@ilukeen: no, all the setting can be changed in ultimatepalahealer.cs
@techz: has been answered a LOT of times, go to ultimatepalahealer.cs and change Arena_wanna_move_to_heal and Arena_wanna_move_to_HoJ to false
@_ambush_: what food are you tryng to eat? does it give both a drink and food buff while eating or only a food buff? (while eating, i'm not talking about the well fed buff after 10 sec)
@crowleys and skud: crowleys "fix" is pretty dangerous and still do not focus on what cause the issue.
i'll try to explain how the flow should work.
the cc check if he has something realy important to do (divine shilde, cleanse a CC) if not and someone is under 85 she heals, if not she use judgment, cleanse debuff ecc, if nothing of the above TopOff is called to heal people that have more then 85% hp.
for some reason sometimes all the check before topoff fails and the cc heal people on low hp with the topoff function (instead of the Healing function)
the "hack" is there to be sure that the topoff funcion, if called, heal with the right spell.
the "fix" proposed instead completely bypass the topoff funcion while tank is in combat.
what does that mean? it mean that if someone is above 85% (lets say at 86%hp) the cc will only heal him with word of glory or holy shock, effectively wasting theyr cooldown to heal someone that is quite at max hp.
if more then one people are at 86% with that "fix" the cc will casto holy shock on the first and then wait for the cooldown to came back doing nothing for the other people at 86%
so i do not suggest to use that "fix"
a better fix that comes to my mind is this
Code:
if (!(Me.IsMoving) && tar.HealthPercent>=85)
{
if (tar.HealthPercent < FL)
{
return Cast("Flash of Light", tar, 40, "Heal", "Topping people off");
}
else if (tar.HealthPercent < DL)
{
return Cast("Divine Light", tar, 40, "Heal", "Topping people off");
}
else
//if (tar.HealthPercent > HL)
{
//WoWMovement.Face();
return Cast("Holy Light", tar, 40, "Heal", "Topping people off");
//slog(Color.Green, "Topping off {0} at {1} %", tar.Name, Round(tar.HealthPercent));
}
}
Didin't use this fix on the release couse i do not know why the Healing check fails when someone is low on hp and do not want the cc to (for some reason) completely ignore someone.
but if the "fix" proposed by crowley work then this too will work (and will work better

)