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Unified Trinity - All-in-one version with the best community mods

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OK, thanks


It's been a while since I last played WD, so I'm not sure, sorry. Maybe you could ask around?

edit: flowerp, correct me if I'm wrong, but won't that code make it impossible to cast the skill unless you have that specific rune?

you're right, my bad :)

I corrected the code, check if i made another mistake :P
 
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I'll mess around with it a little, see how it goes. When I'm done I'll probably release 0.4.3 :)

Thanks for the contribution, btw
 
Oh btw, something changed to goblin weight? even if i set it to kamikaze it won't attack him if elites are in range...
 
It works when you have all your skill on CD, but on ghom using hexing pants isn't better, because the bot moves a bit too much and ghom is moving more than usual and increase kill time.. maybe something to tweak on movement..
Anyway very good work guys!
 
Oh btw, something changed to goblin weight? even if i set it to kamikaze it won't attack him if elites are in range...
Not at all. This sort of thing happens all the time when more than one object has maximum weight. rrrix will probably fix this sometime soon
 
Linking to skill calculator is fine, no worries there

Also, 0.4.3 is out
Changelog:
Code:
0.4.3:
added hexing pants routine to DH combat
fixed crusader using steed charge while trying to teleport
added special routine for crusader's Consecration when runeindex 3 is detected
 

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The bot still picking up potions even if i limit it to the 98 i have 2 stacks on backpack.
 
Your character will always pick up health potions when you run over it, exactly like it does with gold. DB or Trinity have nothing to do with it.
 
Sure thing.

Tell me if it works

Tested it. so my Wiz runs up to mobs and starts spamming Explosive Blast, which is much better than the default Trinity.

However, there is some code in post #4 that also adds Teleport Calamity support. So basically the Wiz will teleport into a crowd of mobs and then start casting Explosive Blast. This is much more effective.

Can you add the Teleport Calamity code as well?

https://www.thebuddyforum.com/demon...nity/166577-wand-woh-trinity.html#post1544074

Code:
                bool hasCalamity = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Wizard_Teleport && s.RuneIndex == 0);
                // Offensive Teleport: Calamity
                if (CombatBase.CanCast(SNOPower.Wizard_Teleport, CombatBase.CanCastFlags.NoTimer) && hasCalamity)
                {
                    var bestClusterPoint = TargetUtil.GetBestClusterPoint(5f, 10f);
                    return new TrinityPower(SNOPower.Wizard_Teleport, 55f, bestClusterPoint);
                }

Thanks much.
 
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Can do. Tell me one thing though.
Should trinity always behave this way when Teleport Calamity is detected or just when we have a Wand of Woh + Teleport Calamity combo?
 
Do you mind posting the code changes needed for making this?

Objects:
Give higher priority to health globes when below emergency health - added checkbox under Combat->Mis->Misc Combat Settings
Im currently using the Rift Trinity, and don't want to overwrite everything for this change.

Thanks
 
Can do. Tell me one thing though.
Should trinity always behave this way when Teleport Calamity is detected or just when we have a Wand of Woh + Teleport Calamity combo?

I would assume that in order to maximize the stun effect, you would want to teleport into a group of mobs. Otherwise, the rune's effect would be wasted. But to be honest, I don't know.
 
Do you mind posting the code changes needed for making this?


Im currently using the Rift Trinity, and don't want to overwrite everything for this change.

Thanks

What's a Rift Trinity, if you don't mind my asking?

As for the changes: I'm feeling kind of indisposed today. Can't you just run a diff? The files I changed were weighting.cs, configmisc.xaml and misccombatsettings.cs

I would assume that in order to maximize the stun effect, you would want to teleport into a group of mobs. Otherwise, the rune's effect would be wasted. But to be honest, I don't know.
Uh, you didn't really answer my question, so I just assumed every player that uses Teleport Calamity would prefer lightsong's version to the original one.

Here, try this out
 

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Hi

I was thinking of trying this all-in-one but if I try to go to Setting->Combat Routine (after i have moved over the files) DB stops working.

I can see that Trinity have been removed from the Plugins tab also...
 
That means it's not compiling. Try deleting your current Trinity folder and downloading 0.4.3 from here.

Deleting the Compiled Assemblies folder as well couldn't hurt
 
What's a Rift Trinity, if you don't mind my asking?

As for the changes: I'm feeling kind of indisposed today. Can't you just run a diff? The files I changed were weighting.cs, configmisc.xaml and misccombatsettings.cs
This is the profile I'm using: https://www.thebuddyforum.com/demon...profiles/160808-rift-bot-rifting-profile.html
Comes with its own Trinity, so I assume things are modified. I don't know actually. Could you shred some light on this?

I don't know how to run a diff, but I will replace those files and see how it works. Thanks.

Edit: Another note - would you happen to know why the bot so rarely use Bombardment? I've set it to 4 mob count and 10f in the crusader combat file, still it rarely uses it.
 
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