rrrix
New Member
- Joined
- Jul 11, 2010
- Messages
- 3,449
- Reaction score
- 61
so many error reports and still no fixes... lol
Why don't you fix them then?
so many error reports and still no fixes... lol
because you author of this shit, stupid bitch.Why don't you fix them then?
Seems like Tinnvec still enjoys giving support, even after all these years.
Do you lot have a ticket system for the bugs or are you just going through this mess here?
man this guy needs to be banned already ungrateful gitbecause you author of this shit, stupid bitch.
He's the author, not a magician. Hasty fixes only create more problems, ask Blizzard, they know.because you author of this shit, stupid bitch.
because you author of this shit, stupid bitch.
What's your problem? Stop using it, if you don't like it. No one forced you to use it.because you author of this shit, stupid bitch.
because you author of this shit, stupid bitch.
Finally someone speaking the truthbecause you author of this shit, stupid bitch.
Finally someone speaking the truth
so anyone know code and place to put the code to make darks ruleset keep specific items no matter what?
I put this in legendary.dis but it still sells the item
[QUALITY] = "Legendary && [NAME] == "Spectrum"
Right cause it's not like you made another account and then pretend to support your previous statement.
code that actually works said:// Hammer of the ancients spam-attacks no other useless rules that causes lags with various fury generators
if (playerStatus.dCurrentEnergy >= 30 && !bOOCBuff && !bCurrentlyAvoiding && hashPowerHotbarAbilities.Contains(SNOPower.Barbarian_HammerOfTheAncients) &&
!playerStatus.bIsIncapacitated )
{
return new GilesPower(SNOPower.Barbarian_HammerOfTheAncients, 12f, vNullLocation, -1, targetCurrent.iThisACDGUID, 0, 0, SIGNATURE_SPAM);
}
// Wrath of the berserker, elites only (wrath of berserker)
//intell
if (!bOOCBuff && hashPowerHotbarAbilities.Contains(SNOPower.Barbarian_WrathOfTheBerserker) && bUseBerserker &&
// Not on heart of sin after Cydaea
targetCurrent.iThisActorSNO != 193077 &&
// Make sure we are allowed to use wrath on goblins, else make sure this isn't a goblin (unless an elite is nearby)
(settings.bGoblinWrath || !targetCurrent.bThisTreasureGoblin || iElitesWithinRange[RANGE_15] >= 1) &&
// If on a boss, only when injured
((targetCurrent.bThisBoss && targetCurrent.iThisHitPoints <= 0.99 && !hashPowerHotbarAbilities.Contains(SNOPower.Barbarian_Whirlwind)) ||
// If *NOT* on a boss, and definitely no boss in range, then judge based on any elites at all within 30 feet
((!targetCurrent.bThisBoss || hashPowerHotbarAbilities.Contains(SNOPower.Barbarian_Whirlwind)) &&
(!bAnyBossesInRange || hashPowerHotbarAbilities.Contains(SNOPower.Barbarian_Whirlwind)) &&
((iElitesWithinRange[RANGE_20] >= 1 || targetCurrent.bThisEliteRareUnique) && (targetCurrent.iThisHitPoints >= 0.30 || playerStatus.dCurrentHealthPct <= 0.99))
)) &&
// Don't still have the buff
!GilesHasBuff(SNOPower.Barbarian_WrathOfTheBerserker) &&
GilesUseTimer(SNOPower.Barbarian_WrathOfTheBerserker, true) && PowerManager.CanCast(SNOPower.Barbarian_WrathOfTheBerserker))
{
if (playerStatus.dCurrentEnergy >= 50)
{
if (targetCurrent.iThisActorSNO == 255996)
Logging.Write("[GilesTrinity] Berserk being used: Act 1 Warden, Odeg!");
else if (targetCurrent.iThisActorSNO == 256000)
Logging.Write("[GilesTrinity] Berserk being used: Act 2 Warden, Sokahr!");
else if (targetCurrent.iThisActorSNO == 256015)
Logging.Write("[GilesTrinity] Berserk being used: Act 3 Warden, Xah'rith!");
else
Logging.Write("[GilesTrinity] Berserk being used!");
bUseBerserker = false;
return new GilesPower(SNOPower.Barbarian_WrathOfTheBerserker, 0f, vNullLocation, iCurrentWorldID, -1, 1, 1, USE_SLOWLY); //intell -- 4, 4
}
else
{
Logging.Write("[GilesTrinity] Berserk ready, waiting for fury...");
bWaitingForSpecial = true;
}
}
//intell -- Other dangerous: Nightmarish, Mortar, Desecrator, Fire Chains, Knockback, Electrified
//if (PowerManager.CanCast(SNOPower.Barbarian_WrathOfTheBerserker)) {
//if (DateTime.Now.Subtract(dictAbilityLastUse[SNOPower.Barbarian_WrathOfTheBerserker]).TotalSeconds >= 90)
if (GilesUseTimer(SNOPower.Barbarian_WrathOfTheBerserker, true))
{
//WotB only used on Arcane, Frozen, Jailer, Molten and Electrified+Reflect Damage elites
//if (theseaffixes.HasFlag(MonsterAffixes.ArcaneEnchanted) || theseaffixes.HasFlag(MonsterAffixes.Frozen) ||
//theseaffixes.HasFlag(MonsterAffixes.Jailer) || theseaffixes.HasFlag(MonsterAffixes.Molten) ||
//(theseaffixes.HasFlag(MonsterAffixes.Electrified) && theseaffixes.HasFlag(MonsterAffixes.ReflectsDamage)) ||
//Bosses and uber elites
if (tmp_unit_bThisElite || tmp_unit_bThisRare || tmp_unit_bThisUnique ||tmp_unit_bThisBoss || tmp_iThisActorSNO == 256015 || tmp_iThisActorSNO == 256000 || tmp_iThisActorSNO == 255996 ||
//...or more than 4 elite mobs in range (only elites/rares/uniques, not minions!)
iElitesWithinRange[RANGE_50] > 4)
bUseBerserker = true;
}
else
bUseBerserker = false;
int rangedMinimumStackSize = 0;
int rangedMinimumStackSize = Settings.Loot.Pickup.MinimumGoldStack;
private static bool RefreshGilesGold(bool AddToCache)
{
double iPercentage = 0;
int rangedMinimumStackSize = 0;
AddToCache = true;
// Get the gold amount of this pile, cached if possible
if (!dictGilesGoldAmountCache.TryGetValue(c_RActorGuid, out c_GoldStackSize))
{
try
{
c_GoldStackSize = c_CommonData.GetAttribute<int>(ActorAttributeType.Gold);
}
catch
{
DbHelper.Log(TrinityLogLevel.Error, LogCategory.CacheManagement, "Safely handled exception getting gold pile amount for item {0} [{1}]", c_Name, c_ActorSNO);
AddToCache = false;
//return bWantThis;
}
dictGilesGoldAmountCache.Add(c_RActorGuid, c_GoldStackSize);
}
/*
// Ignore gold piles that are (currently) too small...
// Up to 40% less gold limit needed at close range
if (c_CentreDistance <= 20f)
{
iPercentage = (1 - (c_CentreDistance / 20)) * 0.4;
rangedMinimumStackSize -= (int)Math.Floor(iPercentage * Settings.Loot.Pickup.MinimumGoldStack);
}
// And up to 40% or even higher extra gold limit at distant range
else if (c_CentreDistance >= 30f)
{
iPercentage = (c_CentreDistance / 40) * 0.4;
rangedMinimumStackSize += (int)Math.Floor(iPercentage * Settings.Loot.Pickup.MinimumGoldStack);
}
*/
// Ignore gold piles that are (currently) too small...
rangedMinimumStackSize = Settings.Loot.Pickup.MinimumGoldStack;
int min_cash = 100; //absolute min cash to consider
int max_distance = 80;
if (c_GoldStackSize < min_cash) {
rangedMinimumStackSize = min_cash;
} else if (c_CentreDistance >= max_distance) {
rangedMinimumStackSize = 0; //too far away
} else {
//scale the min stack size based on distance
//this will enable smaller, local cash values to be picked up
//while enroute, picking up items or larger amounts
//better for toons with low pickup range
int min_range = 6; //anything below this should be collected
int max_range = 30; //anything beyond this should be at the upper threshold
int max_cash = Math.Max(min_cash, rangedMinimumStackSize);
double cash_range = Math.Max(0, c_CentreDistance-min_range);
double rangedPerc = cash_range/(max_range-min_range); //no ceiling on this to capture distant, high values. twice distance=twice value
int newMinStack = (int)Math.Floor(rangedPerc * (max_cash-min_cash))+min_cash;
rangedMinimumStackSize = newMinStack;
if (c_GoldStackSize >= rangedMinimumStackSize) {
Logging.Write("[SP] Gold v=" + c_GoldStackSize + " ,d=" + c_CentreDistance + ",w=" + rangedPerc + ",nms="+newMinStack);
}
}
// Now check if this gold pile is currently less than this limit
if (c_GoldStackSize < rangedMinimumStackSize)
{
AddToCache = false;
}
// Blacklist gold piles already in pickup radius range
if (c_CentreDistance <= ZetaDia.Me.GoldPickUpRadius)
{
hashRGUIDBlacklist3.Add(c_RActorGuid);
hashRGUIDBlacklist60.Add(c_RActorGuid);
AddToCache = false;
}
return AddToCache;
}
Mb you should join the developing team thenwell it seems i can't implement my simple pickup system.
It still picks up everything or not anything at all
Try
[QUALITY] = Legendary && [NAME] == "Spectrum"
You put " before legendary