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Unified GilesPlugin's Unnoficial Updates File

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I'm a monk using Giles combat routine and the bot completely ignores Serenity and never casts it, I can't find a setting to use it. Any ideas?

Ok I test with my main account tonight.

5. DB logs TryToKite which floods the logs.

I work in new UI system more flexible. In this, we will add new "Log" Tab for activate or not Log of each part.
Stilling a great part for refactor use Log in all code (today 3 style are used)

So... to use darkfriend77's stash rules we have to tick "Use scripted rules"?
Yes
 
New build posted.

https://www.assembla.com/code/unifiedtrinity/git/nodes

Added Tesslerc's Monk Sweeping Wind Weapon Swap stuff, with optional checkbox in Monk tab
Add Magi's WOTB optional "Use Only on Hard Elites" checkbox in Barb tab
Added additional debug logging options (cache, targeting, weighting, item valuation). Probably only useful to me :)
 
New build posted.

https://www.assembla.com/code/unifiedtrinity/git/nodes

Added Tesslerc's Monk Sweeping Wind Weapon Swap stuff, with optional checkbox in Monk tab
Add Magi's WOTB optional "Use Only on Hard Elites" checkbox in Barb tab
Added additional debug logging options (cache, targeting, weighting, item valuation). Probably only useful to me :)
It broke these plugins: KeyRun, RadsAtom, YAR:
[05:40:45.533 N] Demonbuddy v1.0.1194.285 started
[05:40:45.637 N] Logging in...
[05:40:45.831 N] Attached to Diablo III with pid: 6372
[05:40:45.901 D] Executable Path: C:\DB\Demonbuddy.exe
[05:40:45.901 D] OS Architecture: AMD64
[05:40:45.901 D] OS: Windows 7 64-bit
[05:40:45.901 D] OS Language: Portuguese (Brazil)
[05:40:45.906 D] Reloading AssemblyLoader<Zeta.CommonBot.ICombat> - Initializing
[05:40:47.873 N] Current bot set to Order Bot
[05:40:47.873 N] Loaded profile YAR Profile Kickstart: 00_Gnome_START_HERE.xml
[05:40:47.918 D] Reloading AssemblyLoader<Zeta.CommonBot.ICombat> - RoutineManager.Reload !THROTTLED!
[05:40:47.918 D] Routines were reloaded. New routine list:
[05:40:47.918 D] Belphegor All-in-One v1.0.1194.285
[05:40:47.918 D] Generic v0.0.0.0
[05:40:47.918 D] GilesPlugin v0.0.0.0
[05:40:47.918 N] Chose GilesPlugin as your combat routine.
[05:40:47.918 D] Forcing profile reload.
[05:40:48.086 N] Loaded profile YAR Profile Kickstart: 00_Gnome_START_HERE.xml
[05:40:48.086 D] Starting bot Order Bot
[05:40:48.096 D] Added new hook [OutOfGame] 70e44053-b516-4744-9419-1bfc305dab6f
[05:40:48.096 D] Added new hook [Death] 56e9442e-0691-433a-87e4-ed569ed55d44
[05:40:48.096 D] Added new hook [RoutineBuffs] 67fd58c5-6d7a-4164-a150-f086c56d8457
[05:40:48.096 D] Added new hook [RoutineCombat] fec3b251-82a0-4722-9ae9-60cdbec527e2
[05:40:48.096 D] Added new hook [Combat] 0ee1c13b-df6f-4e28-8094-a9c21ec84ddc
[05:40:48.106 D] Added new hook [IdentifyItems] 4aaa5d30-17c6-4984-bf39-1ea628f3a300
[05:40:48.111 D] Added new hook [StashItems] ea1f3c57-cf7b-4f8e-934d-5befc535705d
[05:40:48.111 D] Added new hook [SellAndRepair] 601ae14d-3957-462d-9043-56153f82d288
[05:40:48.111 D] Added new hook [SalvageItems] 0580e2c5-e016-4a23-8751-039b5dd7f65d
[05:40:48.111 D] Added new hook [VendorRun] 5ad1085b-8f58-4fa5-839d-bd15b1ba085b
[05:40:48.116 D] Added new hook [Loot] 6f0337e3-9d62-4fa6-b2fe-a637dda01f8f
[05:40:48.116 D] Replaced hook [BotBehavior] 1738837b-0982-428a-8a7b-ee06583bc077
[05:40:48.121 D] Spooling up bot thread.
[05:40:48.121 D] Bot thread started.
[05:40:48.281 N] Logging into game
[05:41:01.986 D] Reloading AssemblyLoader<Zeta.Common.Plugins.IPlugin> - Initializing
[05:41:03.194 V] [Trinity]: Starting Reset Object MiscCombatSetting
[05:41:03.194 V] [Trinity]: End Reset Object MiscCombatSetting
[05:41:03.194 V] [Trinity]: Starting Reset Object BarbarianSetting
[05:41:03.196 V] [Trinity]: End Reset Object BarbarianSetting
[05:41:03.196 V] [Trinity]: Starting Reset Object MonkSetting
[05:41:03.196 V] [Trinity]: End Reset Object MonkSetting
[05:41:03.196 V] [Trinity]: Starting Reset Object WizardSetting
[05:41:03.201 V] [Trinity]: End Reset Object WizardSetting
[05:41:03.201 V] [Trinity]: Starting Reset Object WitchDoctorSetting
[05:41:03.201 V] [Trinity]: End Reset Object WitchDoctorSetting
[05:41:03.201 V] [Trinity]: Starting Reset Object DemonHunterSetting
[05:41:03.201 V] [Trinity]: End Reset Object DemonHunterSetting
[05:41:03.206 V] [Trinity]: Starting Reset Object WorldObjectSetting
[05:41:03.206 V] [Trinity]: End Reset Object WorldObjectSetting
[05:41:03.206 V] [Trinity]: Starting Reset Object ItemSetting
[05:41:03.206 V] [Trinity]: End Reset Object ItemSetting
[05:41:03.206 V] [Trinity]: Starting Reset Object PickupSetting
[05:41:03.206 V] [Trinity]: End Reset Object PickupSetting
[05:41:03.206 V] [Trinity]: Starting Reset Object TownRunSetting
[05:41:03.206 V] [Trinity]: End Reset Object TownRunSetting
[05:41:03.206 V] [Trinity]: Starting Reset Object AdvancedSetting
[05:41:03.206 V] [Trinity]: End Reset Object AdvancedSetting
[05:41:03.206 V] [Trinity]: Starting Reset Object NotificationSetting
[05:41:03.211 V] [Trinity]: End Reset Object NotificationSetting
[05:41:03.566 N] Compiler Error: c:\DB\Plugins\KeyRun\KeyRun.cs(101,56) : error CS1061: 'GilesTrinity.GilesPlayerCache' n?o cont?m uma defini??o para 'dCurrentHealthPct' e nenhum m?todo de extens?o 'dCurrentHealthPct' aceita que um primeiro argumento de tipo 'GilesTrinity.GilesPlayerCache' seja encontrado (voc? n?o est? usando uma diretriz ou refer?ncia de assembly?)
[05:41:03.566 N] Compiler Error: c:\DB\Plugins\KeyRun\KeyRun.cs(241,78) : error CS1061: 'GilesTrinity.GilesPlayerCache' n?o cont?m uma defini??o para 'dCurrentHealthPct' e nenhum m?todo de extens?o 'dCurrentHealthPct' aceita que um primeiro argumento de tipo 'GilesTrinity.GilesPlayerCache' seja encontrado (voc? n?o est? usando uma diretriz ou refer?ncia de assembly?)
[05:41:03.566 N] Compiler Error: c:\DB\Plugins\KeyRun\KeyRun.cs(611,19) : warning CS0472: O resultado da express?o ? sempre 'true', pois um valor do tipo 'float' nunca ? igual a 'null' do tipo 'float?'
[05:41:03.571 N] [BuddyStats]: Settings Loaded
[05:41:03.571 N] [BuddyStats]: Opted in to auto updates! To change this setting, adjust settings.cfg file
[05:41:04.236 N] [BuddyStats]: Your plugin is up to date!
[05:41:04.241 N] [BuddyStats]: Connecting to server and logging in...
[05:41:07.761 N] [BuddyStats]: Connected to server
[05:41:07.761 N] [BuddyStats]: Website: Home - BuddyStats
[05:41:07.761 N] [BuddyStats]: [ON]
[05:41:07.766 V] [Trinity]: Load Config file : C:\DB\Settings\GilesTrinity.xml
[05:41:07.891 V] [Trinity]: Starting CopyTo Object TrinitySetting
[05:41:07.891 V] [Trinity]: Starting CopyTo Object CombatSetting
[05:41:07.891 V] [Trinity]: Starting CopyTo Object MiscCombatSetting
[05:41:07.891 V] [Trinity]: End CopyTo Object MiscCombatSetting
[05:41:07.891 V] [Trinity]: Starting CopyTo Object AvoidanceRadiusSetting
[05:41:07.891 V] [Trinity]: End CopyTo Object AvoidanceRadiusSetting
[05:41:07.891 V] [Trinity]: Starting CopyTo Object BarbarianSetting
[05:41:07.891 V] [Trinity]: End CopyTo Object BarbarianSetting
[05:41:07.891 V] [Trinity]: Starting CopyTo Object MonkSetting
[05:41:07.891 V] [Trinity]: End CopyTo Object MonkSetting
[05:41:07.891 V] [Trinity]: Starting CopyTo Object WizardSetting
[05:41:07.896 V] [Trinity]: End CopyTo Object WizardSetting
[05:41:07.896 V] [Trinity]: Starting CopyTo Object WitchDoctorSetting
[05:41:07.896 V] [Trinity]: End CopyTo Object WitchDoctorSetting
[05:41:07.896 V] [Trinity]: Starting CopyTo Object DemonHunterSetting
[05:41:07.896 V] [Trinity]: End CopyTo Object DemonHunterSetting
[05:41:07.896 V] [Trinity]: End CopyTo Object CombatSetting
[05:41:07.896 V] [Trinity]: Starting CopyTo Object WorldObjectSetting
[05:41:07.896 V] [Trinity]: End CopyTo Object WorldObjectSetting
[05:41:07.896 V] [Trinity]: Starting CopyTo Object ItemSetting
[05:41:07.896 V] [Trinity]: Starting CopyTo Object PickupSetting
[05:41:07.901 V] [Trinity]: End CopyTo Object PickupSetting
[05:41:07.901 V] [Trinity]: Starting CopyTo Object TownRunSetting
[05:41:07.901 V] [Trinity]: End CopyTo Object TownRunSetting
[05:41:07.901 V] [Trinity]: End CopyTo Object ItemSetting
[05:41:07.901 V] [Trinity]: Starting CopyTo Object AdvancedSetting
[05:41:07.901 V] [Trinity]: End CopyTo Object AdvancedSetting
[05:41:07.901 V] [Trinity]: Starting CopyTo Object NotificationSetting
[05:41:07.901 V] [Trinity]: End CopyTo Object NotificationSetting
[05:41:07.901 V] [Trinity]: End CopyTo Object TrinitySetting
[05:41:07.901 V] [Trinity]: Configuration file loaded: C:\DB\Settings\GilesTrinity.xml
[05:41:07.911 N] [Trinity]
[05:41:07.911 N] [Trinity] ENABLED: GilesTrinity Community Edition (version 1.7.0.9) now in action!
[05:41:07.911 N] [Trinity]
[05:41:07.911 N] starting initializing Item Rule Set!
[05:41:07.911 D] There are 2 plugins.
[05:41:07.946 N] Waiting 14 seconds before next game...
[05:41:15.326 D] [Trinity]: AvoidanceRadius.Arcane: 12
[05:41:21.997 N] Creating new game, Params: <Act:A3 Difficulty:Inferno Quest:101758 QuestStep:1 ResumeFromSave:False IsPrivate:True Handicap:1>
[05:41:29.423 N] GameChanged. Clearing actors
[05:41:29.763 D] Joined a game!
[05:41:29.773 N] ========== Grid segmentation resetting!!! ============
[05:41:29.773 N] ProfileOrderManager.OnGameJoined, Reloading profile.
[05:41:29.958 N] Loaded profile YAR Profile Kickstart: 00_Gnome_START_HERE.xml
[05:41:29.993 D] Exception during scheduling Pulse: System.NullReferenceException: Refer?ncia de objeto n?o definida para uma inst?ncia de um objeto.
em Zeta.CommonBot.ProfileOrderManager.(IEnumerable`1 )
em Zeta.CommonBot.ProfileOrderManager.UpdateCurrentBehavior()
em Zeta.CommonBot.ProfileManager.UpdateCurrentProfileBehavior()
em Zeta.CommonBot.Logic.OrderBot.(Object , EventArgs )
em Zeta.CommonBot.Logic.BrainBehavior.()
[05:41:33.567 V] [Trinity]: Save Config file : C:\DB\Settings\GilesTrinity.xml
[05:41:33.602 D] Exception during scheduling Pulse: System.NullReferenceException: Refer?ncia de objeto n?o definida para uma inst?ncia de um objeto.
em Zeta.CommonBot.ProfileOrderManager.(IEnumerable`1 )
em Zeta.CommonBot.ProfileOrderManager.UpdateCurrentBehavior()
em Zeta.CommonBot.ProfileManager.UpdateCurrentProfileBehavior()
em Zeta.CommonBot.Logic.OrderBot.(Object , EventArgs )
em Zeta.CommonBot.Logic.BrainBehavior.()
 
Try the attached version for KeyRun.

Magi -

Code:
--- KeyRun_dHealthPctFix.cs	Tue Nov 27 00:02:14 2012
+++ KeyRun.cs	Tue Nov 27 00:01:31 2012
@@ -98,7 +98,7 @@
         }
         public void OnPulse()
         {
-            if (GilesTrinity.GilesTrinity.playerStatus.dCurrentHealthPct > 0)
+            if (ZetaDia.Me.HitpointsCurrentPct > 0)
 				KeyWardenCheck();
         }
         public void OnShutdown()
@@ -238,7 +238,7 @@
 			//Log("Distance from Warden = " + distanceFromKeywarden);
 			
 			// corpse within range
-			if (distanceFromKeywarden < 60f && GilesTrinity.GilesTrinity.playerStatus.dCurrentHealthPct > 0)
+			if (distanceFromKeywarden < 60f && ZetaDia.Me.HitpointsCurrentPct > 0)
 			{
 				// go to corpse (currently cycles as there are likely enemies lurking)
 				KeyWardenGoToCorpse();
 

Attachments

rrrix , just took a quick look at the latest uploaded version and I can't see where exactly did you add the Switch Back to dual wield, it doesn't contain the switch inside the blinding flash casting area and it doesn't utilize a delay before casting sweeping winds due to it being outside of the IF (you have 2 casters inside one sweeping winds clause).

take a look at this monk.cs file, it's updated and should work perfectly, just need to add a reference to the checkbox.

https://www.dropbox.com/s/pvp7wf9m4xc7210/Monk.cs

i think if you take what i wrote and just replace bHasInna with SwitchWeapon.Checkbox or w/e it's called - should work perfectly.
 
the new itemrules set completely ruins my prowl notifications... it stopped working. Can I take the itemruleset out? and just use normal giles?
 
Few things

1) Gem Pick up
Currently, only Emerald can be ticked, and you can't choose to select a single of the others. I tried having Emerald and Ruby only, and it reverted to having all the gems ticked. This is after I clicked save settings, closed the settings and re-opened it again. When I unticked the other two gems (Topaz and Amethyst), it reverted to having Emerald ticked only. Again, thi sis after I clicked save settings and re-opened the settings window

2) Azmodan
After Azmodan dies, the barb will continue to whirlwind around him until his death animation actually finishes (This didn't happen in .43). Also, the barb will proceed to circling a pillar once over before actually teleporting to town and starting the next game. I'm using Champion Hunting Profile. I'm not sure if this is to do with the plugin, or the actual profile. I think the circling around the pillar is to do with the profile, but the whirlwind until the death animation is finished is definitely the plugin. That's because it's never happened before.

3) Prowlapp
It seems the notification is broken on this latest version, please look into it. I've added my API into this, I've even created new API and added new ones.. it doesn't work. Maybe it's only me?

Thanks guys for the great plugin, with all the new improvements to the combat routines, I've seen a drastic increase in my XP/Hr :)

Will continue to support this plugin by donating!
 
great increase of performance bot-wise, but it brought my TICK down to 6 and it lags abit now compared to older versions.
 
where is the Log where i can see if darkfriend rules are working?
because i do some test with 1.7.0.9 and sent to junk all the yellow, i do a test and rebuy, but if I was afk i lose all the yellows.
 
Last edited:
Ok I'm trying my luck with this question(request), here goes.
Is there a way to make the bot attack even when it's out of arcane power? Right now, the bot doesn't attack once my AP hits below 35 (wicked wind). If I'm not wrong, it's supposed to use default attacks to attack once it's out of arcane power, but since one DB update, the code stopped working. Would anyone here have any idea on how to fix this problem? This is the last issue keeping me from botting at higher mp levels lol.
 
Also one more thing, there seems to be a 2-3 second lag before the bot does something after a few things

- Failed town portal: mobs will continue to beat down on the bot for a good 2-3 seconds before the bot retaliates.
- Porting into new zones, or back into your own town portal

Is this to do with the plugin, or the profile?

Also, it seems that when the bot tries to hit obstacles with the Bash skill, it often misses. It's about a yard off the mark.
 
Last edited:
Another issue is the default stash rules that's come with this new plugin. I've been wondering why I haven't been stashing any one hander, and after seeing the rules, I realise why.

The one-hander weapons are following the same score system as the two handers and hence is being given a much smaller score and is not being stashed properly. They're being scored based on possible 400 max stat, which is not possible on a one hander. Likewise, the DPS is being scored based on a possible 1,500.

Hope you can change this soon as it's possible 200-300m items are being vendored.

I just now re-bought a mace with 990 dps, 2.8% life steal, socket and 56% crit hit damage from the vendor..
 
Ok I test with my main account tonight.



I work in new UI system more flexible. In this, we will add new "Log" Tab for activate or not Log of each part.
Stilling a great part for refactor use Log in all code (today 3 style are used)


Yes


Just got home retested it with a fresh install of the most up to date versions and I noticed that it uses Serenity only sometimes. I have seen my monk die with a full bar of spirit and it didn't use serenity, any ideas?
 
Gems and recipes that are picked up are not getting stashed using the scripted loot rules. Also, please fix the stat evaluation on 1-handers, post #914 describes the problem.

Thanks!
 
The weapon swapping for monks is not working if you don't check the inna's set option ( I don't use inna's 4x )
 
Each time i enter CYDIA i get this:

Code:
[14:07:03.697 N] [Trinity] Blacklisting an object because of possible stuck issues. Object=a3dun_crater_st_Demon_ChainPylon_Fire_MistressOfPain {201680}. Range=11 RActorGUID=-1267531756
 
btw please add a changelog somewhere so we can know whats been updated each time :)
 
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