rrrix i need a way to cast a skill from outside of the whole trinity loop, that way i can force the WHOLE swap method from my file and it should make it 100% fool proof.
But i need a way to cast a skill USING trinity, so trinity will acknowledge everything.
As you guys are the pros in trinity i'm asking here, otherwise i'll have time to sniff around in 24-48 hours and then i'll give it a go myself.
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Btw please include this file as it is supposed to be better (the one you included will swap with a different weapon if it has higher dps and is unid in the invent - rare but possible..)
https://www.dropbox.com/s/n2985q17ahsj4z6/WeaponSwap.cs
and make an alert pop up after someone selects "Weapon swap hax0r" that says to make sure the 2h weapon is in the TOP LEFT corner and is protected.
P.S: If this makes problems it is possible that changing it from LeftHand to RightHand will fix it for all, i have yet to check due to this working perfectly here, but a friend of mine tried and it fix it all for him.
Thank you very much. I found another problem of monk swap bug, sometimes if your inventory still having 1 free slot(1 l_l not 2) it will try to change weapons and BAH somehow you only have one 1handed weapon and another one is at your stash, but scorn(2h) is fine. I think we need a fix for this i suggest to force it to do TOWN RUN when you have 2 l_l available so it wont bug.