Ok I try this tonight and come back with solution.
it's just graphics bug or plugin use default too ?
Plugin use default too.
Ok I try this tonight and come back with solution.
it's just graphics bug or plugin use default too ?
So anyone agrees that latest versions after .45 are a lot more heavy on the cpu ?
With old unified i never had stuttering problems like i have now. Everything else unchanged.
sorry if i don't know how to convey this properly . . . but upon killing some monster, and his gold drops far off from me. i notice that i can now get the gold at a further proximity.
what is the setting to fiddle with that?
You are sure ? My bot use 1% less now
mine had massive errors in logs with 0.45(i didnt check cpu usage but that could have eaten some up) and on 0.44 its flawless so i switched back and will wait for the next release, maybe you should try alsoI'm sure i have seen heavy stuttering in zones like stonefort or skycrown wich before was perfect , can it be my profiles that are using gilestrinitytag ? have you keeped all his tags along ? idk.
[20:51:08.168 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.3.8 BigRed - The Skycrown Battlements: Trinity UseOnce
[20:51:08.221 N] ToggleTargeting, new values: Looting:True LootRadius:80 Combat:True KillRadius:45
[20:51:08.415 N] [Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 15 attempts) Act="A3" questId="101758" stepId="1" worldId="172909"
Fixed
I also put Zip file to Git root.
[18:54:24.054 D] System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu. //translated: NullReferenceException: Object reference not set to an instance of an object)
w GilesTrinity.GilesTrinity.GetBarbarianPower(Boolean bCurrentlyAvoiding, Boolean bOOCBuff, Boolean bDestructiblePower)
w GilesTrinity.GilesTrinity.GilesAbilitySelector(Boolean bCurrentlyAvoiding, Boolean bOOCBuff, Boolean bDestructiblePower)
w GilesTrinity.GilesTrinity.GilesGlobalOverlord(Object ret)
w GilesTrinity.GilesTrinity.<ReplaceTreeHooks>b__b(Object ctx)
w Zeta.TreeSharp.Decorator.CanRun(Object context)
w Zeta.TreeSharp.Decorator..()
w Zeta.TreeSharp.Composite.Tick(Object context)
w Zeta.TreeSharp.PrioritySelector..()
w Zeta.TreeSharp.Composite.Tick(Object context)
w Zeta.Common.HookExecutor.Run(Object context)
w Zeta.TreeSharp.Action.RunAction(Object context)
w Zeta.TreeSharp.Action..()
w Zeta.TreeSharp.Composite.Tick(Object context)
w Zeta.TreeSharp.PrioritySelector..()
w Zeta.TreeSharp.Composite.Tick(Object context)
w Zeta.CommonBot.BotMain.()
Nice. It works now.
Btw i found other bug. When using overpower with my barb log shows a lot of error messages:
Code:[18:54:24.054 D] System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu. //translated: NullReferenceException: Object reference not set to an instance of an object) w GilesTrinity.GilesTrinity.GetBarbarianPower(Boolean bCurrentlyAvoiding, Boolean bOOCBuff, Boolean bDestructiblePower) w GilesTrinity.GilesTrinity.GilesAbilitySelector(Boolean bCurrentlyAvoiding, Boolean bOOCBuff, Boolean bDestructiblePower) w GilesTrinity.GilesTrinity.GilesGlobalOverlord(Object ret) w GilesTrinity.GilesTrinity.<ReplaceTreeHooks>b__b(Object ctx) w Zeta.TreeSharp.Decorator.CanRun(Object context) w Zeta.TreeSharp.Decorator..() w Zeta.TreeSharp.Composite.Tick(Object context) w Zeta.TreeSharp.PrioritySelector..() w Zeta.TreeSharp.Composite.Tick(Object context) w Zeta.Common.HookExecutor.Run(Object context) w Zeta.TreeSharp.Action.RunAction(Object context) w Zeta.TreeSharp.Action..() w Zeta.TreeSharp.Composite.Tick(Object context) w Zeta.TreeSharp.PrioritySelector..() w Zeta.TreeSharp.Composite.Tick(Object context) w Zeta.CommonBot.BotMain.()
This happens only when using overpower. Version 0.45 has the same problem. 0.44 is ok.
Hey hti, Settings are still thoroughly fucked up here
Agreed!Yup downloaded new version and it is working well again, thank you!
I think we definitely need to get this Monk 2-hand swap weapon add-on included asap. It is incredible. HUGE help to all monks out there.
Does require a toggle switch though in case people don't want to use it. Definitely encourage this be considered however. I've seen my gold jump an xp jump considerably and I'm not focusing on either at this point.
plx fix avoidance at last