues
Bot might decide after closing normal rift to upgrade legendaries rather than go back into rift to collect remaining loot.

I would suggest an accompanying profile that just keeps the bot in town so as to avoid any other issues that might arise while it's unsupervised.

Build up enough materials to do a crafting run? Load the Crafting.xml, select the item types you want, let the bot go nuts knowing that it's not going to leave town trying to do rifts/bounties.
 
Just create a plugin like uberbot
With oversight by the player
so it would be something very fast done by bots
so we avoid any problem
I would suggest an option to leave a certain number of materials or how to use, to achieve a specific objective for which to stop to avoid the waste of the same
if I point 4000 materials, but I would find what I need before you use them all
I wasted a lot
better specify what I want and if I want ancient and those who want
It would be great also chose the main features (cdr>7 or chc>9 ecc 2 or 3 for object), but perhaps too much to ask.
 
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