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Unified Trinity Community Edition

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rrrix i need a way to cast a skill from outside of the whole trinity loop, that way i can force the WHOLE swap method from my file and it should make it 100% fool proof.
But i need a way to cast a skill USING trinity, so trinity will acknowledge everything.

As you guys are the pros in trinity i'm asking here, otherwise i'll have time to sniff around in 24-48 hours and then i'll give it a go myself.


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Btw please include this file as it is supposed to be better (the one you included will swap with a different weapon if it has higher dps and is unid in the invent - rare but possible..)

https://www.dropbox.com/s/n2985q17ahsj4z6/WeaponSwap.cs

and make an alert pop up after someone selects "Weapon swap hax0r" that says to make sure the 2h weapon is in the TOP LEFT corner and is protected.

P.S: If this makes problems it is possible that changing it from LeftHand to RightHand will fix it for all, i have yet to check due to this working perfectly here, but a friend of mine tried and it fix it all for him.



Thank you very much. I found another problem of monk swap bug, sometimes if your inventory still having 1 free slot(1 l_l not 2) it will try to change weapons and BAH somehow you only have one 1handed weapon and another one is at your stash, but scorn(2h) is fine. I think we need a fix for this i suggest to force it to do TOWN RUN when you have 2 l_l available so it wont bug.
 
i have disabled the crafting plan pickup, however this also made the bot ignore a legendary crafting plan, which i thought would be almost always worth picking up as they seem so rare
Perhaps this behaviour should be changed?
 
hey guys what weapons 1h are goot for monk with 4 inna and skorn, dont matter dps just loh and fast as posible? main dps output will be cyclones alone?
 
rrrix maybe this info helps you too.
Out of town this lag only happens if the bot tries to go from x y z to x y z. (pathing/moveto)
If the bot finds a monster on this way the lag disappears until the monster is dead. Same happens while looting.

View attachment Farm example.zip
 
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figured it out between 1.7.0.2 and the current version there seems to be some changes in the filesystem, i had double declarations. Completly wiping the dir worked
 
hey guys what weapons 1h are goot for monk with 4 inna and skorn, dont matter dps just loh and fast as posible? main dps output will be cyclones alone?

Wrong thread! Maybe even wrong forum...
 
Wrong thread! Maybe even wrong forum...
sry installing this plugin with this feature
Improvements to Monk/Sweeping Wind Weapon Swap (tesslerc!)
i though this would be the place to ask.
where should i ask then?
 
Was wondering how I can edit my loot simply with this version. In the old trinity I could just edit the .cs file with "//" before the types I didn't want to loot for example:

//case GBaseItemType.WeaponTwoHand:
//case GBaseItemType.WeaponRange:
//case GBaseItemType.Offhand:

This is what I did to prevent the bot from picking up ranged weapons, two hand weapons and offhands when I was using the last version, but when I did the same thing in the itemhandling.cs file it didn't work and the bot still picks up all of them.
 
also my barb is acting kind of weird, even though I have avoid AoE unchecked he still sometimes will whirlwind backwards away from certain mobs and what appears to be AoE effects, but could also be a coincidence. I thought a version jugis's unified's fixed this, maybe it got lost in translation, anybody else noticing some weird WW barb activities?
 
also my barb is acting kind of weird, even though I have avoid AoE unchecked he still sometimes will whirlwind backwards away from certain mobs and what appears to be AoE effects, but could also be a coincidence. I thought a version jugis's unified's fixed this, maybe it got lost in translation, anybody else noticing some weird WW barb activities?

AvoidAOE checkbox broke when I added dynamic avoidance for BuffVisualEffect attributes - fixed it in the next version.
 
Damnit guys, excellent work! Cant wait for "Checkbox for salvaging Legendaries" to be implemented. Where is the donation-button?
 
Minor "Bug": Email notification has "Address" over each of the 3 boxes.

Using 1.7.1.2
 
How i can configure the plugin to not collect rare two-handed weapons (Crossbows, bows, Axes, etc...) and shields? Sorry for my english...
 
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