Here it is.
Are you using an English client?
Here it is.
Styx.WoWInternals.WoWObjects.WoWPartyMember.Role returns a Styx.WoWInternals.WoWObjects.WoWPartyMember.GroupRole which can be "Damage", "Healer", "Tank", "None".
Lua.DoString("CancelUnitBuff(\"Player\",\" + WoWSpell.FromId(12345).Name + "\""));
http://www.thebuddyforum.com/mediawiki/index.php?title=Honorbuddy_Programming_Cookbook
An Aura may be caused by a Spell, but the Aura is not of itself a spell. There are also other sources of Auras than Spells--a Draenei's 'presence' is such an example.
- Within the Styx API Spells and Auras are not the same things
private void ChainSpells(params string[] spells)
{
string macro = "";
foreach (string s in spells)
{
macro += "CastSpellByName(\"" + s + "\", true);";
}
Lua.DoString(macro);
}
quick question should we be using kings or might?
I know its based on who is in the group but I am only casting might.
this is 5 mans that I am talking about
Bug report : I am in combat and someone dies in the group, it tries to res instead of carrying on healing.