What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

until"ExitFound"

arielmz

New Member
Joined
Aug 6, 2012
Messages
108
Reaction score
0
Well its bugged, after a time it wont interact anymore, tried some dif scripts with this at end, will never work after games with 40mins longer + at last for me...

If placed at runs starts(begin) its handled well, pic on reply.

And ve seen some people complaining on public profiles of so too (not interacting with portal when found).
 
Last edited:
The behavoir stops after it find the portal, you then need a use object to interact with it.
 
yeap using objects...thats from the public profile of Reinic, got it bugged 100x times in a row when used in the end of scripts, but works fine if placed at begun.

<If condition="IsActiveQuestStep(36) and ZetaDia.CurrentWorldId == 58983">
<ExploreArea boxTolerance="0.6" boxSize="9" until="ExitFound" exitNameHash="356899046" />
<UseObject questId="1" actorId="158944" isPortal="True" destinationWorldId="78839" />
<WaitTimer questId="1" waitTime="2000" />

Actually when he finds it, he turns around and goes discovers the rest of the map, so hes not even matching it and only happens on long runs for me(happened so far).

U can see the exit is right in front of him, but he fails to load the data and compare, instead he turns around and go walk till he stops walking at random parts of the map and do nothing, so its probably a map viewer bug and not the until itself.
error2.jpg
 
Last edited:
That would explain why on Radonics champ farming profile some people can never enter butcher chamber and for others it's working. I know my barbs take longer than 40 minutes to reach it and it never works. But on Butcher Runner profile, which is the same but just has all the previous content stripped it's working fine.
Please fix this.
 
That would explain why on Radonics champ farming profile some people can never enter butcher chamber and for others it's working. I know my barbs take longer than 40 minutes to reach it and it never works. But on Butcher Runner profile, which is the same but just has all the previous content stripped it's working fine.
Please fix this.
[1DA62E90] GizmoType: BossPortal Name: Boss_Portal_Butcher-52921 ActorSNO: 158944 Distance: 8.00921 Position: <255.7032, 580.4518, -47.88895>
is it help to fix?
how to grenade the exit hash code?
i thought is wrong hash code to identify the portal.
just a guess.
 
[1DA62E90] GizmoType: BossPortal Name: Boss_Portal_Butcher-52921 ActorSNO: 158944 Distance: 8.00921 Position: <255.7032, 580.4518, -47.88895>
is it help to fix?
how to grenade the exit hash code?
i thought is wrong hash code to identify the portal.
just a guess.

Use your map dumb markers, it will show your hashes, the problem is, it bugs after 30mins +, dosnt allowing a compare beetwen codes and game, so the code get worthless... (guess its same with happens with item handling, ussually it bugs on long runs).

So far only fix was to move random dungeons in front priority, and keep statics afters...

In this case u cant use positions on the exit, since the real value is not fixed, will just cause him to never use the portal(or only when matching with the game random dungeon lets say 1/10)...

We could probably find a away around to "fix" this temporary, but its an memory handling with DB, so any temporary fix is worthless effort... And since it won't allow any longer run after 30min with random dungeons atm, would say its a must to fix! :D
 
Use your map dumb markers, it will show your hashes, the problem is, it bugs after 30mins +, dosnt allowing a compare beetwen codes and game, so the code get worthless... (guess its same with happens with item handling, ussually it bugs on long runs).

So far only fix was to move random dungeons in front priority, and keep statics afters...

In this case u cant use positions on the exit, since the real value is not fixed, will just cause him to never use the portal(or only when matching with the game random dungeon lets say 1/10)...

We could probably find a away around to "fix" this temporary, but its an memory handling with DB, so any temporary fix is worthless effort... And since it won't allow any longer run after 30min with random dungeons atm, would say its a must to fix! :D
Okie.Now i understand.Thanks you. Hope the DB Developers can fix the app soon. Make the solution of random dungeons more fast and smooth,and i still have chances to stuck be4 the dungeons. Snap screenshoot when i face next time.
 
Just got another bug related to this, lost the screenshot sry.

But he'll tend to not discover whole map when "small" passages on it... he goes like "all clear, no exit found" and stops... (in the map there was some lacking spots not full discovered with small passages).

And I'm pretty sure after 40min db can't read anymore data from dumping, (in 20 runs it failed 20 times) and changing it for a game on 20min made it work 100% of times, with exception on the discover not working(well works if manually walked to door when its happen).
 
Just got another bug related to this, lost the screenshot sry.

But he'll tend to not discover whole map when "small" passages on it... he goes like "all clear, no exit found" and stops... (in the map there was some lacking spots not full discovered with small passages).

And I'm pretty sure after 40min db can't read anymore data from dumping, (in 20 runs it failed 20 times) and changing it for a game on 20min made it work 100% of times, with exception on the discover not working(well works if manually walked to door when its happen).

try making your box size small enough to fit in the "small passage" it fixed it for me
 
Back
Top