StephenElsbree1986
New Member
- Joined
- Dec 19, 2014
- Messages
- 40
What does this change? Would this be the reason I kept getting tied up trying to cast Shadowflare all the time?
Anyway to fix duality/ae combo being casted as the first combo right at the beggining of the pull, it messes up the ninja opener.
Should be
Dancing Edge
Shadow Fang
Mutilate
AE/Duality
As of right now its
AE/Duality
Dancing Edge
Shadow Fang
Mutilate
At home now , got it working, let me know if its working for others. Its compiling but sitll need to test the logic on the casting of it.
Seemed to work, more in-depth test tonight (in 10h) in Alex SavageAt home now , got it working, let me know if its working for others. Its compiling but sitll need to test the logic on the casting of it.
Consider Eklipse's SMN profile as a basis its pretty good just needs more polishingNew version. Fixed a movement bug and improved Ninjutsu logic some more (hopefully it will help those with latency issues).
Thanks for the heads up. I'm leveling up NIN right now to try to address some of its issues. Should be able to nail it down in a day or so.
To those confused about the state of all the Jobs, instead of saying what IS functional (not done, none of the Jobs are done yet, even the ones I've been working on still need to be optimized) I'll say what ISN'T.
BLM, SMN, WHM, SCH, AST, DRK, WAR, PLD
All of those still need some major love. It's not that I'm ignoring them, I just haven't had the time to get to them yet. Big thanks to all of those out there making their own versions to try to get everyone up and running. Hopefully it won't take me too much longer to get all the Jobs back to a functional state again.![]()
i dl thoses files and install into combat and method folders...and it's not working?
Report back on Summoner:whats not working, you dont have the choice to select Ultima when RB starts up ? I've tested on multiple computers, working as intended atm.
At home now , got it working, let me know if its working for others. Its compiling but sitll need to test the logic on the casting of it.
So I'm using your Summoner.cs files and this what i get from it
View attachment 183523
Can we get like a "non dot" mode for monk when killing crappy adds? usually he just sets up the dots, then the target is dead, seems like a waste
yeah its on a lvl 50 target dummy...i will try combat assist in a bit and let you know