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Updated Magi Keywarden Profile A1-A4

rapcherx

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Mar 20, 2014
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First profile. Not that good at XML, but I have moderate experience with programming . Would be great if someone could test it out and help me troubleshoot. Tried combining Magi's Keywarden with Custom Profile from Act 4. Post results if possible. Not trying to take any credit from Magi or Lebenharvest.

Update:

v2 - Corrected some XML changes to call each of the profiles correctly.
v3 - Corrected the act4_start XML files GameQuest numbers and ID and calls for the Act 4 profile to be called.
v4 - Updated the KeyRun.CS plugin with the right size array, and SNO numbers for the four keys. SkeletonKing_x1-14580 ActorSNO: 364695, SiegeBreaker_x1-14583 ActorSNO: 364696, Ghom_x1-14578 ActorSNO: 364695, Diablo_x1-14587 ActorSNO: 364697
 

Attachments

Last edited:
View attachment KeyRun.csYour Keyrun Plugin is not updated yet.

Code:
public static void PrintStatistics()
        {
            Logger.Log(string.Format("Key Counts: Act 1 => {0},  Act 2 => {1},  Act 3 => {2}", keys[0], keys[1], keys[2]));
        }

Also, the Demonbuddy could not compile the KeyRun.cs file.

Line 1070:
Code:
case 3:
                        sThisProfileString = Act3Profile;
                        break;
					cast 4:
						sThisProfileString = Act4Profile;
                    default:
                        break;

You forgot the "break;" when using switch case.

I fixed all the mistake in the KeyRun.cs for you. Download it and update your first post :)
 
Last edited:
Thanks. I actually was just updating it right now. I'm going to try mine first. I updated it with the new SNO for the four keys, and updated the array to hold 4 keys and properly didn't fat finger T instead of E for case.
 
Thanks for putting your time and effort into this! I'm running it right now T1 on my wizard. So far it has worked really well in Acts 1-3; goes in, finds warden, kills and teleports back to town. The only problem I've had so far is in Act 4 (which is where it currently is). It has cleared everything in the Silver Spire Level 1. I'm not sure if the Key Warden is supposed to always be in Level 1, and I didn't watch the bot so I didn't see if it actually got the Warden and didn't register, but currently it is just running around aimlessly. Any ideas? I'm going to restart and see how it does again, Ill post results. Thanks again.


Edit: Okay just let it run twice more. First time it killed the warden and left. Second time it killed the warden, looted key, and kept running around. Didn't seem to register key warden kill.
 
Last edited:
Looking into the Act 4 profile myself. Silverspire 1 is where the keywarden is suppose to be. I have noticed that it tries to look through every spot, but it sometimes it will sit there aimlessly. I didn't make the Act 4 profile, so I'm going to make some change to the profile. Going to work on it first thing in the morning and see what Act 4 profile I can make myself.
 
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