What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

Update monk combat routine

Bump, it'd be really nice to get some working Monk builds that are current for season 12
I'm running both Uliana EP and Sunwuko WOL and it'd be awesome to have fully functional routines for a paid bot.
The built in Uliana works ok but gets hung up alot and ends up looping in error or just casting nothing and dying. I'm having to babysit the bot (which is fine because I work on my computer so I can watch it while I work) but if I were to just leave it nothing gets done.
 
So no replies to the endless threads in Combat Routines forum, but get a reply here where the post is in the wrong place? Makes sense.
 
Did I just buy this for a week without my main spec being fully up to date? -.-
 
we will check it asap!

Hi Tony,

the monks WOL combat rutine of twoCigar works well except that the WOL monk sometimes is blocked by trash monsters and other times try to use Sweeping Wind to kill trash monsters. Both cases can kill the bot especially on little higher GR. Also there are lacking a possibility to force the bot to make distance attacks or to go infight with mobs, as intended with the strongest WOL build.
 
Been using the default monk rutine. It can clear 75 decently, but above that dies too much IMO. Its use of dashing strike is not optimal when you think about this build doesn't run a lot of CDR. Also it only uses WoL most of the time and does not use spirit generator much to proc that part of focus/restraint and Spirit Guards. It ABSOLUTELY needs to use spirit generators to keep 100% uptime on spirit Guards in combat or it WILL die (its 60% damage reduction).
 
Been using the default monk rutine. It can clear 75 decently, but above that dies too much IMO. Its use of dashing strike is not optimal when you think about this build doesn't run a lot of CDR. Also it only uses WoL most of the time and does not use spirit generator much to proc that part of focus/restraint and Spirit Guards. It ABSOLUTELY needs to use spirit generators to keep 100% uptime on spirit Guards in combat or it WILL die (its 60% damage reduction).

I strongly disagree. Ranged build with Unity/CoE and Cindercoat in cube performs much better than generator build with F/R and Spirit Guards/pinto in cube. Survivability is not a problem for that build (with the exception of not attacking mobs on map edges and in doorways). I bot GR 89 with 7 min average (including time it takes for town runs).

If you insist on using generator build, Handnavi created a new build that uses the generators just yesterday here (scroll to the bottom): https://www.thebuddyforum.com/threads/request-sunwuko-wol-2-6-1.410725/page-2
 
I strongly disagree. Ranged build with Unity/CoE and Cindercoat in cube performs much better than generator build with F/R and Spirit Guards/pinto in cube. Survivability is not a problem for that build (with the exception of not attacking mobs on map edges and in doorways). I bot GR 89 with 7 min average (including time it takes for town runs).

If you insist on using generator build, Handnavi created a new build that uses the generators just yesterday here (scroll to the bottom): https://www.thebuddyforum.com/threads/request-sunwuko-wol-2-6-1.410725/page-2

That build is inferior and does way less damage, while also being more fragile. If the bot could actually play probably I could also bot that high. Just look at monk leaderboard. Nobody is using the build you suggest.
 
That build is inferior and does way less damage, while also being more fragile. If the bot could actually play probably I could also bot that high. Just look at monk leaderboard. Nobody is using the build you suggest.

Everyone in the top 10 on NA is using a variant of that build, so I think your point is invalid. Clearly its a very viable build if someone can push 110 with it
 
  • Like
Reactions: smb

Sooo.... From the code. I feel like since nothing in this patch is consuming sweeping wind stacks, it would be okay to remove the underlined lines? Currently when the bot first starts a rift / after it dies, it runs around constantly spamming
"[Trinity 2.6.420] [Routine] Can't cast anything right meow." until I manually attack a few times to give it stacks. Thoughts?


protected override bool ShouldWaveOfLight(out TrinityActor target)
{
target = null;
var swStacks = Skills.Monk.SweepingWind.UncachedBuffStacks;

if (!Skills.Monk.WaveOfLight.CanCast())
{
return false;
}

if (swStacks <= MinSweepingWindStacks)
return false;


if (Player.PrimaryResource < PrimaryEnergyReserve)
return false;

//HAHA
target = TargetUtil.GetBestClusterUnit() ?? CurrentTarget;
return true;
 
Can someone explain me or link a guide for add that routine?

Find the two files you want to insert in DBs folder and remove them (same name as the two you wanna insert). Use the search function in Windows to find where the files are saved (Routines/Monk). Restart DB and now the new combat with run.
 
Back
Top