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Update To Pathing Incoming?

I think they want to prevent people *****ing demonbuddy as they did with honorbuddy. In this case a *****ed demonbuddy is useless cause it doesn't move 1 meter.

You couldn't be more wrong ;)
 
HB doesn't take meshes directly from the game files though. It downloads them from their (HB) servers and stores them in your HD, and accesses them as needed.

No, this is what it does with WoW. Even tho it theoretical could be, I doubt its dealt with the same way in D3. Remember D3 mapping is different, and has a lot of random areas. I expect they have taken this into consideration for the pathing method (even tho dynamic maps arent supported yet).
 
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I think they want to prevent people *****ing demonbuddy as they did with honorbuddy. In this case a *****ed demonbuddy is useless cause it doesn't move 1 meter.


You realize if you're smart enough to do it then you're smart enough to make your own server for pathing right ?
 
just me, or did the pathing just get 1000x faster ?

edit: mhh ... was damn fast last run xD now its.... ... bl?
 
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Changelog .99



  • Nav service moved to new server
  • Changed the scoring of combat targets.
  • Destroying barricades fixed.
  • Combat and loot Targeting should be alot faster.
  • Only generates paths via raycast if destination is shorter than 70 units away.
  • Buff composite added to ICombat.
  • ReloadRoutinesOnFileChange & Plugins setting fixed
  • Added "caOut_Raven_Perched_A" to the combat targeting ignore list.
  • GenericRoutine's "AgainstElites" skill option should actually work now! Zomg!
  • Bot now wait half a second after opening loot containers.
 
We have people reporting that gold per hour has doubled.
 
Well done!
It works much much better now.
Only bug left to fix should be the Diablo window crash one(unless you already fixed it) and it should be fully AFKable.(Unless something new appears)
 
Bot still attacks untargetable characters wish that would get fixed.
 
Just ran a core profile that loots containers/chests and destroy bone piles (been running a profile that just goes for gold nothing else) and right off the bat the first container it loots it just sits there and sits there... So that is not fixed :(
 
Just ran a core profile that loots containers/chests and destroy bone piles (been running a profile that just goes for gold nothing else) and right off the bat the first container it loots it just sits there and sits there... So that is not fixed :(

same here, standing arround after opening a chest.
 
Alot faster runs here, HUGE diference after the update 2 runs in core and counting GPH got up by like 60k.
 
A lot less waiting now.
Dunno about the stuck issues, havent ran it long enough.

But there is a combat bug that I have noticed for a while now and is still present in the latest version. When Diablo is not the active window (windowed mode), channeled spells are not cast continuously, but rather with very short pauses... Very weird. When Diablo 3 is the active window, this doesnt happen. I use frostray with my Wiz for Sarkoth runs btw.

Changelog .99


  • GenericRoutine's "AgainstElites" skill option should actually work now! Zomg!


Sargoth is not considered an elite.




ps. 15 runs with sarkoth profile with the new bot and Diablo 3 is already crashing. :(
 
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I sent a picture of the npc it does this to. Act 2 Q 2 Lieutenant Vachem you port to the outpost run up past the 1st check point turn the corner into the little town area there will be an untargetable friendly npc it stops spams all your attacks and attacks it forever. SS is here.

http://img205.imageshack.us/img205/222/31030666.jpg

If you still need a log let me know. It also does this in the command post for this quest it attacks the NPCs that turn into the mobs.


Great job though btw i went up 100k in core.
 
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Now my Diablo 3 client is crashing halfway thru a core run, its happened 3 times in a row like clockwork.
 
Can we get a setting to turn off destroy objects/open chest ? Core is way more GPH when you just ignore all objects and chest btw.
 
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