Hm, how do you make the CC use the new values (e.g. different % value for holy light, flash of light, etc.)? For example, I start the HB... then on future fight, I open the CC config.. put different value and then save.
But after that, the CC is still acting like its using the previous values (default values)...
when I change the value of Holy Light to 1% (heals when player health is under 1%) and i click save. but the CC still uses holy light on ppl with 80%+...
the reason why I don't wanna use holy light sometimes is coz undergeared tank (or stupid and geared tanks that don't use defensive cooldowns) will die FAST in brutal situations (e.g alot of adds or the trash from ZA - the 5 adds near the Bear boss).
what happened was.... when tank is 80%, the CC goes like... holy light! but when the CC is casting holy light, the tank health drops to 50% or less... very quickly, therefore the holy light was wrong to use. that's why I wanna disable holy light in this case...
or could you add a new check... that if the health of a player drops very fast, then make the CC cancel out the current cast and then start casting big heals (divine light or flash of light).
the dispelling issue still needs to be fixed too.
also, update the CC for 4.3 would appericate it? coz I think there are some new changes... like holy radience will become a casting spell (3 sec cast) but no cooldown! also there are changes in some talents.
thx again and great job