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Unified GilesPlugin's Unnoficial Updates File

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I did fix the blinding flash for Inna users which I can provide for an immediate update, but for further thought for anyone familiar with the calculations as I am not as familiar:

- Shouldn't we NOT spam sweeping wind for Inna users? After I'm done fighting it keeps up wind until I run our of spirit (which usually doesn't happen). That is cool and all, but I assume the DPS calculation resets when it runs out and the spam kicks in and you aren't taking any advantage of blinding flash anymore. I would think it should not spam, let spirit regen to 15, and then fire blinding flash, then sweeping wind when you run into the next pack of enemies?

If my logic is flawed here, please let me know before I continue. Thx.

sweeping winds is based off the first cast, so its actually more effective to keep sweeping winds up rather then try to build it every time,so a 4 second refresh on sweeping winds without the 20 second rune would be best and an 18 second refresh on the 20second rune (would need a tickbox also for the cooldown rune) is actually the most effective. A spam sweeping winds tickbox would probably satisfy both partys on this issue as some feel that wasting the spirit trying to keep it up might interfere with casting survivability skills with low aps ex.. skorn, whereas dual wielders like myself prefer to spam because spirit is impossible to get rid of (2.63 aps and 2.23 spirit regen per second) All of this is Imho as a 553 hour legitimately played monk
 
I've just recently updated to v0.41 after using 1.6.3.4 v4 for a long time. For some reason the Trinity Unstucker doesn't seem to be working at all - ofcourse I've made sure that the box in config is checked. Anyone else having this problem? You know previously you'd get unstuck attempt 1/15 or something, then 2/15, then 3/15, etc. I get none of that now =/

Also: v0.41 is completely neglecting Furious Charge on my barb?
 
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I've just recently updated to v0.41 after using 1.6.3.4 v4 for a long time. For some reason the Trinity Unstucker doesn't seem to be working at all

Nope, not working at all. Getting stuck everywhere. Went back to v0.39 for now. BTW, does anyone have a copy of v0.39 with dark's item rules? I overwrote mine, and the new version is based off v0.41 which does not work.
 
Maybe its just me but the older version of this .36 works better for me than the newer versions. Perhaps some of this stuff needs to be tested before its included into the published files.
 
Maybe its just me but the older version of this .36 works better for me than the newer versions. Perhaps some of this stuff needs to be tested before its included into the published files.
It is just you. Keep in mind that you're using a community updated version of a plugin because it's author is MIA.

You can either post your logs and requests/suggestions or shut the fuck up.



@jubis

Do you know which exact line in trinity that it casts town portal to do a town run? I tried looking for it last night but couldn't find it. There's a *rare* issue that occurs during town runs where the bot will be attacked by a mob that climbed up over the edge of an area like in Damned Tower / Cursed Tower during the last fraction of the TP which causes the bot to stuck in town. Adding a simple 5 second pause before casting the TP would easily fix this as it's the same fix for the same issue I posted earlier for the A3 profiles.
 
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public string Description { get { return "GilesTrinity version " + Version + " (v0.41)"; } }

I have been running the .41 all weekend and was going to comment on the new db and giles working smooth. No more stucks in the Frwd Barracks and the depths
 
Nope, not working at all. Getting stuck everywhere. Went back to v0.39 for now. BTW, does anyone have a copy of v0.39 with dark's item rules? I overwrote mine, and the new version is based off v0.41 which does not work.

http://www.thebuddyforum.com/demonb...ns-unnoficial-updates-file-52.html#post875922

The addition of the Ghom slider broke Trinity's initialization, which causes pretty much all of the Trinity hooks to never get called.

The fix is to patch as i describe above, or hand edit your .cfg to add an extra value on the end of the slider settings, or delete the .cfg entirely.
 
It is just you. Keep in mind that you're using a community updated version of a plugin because it's author is MIA.

You can either post your logs and requests/suggestions or shut the fuck up.

Agreed.
There's a *rare* issue that occurs during town runs where the bot will be attacked by a mob that climbed up over the edge of an area like in Damned Tower / Cursed Tower during the last fraction of the TP which causes the bot to stuck in town. Adding a simple 5 second pause before casting the TP would easily fix this as it's the same fix for the same issue I posted earlier for the A3 profiles.

I've seen this happen in other circumstances as well; something happening during a TP event causing the bot to get confused about where it is.
 
Sup guys, sorry about being away so much. v0.42 should be released today with cfong's fix for the issues with .cfg and Ghom and whatnot

@jubis

Do you know which exact line in trinity that it casts town portal to do a town run? I tried looking for it last night but couldn't find it. There's a *rare* issue that occurs during town runs where the bot will be attacked by a mob that climbed up over the edge of an area like in Damned Tower / Cursed Tower during the last fraction of the TP which causes the bot to stuck in town. Adding a simple 5 second pause before casting the TP would easily fix this as it's the same fix for the same issue I posted earlier for the A3 profiles.
Sorry to say I don't know either. Someone around here ought to know, though.
ksmaze? bombastic? Magi? tbone? cfong?
Any of you guys?

About the Sweeping Winds issues: I've never had a monk, so I have no idea how sweeping winds should work. If anyone can help here, please go ahead. Any improvements are welcome. Also, some monks seem to be angry with me

Magi: how are your modifications going?
 
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thanks a lot for all contributions

can you modify it for using revenge immediately possible no matter what
 
Sup guys, sorry about being away so much. v0.42 should be released today with cfong's fix for the issues with .cfg and Ghom and whatnot


Sorry to say I don't know either. Someone around here ought to know, though.
ksmaze? bombastic? Magi? tbone? cfong?
Any of you guys?

About the Sweeping Winds issues: I've never had a monk, so I have no idea how sweeping winds should work. If anyone can help here, please go ahead. Any improvements are welcome. Also, some monks seem to be angry with me

Magi: how are your modifications going?

The plugin doesn't actually call "Use town portal" or anything - it uses the built in brain behavior for vendoring - See Zeta.CommonBot.Logic.BrainBehavior.CreateVendorBehavior()

It does this through the stuff VendorRun hooks in private static void GilesTrinityStart(IBot bot) { ... }

The logic of what controls whether or not it should do a vendor run is in private static bool GilesTownRunCheckOverlord(object ret) { ... }
 
The plugin doesn't actually call "Use town portal" or anything - it uses the built in brain behavior for vendoring - See Zeta.CommonBot.Logic.BrainBehavior.CreateVendorBehavior()

It does this through the stuff VendorRun hooks in private static void GilesTrinityStart(IBot bot) { ... }

The logic of what controls whether or not it should do a vendor run is in private static bool GilesTownRunCheckOverlord(object ret) { ... }
Livin' and learning. Thanks for that rrrix
 
The plugin doesn't actually call "Use town portal" or anything - it uses the built in brain behavior for vendoring - See Zeta.CommonBot.Logic.BrainBehavior.CreateVendorBehavior()

It does this through the stuff VendorRun hooks in private static void GilesTrinityStart(IBot bot) { ... }

The logic of what controls whether or not it should do a vendor run is in private static bool GilesTownRunCheckOverlord(object ret) { ... }
Yeah I saw all of that but wasn't quite sure which part I should add the 5 second wait in.

As to the issue itself, the 4 fixes that should stop it from happening are adding a wait to the profile, adding a wait to the plugin, giving your follower enough dps to kill the mob / slow it before it can reach you or improve the AI to detect when those little fuckers get within a 10 foot radius of you. I believe the last one would be a longer lasting fix, simply checking if anything is within 10 feet of you while you're in the casting animation state and then cancelling if true to kill the mob.
 
can you add option in trinity config for beacon of ytar (monk)? i use serenity and cooldown is 16 sec instead 20
 
What are you guys finding fastest right now using this on your barb... WW or Rend builds?
 
I love you guys thanks for the time and contribution to this plugin.
 
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