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Ultima - The Ultimate Combat Routine

hello, thanks for all the hard work.
I am having trouble setting up Ultima. I extracted it and copy the UltimaCR in to the rotation folder where kupo file is. when i load up Rebornbuddy it says :
[17:04:26.784 D] Reloading AssemblyLoader<ICombatRoutine> - Initalize
[17:04:29.019 N] Compiler Error: C:\Users\jochy\Desktop\Rebornbuddy\Routines\Ultima\Rotations\Methods\Arcanist.cs(40,22) : error CS0103: The name 'Actionmanager' does not exist in the current context
[17:04:29.019 N] Compiler Error: C:\Users\jochy\Desktop\Rebornbuddy\Routines\Ultima\Rotations\Methods\WhiteMage.cs(97,21) : error CS0103: The name 'Actionmanager' does not exist in the current context
[17:04:29.019 N] Compiler Error: C:\Users\jochy\Desktop\Rebornbuddy\Routines\Ultima\Rotations\Methods\WhiteMage.cs(99,25) : error CS0103: The name 'Actionmanager' does not exist in the current context
[17:04:29.019 N] Compiler Error: C:\Users\jochy\Desktop\Rebornbuddy\Routines\Ultima\Rotations\Methods\WhiteMage.cs(103,62) : error CS0103: The name 'Actionmanager' does not exist in the current context
[17:04:29.019 N] Compiler Error: C:\Users\jochy\Desktop\Rebornbuddy\Routines\Ultima\Ultima.cs(303,17) : error CS0103: The name 'Chocobo' does not exist in the current context

it says the same thing for all the files inside.

thank you
 
Hey, is there a way to make the bot stop using ragging strike on cd ? so I can use it when it's more useful
I tried to delete some ragging strike functions but when I do this ultima dont want to launch :(
 
Hey, is there a way to make the bot stop using ragging strike on cd ? so I can use it when it's more useful
I tried to delete some ragging strike functions but when I do this ultima dont want to launch :(
You can replace the RS funciton in Ultima/Rotations/Methods/Bard.cs with is :

Code:
private async Task<bool> RagingStrikes()
{
       if (MinuetActive)
       {
                return await MySpells.RagingStrikes.Cast();
       }
       return false;
}

+ I recommend this song order in the same file :

Code:
private async Task<bool> Songs(DateTime lastime)
{
            var t = (DateTime.Now - lastime).TotalMilliseconds;

            if ((NoSong || SongTimer) && ActionManager.ActionReady(ActionType.Spell, 3559) && t >= 2000)
            {
                return await MySpells.WanderersMinuet.Cast();
            }
            if ((NoSong || SongTimer) && ActionManager.ActionReady(ActionType.Spell, 114) && t >= 2000)
            {
                return await MySpells.MagesBallad.Cast();
            }
            if ((NoSong || SongTimer) && ActionManager.ActionReady(ActionType.Spell, 116) && t >= 2000)
            {
                return await MySpells.ArmysPaeon.Cast();
            }
            return false;
}

It's just a small tweak but still better.
 
Thanks for all the hard work! Is there any plans to integrate PVP rotations? They're extremely simple now with only a handful of skills.
 
You can replace the RS funciton in Ultima/Rotations/Methods/Bard.cs with is :

Code:
private async Task<bool> RagingStrikes()
{
       if (MinuetActive)
       {
                return await MySpells.RagingStrikes.Cast();
       }
       return false;
}

+ I recommend this song order in the same file :

Code:
private async Task<bool> Songs(DateTime lastime)
{
            var t = (DateTime.Now - lastime).TotalMilliseconds;

            if ((NoSong || SongTimer) && ActionManager.ActionReady(ActionType.Spell, 3559) && t >= 2000)
            {
                return await MySpells.WanderersMinuet.Cast();
            }
            if ((NoSong || SongTimer) && ActionManager.ActionReady(ActionType.Spell, 114) && t >= 2000)
            {
                return await MySpells.MagesBallad.Cast();
            }
            if ((NoSong || SongTimer) && ActionManager.ActionReady(ActionType.Spell, 116) && t >= 2000)
            {
                return await MySpells.ArmysPaeon.Cast();
            }
            return false;
}

It's just a small tweak but still better.

Thx a lot mate
 
is there a way to make barrage work with empyreal arrow when refulgent is not up? I notice since barrage is only cast when refulgent is up, sometimes the wait can be too long.
 
Hey any chance you might add an option to disable automatic Oath switching? It's kinda inconvenient not being able to manually switch Oaths mid battle without the bot switching it right back.
 
Hi ^^

Will there be routine changes for Ninja? :)
The ninjutsu are not good, it cash that buff haste only ^^ (Or I have misconfigured it) :p
 
I must be missing something basic. I'm trying to heal as AST with this in dungeons and it doesn't heal. It only attaks when I target enemies, but when I target party members it doesn't do anything. Am I missing something or is this not meant to heal with Combat Assist?
 
With same error:
[17:04:26.784 D] Reloading AssemblyLoader<ICombatRoutine> - Initalize
[17:04:29.019 N] Compiler Error: C:\Users\jochy\Desktop\Rebornbuddy\Routines\Ultima\Rotations\Methods\Arcanist.cs(40,22) : error CS0103: The name 'Actionmanager' does not exist in the current context
[17:04:29.019 N] Compiler Error: C:\Users\jochy\Desktop\Rebornbuddy\Routines\Ultima\Rotations\Methods\WhiteMage.cs(97,21) : error CS0103: The name 'Actionmanager' does not exist in the current context
[17:04:29.019 N] Compiler Error: C:\Users\jochy\Desktop\Rebornbuddy\Routines\Ultima\Rotations\Methods\WhiteMage.cs(99,25) : error CS0103: The name 'Actionmanager' does not exist in the current context
[17:04:29.019 N] Compiler Error: C:\Users\jochy\Desktop\Rebornbuddy\Routines\Ultima\Rotations\Methods\WhiteMage.cs(103,62) : error CS0103: The name 'Actionmanager' does not exist in the current context
[17:04:29.019 N] Compiler Error: C:\Users\jochy\Desktop\Rebornbuddy\Routines\Ultima\Ultima.cs(303,17) : error CS0103: The name 'Chocobo' does not exist in the current context

Any clue how to fix it? Whats the Actionmanager ?
 
Hi, loving this so far. One question - should the Bard combat routine be using Role Actions (e.g. grazes, second wind, tactician, refresh . . .)? Mine doesn't seem to be, and I don't see an option. Am I missing something?

Thanks!
 
@xQLink Nope.

@Nightskine Party healing isn't support yet in SB.

@wudi430740 You're not using the latest version off GitHub, check a page or two back.

@urr_hero They haven't been added for BRD.

@ElectricWizard WAR hasn't been updated for HW/SB.


I won't be updating/maintaining Ultima anymore unless there's a major API change in Rebornbuddy or something that's easy to fix.
 
With same error:
[17:04:26.784 D] Reloading AssemblyLoader<ICombatRoutine> - Initalize
[17:04:29.019 N] Compiler Error: C:\Users\jochy\Desktop\Rebornbuddy\Routines\Ultima\Rotations\Methods\Arcanist.cs(40,22) : error CS0103: The name 'Actionmanager' does not exist in the current context
[17:04:29.019 N] Compiler Error: C:\Users\jochy\Desktop\Rebornbuddy\Routines\Ultima\Rotations\Methods\WhiteMage.cs(97,21) : error CS0103: The name 'Actionmanager' does not exist in the current context
[17:04:29.019 N] Compiler Error: C:\Users\jochy\Desktop\Rebornbuddy\Routines\Ultima\Rotations\Methods\WhiteMage.cs(99,25) : error CS0103: The name 'Actionmanager' does not exist in the current context
[17:04:29.019 N] Compiler Error: C:\Users\jochy\Desktop\Rebornbuddy\Routines\Ultima\Rotations\Methods\WhiteMage.cs(103,62) : error CS0103: The name 'Actionmanager' does not exist in the current context
[17:04:29.019 N] Compiler Error: C:\Users\jochy\Desktop\Rebornbuddy\Routines\Ultima\Ultima.cs(303,17) : error CS0103: The name 'Chocobo' does not exist in the current context

Any clue how to fix it? Whats the Actionmanager ?

FAQ:
How do I update?
Download Ultima from https://github.com/aukon/Ultima/releases/latest and unzip it in your Rebornbuddy/Routines folder.
Alternatively, if you want to update via SVN you can use this link: https://github.com/aukon/Ultima/trunk

You want to download the latest version.
 
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University of California, Santa Barbara
 
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