I guess I'll come back in a few weeks ... Maybe
I did fix the blinding flash for Inna users which I can provide for an immediate update, but for further thought for anyone familiar with the calculations as I am not as familiar:
- Shouldn't we NOT spam sweeping wind for Inna users? After I'm done fighting it keeps up wind until I run our of spirit (which usually doesn't happen). That is cool and all, but I assume the DPS calculation resets when it runs out and the spam kicks in and you aren't taking any advantage of blinding flash anymore. I would think it should not spam, let spirit regen to 15, and then fire blinding flash, then sweeping wind when you run into the next pack of enemies?
If my logic is flawed here, please let me know before I continue. Thx.
I've just recently updated to v0.41 after using 1.6.3.4 v4 for a long time. For some reason the Trinity Unstucker doesn't seem to be working at all
It is just you. Keep in mind that you're using a community updated version of a plugin because it's author is MIA.Maybe its just me but the older version of this .36 works better for me than the newer versions. Perhaps some of this stuff needs to be tested before its included into the published files.
Nope, not working at all. Getting stuck everywhere. Went back to v0.39 for now. BTW, does anyone have a copy of v0.39 with dark's item rules? I overwrote mine, and the new version is based off v0.41 which does not work.
It is just you. Keep in mind that you're using a community updated version of a plugin because it's author is MIA.
You can either post your logs and requests/suggestions or shut the fuck up.
There's a *rare* issue that occurs during town runs where the bot will be attacked by a mob that climbed up over the edge of an area like in Damned Tower / Cursed Tower during the last fraction of the TP which causes the bot to stuck in town. Adding a simple 5 second pause before casting the TP would easily fix this as it's the same fix for the same issue I posted earlier for the A3 profiles.
Sorry to say I don't know either. Someone around here ought to know, though.@jubis
Do you know which exact line in trinity that it casts town portal to do a town run? I tried looking for it last night but couldn't find it. There's a *rare* issue that occurs during town runs where the bot will be attacked by a mob that climbed up over the edge of an area like in Damned Tower / Cursed Tower during the last fraction of the TP which causes the bot to stuck in town. Adding a simple 5 second pause before casting the TP would easily fix this as it's the same fix for the same issue I posted earlier for the A3 profiles.
Sup guys, sorry about being away so much. v0.42 should be released today with cfong's fix for the issues with .cfg and Ghom and whatnot
Sorry to say I don't know either. Someone around here ought to know, though.
ksmaze? bombastic? Magi? tbone? cfong?
Any of you guys?
About the Sweeping Winds issues: I've never had a monk, so I have no idea how sweeping winds should work. If anyone can help here, please go ahead. Any improvements are welcome. Also, some monks seem to be angry with me
Magi: how are your modifications going?
Livin' and learning. Thanks for that rrrixThe plugin doesn't actually call "Use town portal" or anything - it uses the built in brain behavior for vendoring - See Zeta.CommonBot.Logic.BrainBehavior.CreateVendorBehavior()
It does this through the stuff VendorRun hooks in private static void GilesTrinityStart(IBot bot) { ... }
The logic of what controls whether or not it should do a vendor run is in private static bool GilesTownRunCheckOverlord(object ret) { ... }
Yeah I saw all of that but wasn't quite sure which part I should add the 5 second wait in.The plugin doesn't actually call "Use town portal" or anything - it uses the built in brain behavior for vendoring - See Zeta.CommonBot.Logic.BrainBehavior.CreateVendorBehavior()
It does this through the stuff VendorRun hooks in private static void GilesTrinityStart(IBot bot) { ... }
The logic of what controls whether or not it should do a vendor run is in private static bool GilesTownRunCheckOverlord(object ret) { ... }