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Unified GilesPlugin's Unnoficial Updates File

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0.45 (currently latest) with new assemblies is still getting stuck at Iron Gate, anyone else?
 
You mean ill just put the email in the mobile tab???

Yep, go to Mobile Tab in config window :
- Check "Enable Email Notifications"
- Fill "Email Address"
- Fill "Email Password"
- Fill "Bot Name"

Normaly that works (but I don't use)
 
I found rrix version to be a lot heavier on the machine than original, am i alone ? (stuttering problems only with it)
 
just came on to post about rrrrix version that jubis posted without darks ruleset and looks like he already discovered there was an issue and took it down.

Anxiously awaiting a new rrrix version without darks ruleset again.
 
:)


@fuimusbruce, i'll test your profile now and see what I can come up with.

awesome cant wait to see what you come up with. Also hoping you can release a version of yours without darks ruleset
 
Greetings all!

First off thank you very much for working on this plugin! Much kudos and respect!

I need to edit the plugin not to use arcane strike...I found a page that showed me to edit the gilestrinity.cs file but when I searched the file no text with Arcane Strike was found.

Basically will sometime go melee range on champs and spam Arcane Strike.

Any help is appreciated!

Thank You!
 
Any barb WW users out there, any of you finding WotB not always firing on elites, or taking time to fire?

I think it might be the range. I was attacking a swarm of monsters including an elite in Skyfront A3 and WotB was ready to go, I had full health and spirit and had just initiated the fight so the elites still had plenty of health. I'm thinking this might need to be changed, but I'm just starting out so if I'm wrong, let me know:

Should we consider changing this part of WotB code:
Code:
((iElitesWithinRange[RANGE_20] >= 1 || CurrentTarget.IsEliteRareUnique) && (CurrentTarget.HitPoints >= 0.30 || playerStatus.CurrentHealthPct <= 0.60))

To this:
Code:
((iElitesWithinRange[RANGE_6] >= 1 || CurrentTarget.IsEliteRareUnique) && (CurrentTarget.HitPoints >= 0.30 || playerStatus.CurrentHealthPct <= 0.60))

I know we are zig zagging and perhaps the range set this low it may not fire either but just taking a quick glance, I think the range is why it didn't fire for me in this case. I had to manually click WotB to activate it (twice now as I write this). I should think as soon as we see an elite on radar and WotB is ready, we should be triggering it immediately as soon as we have the fury for it.
 
Someone knows how to fix WW build, so it's attack Occultist of Blood Clan with the skills? Since it uses only auto-attack, and they kill few times since you got them down.
 
Someone knows how to fix WW build, so it's attack Occultist of Blood Clan with the skills? Since it uses only auto-attack, and they kill few times since you got them down.
Just disable Selective WW in the Barb tab
 
Any barb WW users out there, any of you finding WotB not always firing on elites, or taking time to fire?

I think it might be the range. I was attacking a swarm of monsters including an elite in Skyfront A3 and WotB was ready to go, I had full health and spirit and had just initiated the fight so the elites still had plenty of health. I'm thinking this might need to be changed, but I'm just starting out so if I'm wrong, let me know:

Should we consider changing this part of WotB code:
Code:
((iElitesWithinRange[RANGE_20] >= 1 || CurrentTarget.IsEliteRareUnique) && (CurrentTarget.HitPoints >= 0.30 || playerStatus.CurrentHealthPct <= 0.60))

To this:
Code:
((iElitesWithinRange[RANGE_6] >= 1 || CurrentTarget.IsEliteRareUnique) && (CurrentTarget.HitPoints >= 0.30 || playerStatus.CurrentHealthPct <= 0.60))

I know we are zig zagging and perhaps the range set this low it may not fire either but just taking a quick glance, I think the range is why it didn't fire for me in this case. I had to manually click WotB to activate it (twice now as I write this). I should think as soon as we see an elite on radar and WotB is ready, we should be triggering it immediately as soon as we have the fury for it.
This has been an issue for ages now. If the fix is really this simple you are my hero, Magi. I'll be testing this
 
:)

No problem Jubis! We should figure out the versioning as well. It should be 1.7.0.3 IMO rather than carrying the old "Unified version", since 1.6.3.4 is out the window anyways. I think hti can add darkfriend77 to to the UnifiedTrinity team in assembla if needed. Also, merge requests can be easily made in Assembla: https://www.assembla.com/spaces/breakoutdocs/wiki/Merge_requests, anyone can do it!

He's working on a new configuration file system. Once that's done it should be easy to add a GUI option to allow a user to easily select the 3 different loot filtering systems.

@fuimusbruce, i'll test your profile now and see what I can come up with.

darkfriend77 is already in fork, but he think he will try some method himself first. so we may wait for his 1.0.3 release on Assembla later.
 
So, I just got up for a minute to check on the bot and apparently the I fucked up the stashing pretty bad. I'm taking down 1.7.0.45 now and then when this is all fixed we'll get the version right.
Sorry everyone for this

edit: wait, did someone change the scoring formulas?

no one... I don't know if it's because of renaming or because I changed GilesCachedACDItem... but I didn't see this bug in 1.7.0.1...
it read some faulty value from GilesCachedACDItem or ACDItem... and also get a wrong score...
like here:
WeaponOneHand - Spear 'Sentry Agony'. Score = 121048
Strength=451. Crit Damage %=79. DPS=922
 
This has been an issue for ages now. If the fix is really this simple you are my hero, Magi. I'll be testing this

OK good so it isn't just me. Let me see if I can fix :)

I just started botting with the Barb so that's why I wanted to ask first before I dive in :)
 
So is item valuation broken in hti's/my version off assembla? or in a different version?
 
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