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UPaCCBT: The BehaviourTree Ultimate Paladin Healer Custom Class

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just one more small note looking over your settings file, it seem you are editing the settings using the Class config button in the bot, The settings there are currently for Solo mode only and will not effect the bot in dungeons/raids or pvp
 
@xsilverdicex: man you are spoiling me I have no word but Thank You ^__^
lifeblood is the first of the ohshitbutton that are called, if you have it and is off CD and you ennabled it he will be fired, else will look for another one, will only fire CD that you have enabled ofc :)
with lifeblood disabled the next one in line will be avenging wrath so now you should see that fired at the first occasion ^_^
 
First off, this is a really awesome CC. Probably the best CC I've had the pleasure of using end game. I've always wanted to fill a healer role but have never been good at it and this allows me to do that :D I'll be doing my first Cata raid tomorrow so I'm excited to try this beast out haha.

I have a few suggestions however.
- Unless I'm blind is there a way to manually select targets and not auto select when a mob is not targeted? I only ask this because I tried to run away from those shadows on Jin'do in ZG and kite them but it kept selecting and turning to one with no other targets available.

- What I think would be awesome to implement is an option to choose your Might or Kings buff or just set it to auto. Was in two groups that asked for Might and kept auto buffing Kings when I attempted to switch. Both was saved with a Druid joining the group and casting MotW.

Other than that, absolute golden CC :-)

you can disable targeting and do it manually go into your settings.xml and fine

Code:
<PVE_wanna_target>True</PVE_wanna_target>
Change it to false. just find the correct one PVE is for dungeons RAID is for raids, and so on :)

about the buff thing, well currently Kings is best for you (unless there is a druid) so i would tell the to shutup lol, but yea good suggestion.
 
@Mykettle: there is a bug in HBCore, if you have noone selected HB will freak out, so the CC makes sure that you always have someone as target.
Still you can choose your own target by yourself (even yourself) and the CC should not change it
for the turning part, you can put (whatever)_wanna_face to false in your config.XML file (ofc the right one, like PVE_wanna_face)
For the blessing part, why might over king?sometimes i'll try to make it like auras, might king or auto.. but realy it confuse me
 
Cheers for that mate :D I'll make sure that I change the right ones when I get around to editing it ;)
Well I was also like why but they were pretty intent on wanting it..perhaps I will tell them no and to obey their paladin overlord next time lmao
 
I have a suggestion! Honorbuddy was built for DPS, right? So when an enemy enters the pull range (set in HB settings) the bot calls the CC's Pull() function. This is an issue when you're healing because the bot does not attempt to move towards friendly targets, only enemy targets. Would it be possible to create a list of nearby friendly units within this Pull() function, and then rather than having the bot move towards the pull target, have it instead move towards (say within LoS and 20 yards) a friendly target in need of healing?
Honorbuddy was built to run your character while you're not there. CC's dictate what your bit does, so HB wasn't made for DPS. As for what you want, there might be an option somewhere in the configuration (there's over 500 options to choose from), but most people want it turned off so we control movement using LazyRaider.
 
I've been following (and actively posting) in this thread since it was opened so I am well aware of what options are available in this CC. My suggestion was directed at Gilderoy as I recall him saying that inherently HB is built to find a hostile target, move towards it and kill it, and that CC does not control movement which is why the bot was not moving towards friendly players in PvP when using this CC.
Again, you are wrong.

You can have it move in range or LoS with certain spells by changing them from false to true. I don't feel like going back in the pages of this thread and specifically pulling it out for you because you clearly don't take the time to do something for yourself, why would I do it for you. This comment was directed at you and I will let Gilderoy respond with EXACTLY what I am telling you and the lines to change it since you can't search the posts in this thread.
 
(whatever)_wanna_move_to_Heal :P

But, pls, let me tell that you are both right and both wrong :)
This is what i know about it: HB moves around as his BoTBase tell him, when he find an hostile target and is in pull range call pull function (CC) and when in combat call Combat funcion (CC)
The CC herself can control what is done after Pull and Combat are called, not before.
This means a CC CANNOT follow friendly target until someone is in need of healing to heal them if out of combat.
This also means that the CC CAN (and will, if enabled) follow friendly target to heal them if in combat (whatever)_wanna_move_to_heal.
That at the best of my knowledge about how the various part of HB works together.
So if you wanna follow people around when out of combat waithing for someone to heal you need a different BoTBase or a Plugin (Squire did this until it was no longer updated, now is not usable)
Instead if you wanna the CC to follow people during combat to ensure they remain inside healing range while they are fighting the CC already do this if enabled

Also, rev 145 is onlyne, Dungeon GUI is in and tested (but let me know if she don't work :P)
 
As far as i know Pull() is called once, then the bot continue what he was doing, so, maybe i can put a Pull() that moves toweard the nearest ally (if any) but i do not know how HB would react to this, the bot expect at the end of a Pull() call to be in combat.
If he reach the end of the call and still is not in combat probably will start to continue his profile (so will start moving toward the enemy again)
there is needed some tests to understand better how BGBot works and also the logic must be shaped out better.
Let's say you moved to the ally and the enemy stand still, what to do? wait near ally? for how long? give back control to the BotBase? (that can decide to go again to the enemy or to move somewhere else, depending on positions, on what's going on elswhere ecc ecc)
Ofc if the enemy follow you that is simple but if the enemy do not follow? if stand still or run away?
My fear is that the effect would be this, the bot go around on his own (instead of following the mass of players, botbase), then when he see an enemy run to them (botbase), then at 30y from them turn around and start running away to them near an ally(pull()), reached the ally will turn around again and go mind his own business (botbase again)
 
that's duable, maybe ^__^
I'll put in on the TODO list! ofc there will be an option to enable or disable this and will only work with BGBot regardless ^_^
That will make you behave like a bait, run to an enemy then when in combat search the nearest help and draw the enemy to them :D
 
i set it to false but it said true, but now i changed to 145 and its worked :/
 
remeber that everywhere you go have a different set of variables..
Soloing has his own variables, so do dungeons and so on, so if you change something for let's say Soloing it's not changed when you enter in a battleground nor in a dungeon
 
well solo and dungeon are in in rev 145 :P the others are coming
 
Been using this at 1600 rating in 2v2 and 3v3 arena, working pretty well.. although there is a few issues with healing etc..

It seems to prioritise dispelling over healing when people are low health and shit.

Also it seems to bubble itself way to early.. 60% health or something..

Are you also able to add this logic:

When mage is casting sheep, try to interupt. If can't interupt pop sacrifice on your team member.

Cheers for the great CC, this is amazing and I can't wait to see how it progresses, most likely going to donate once a few things get perfected for arena.
 
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