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Unified Trinity Choppiness Issue (TPS rate?)

stfucharles

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Dec 7, 2012
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Hi, I recently started using DB, and even more recently used the Unified developers version (in fact - downloaded it tonight!)

I was using the Giles version 1.6.3.4 I believe, and was recommended to upgrade to the newest version of the unified developers. Only thing is now the bot is running the game and is being really choppy. I tried toying around with the TPS and no luck (I imagine the compiler(s) are overrun at this point?). Any recommendations? If this issue has been addressed, can someone link me to the page? I couldn't find it. I'm sorry if it's already been addressed and I missed it.

Thanks!
-Charles

-Edit: I forgot to thank you guys for your hard work. I notice each of the names of the developers are also all over these forums. Thank you guys!
 
Okay, I found a post that also asked about this. I'll look for a Stickied post for an updated version. You guys are already working on it. Sorry for the repost!
 
We are aware of it and are actively working to improve this - are you using a monk? It seems particularly bad with that class, with the latest sweeping winds weapon swap upgrades.
 
Hello rrrix,

I'm using a Barbarian with a weapon throw barb build.

LeftClick - Ancient Spear
RightClick - Weapon Throw
1 - Rend
2 - Warcry
3 - Battle Rage
4 - WOTB
---------
Ruthless
Weapons Master
No Escape

My apologies on the repost. Also, your 1-60 leveling profile is amazing :). I however experienced a similar performance issue with that one as well. Thanks for your quick response!

-Charles

Edit: I've been watching the bot more intently. I notice that when it's in combat, it tends to run more smoothly. However, once it's doing its "idle roaming" around the map, it tends to get choppy again. Hope this information helps!
 
Last edited:
Edit: I've been watching the bot more intently. I notice that when it's in combat, it tends to run more smoothly. However, once it's doing its "idle roaming" around the map, it tends to get choppy again. Hope this information helps!

This is a known issue (at least, known to me :)) caused by Demonbuddy's navigation system. Not really due to Trinity or a combat routine.
 
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