What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Ultima - The Ultimate Combat Routine

New version. Fixed a movement bug and improved Ninjutsu logic some more (hopefully it will help those with latency issues).

Anyway to fix duality/ae combo being casted as the first combo right at the beggining of the pull, it messes up the ninja opener.

Should be
Dancing Edge
Shadow Fang
Mutilate
AE/Duality

As of right now its
AE/Duality
Dancing Edge
Shadow Fang
Mutilate

Thanks for the heads up. I'm leveling up NIN right now to try to address some of its issues. Should be able to nail it down in a day or so.

To those confused about the state of all the Jobs, instead of saying what IS functional (not done, none of the Jobs are done yet, even the ones I've been working on still need to be optimized) I'll say what ISN'T.

BLM, SMN, WHM, SCH, AST, DRK, WAR, PLD

All of those still need some major love. It's not that I'm ignoring them, I just haven't had the time to get to them yet. Big thanks to all of those out there making their own versions to try to get everyone up and running. Hopefully it won't take me too much longer to get all the Jobs back to a functional state again. :cool:
 
Last edited:
I have been messing around with the rotation, and I made it so that ae and duality only casts if the target has aura dancing edge, the only problem is, dps is great if you have 100% up time on the target, but in all reality that's not the case.

Optimal opener,

Spinning Edge - Blood for Blood + Internal Release in one global
Gust Slash - Xpotion
Dancing Edge - Suiton
Spinning Edge - Trick Attack + Kassatsu in one global
Shadowfang - Fuuma Shuriken/Raiton - depens on Mudra Lag
Mutilate - Dream within a Dream
Spinning Edge - Mug + Jugulate in one global
Gust Slash - Duality
Aeolian Edge
 
Last edited:
At home now , got it working, let me know if its working for others. Its compiling but sitll need to test the logic on the casting of it.

i dl thoses files and install into combat and method folders...and it's not working?
 
At home now , got it working, let me know if its working for others. Its compiling but sitll need to test the logic on the casting of it.
Seemed to work, more in-depth test tonight (in 10h) in Alex Savage


New version. Fixed a movement bug and improved Ninjutsu logic some more (hopefully it will help those with latency issues).



Thanks for the heads up. I'm leveling up NIN right now to try to address some of its issues. Should be able to nail it down in a day or so.

To those confused about the state of all the Jobs, instead of saying what IS functional (not done, none of the Jobs are done yet, even the ones I've been working on still need to be optimized) I'll say what ISN'T.

BLM, SMN, WHM, SCH, AST, DRK, WAR, PLD

All of those still need some major love. It's not that I'm ignoring them, I just haven't had the time to get to them yet. Big thanks to all of those out there making their own versions to try to get everyone up and running. Hopefully it won't take me too much longer to get all the Jobs back to a functional state again. :cool:
Consider Eklipse's SMN profile as a basis its pretty good just needs more polishing
 
i dl thoses files and install into combat and method folders...and it's not working?

whats not working, you dont have the choice to select Ultima when RB starts up ? I've tested on multiple computers, working as intended atm.
 
I've been trying to update the Paladin lvl 60 rotation, but confused in some aspects. In the \Rotations\Behaviors\Combat\Paladin.cs file is this a priority order?

I added the new skills, and added the conditional statement for Fast Blade -> Riot Blade -> Goring Blade. But it just keeps spamming Riot Blade.
 
Can we get like a "non dot" mode for monk when killing crappy adds? usually he just sets up the dots, then the target is dead, seems like a waste
 
whats not working, you dont have the choice to select Ultima when RB starts up ? I've tested on multiple computers, working as intended atm.
Report back on Summoner:
  • Sometimes DOTs (Bio2/Miasma) get casted twice
    • mostly on pull, the initial Bio2 gets interrupted (the dot is still applied) but a 2nd cast is started
  • Raging strikes is casted too early
  • Tri-Disaster on the opener is used to early
    • it should be refreshed under dreadwyrm trance
  • Shadow flare gets interrupted pretty often and has to be recasted
 
The cast stopping/breaking is something endus is going to have to address since its heavly latency based, maybe different co-routine numbers.

I've pushed raging strikes back about 8 seconds on opener, you might still have to manually cast deathflare or raging to align properly dont have time to test at work, updated the tri-disaster logic to coincide with trance on the 2nd one and 3rd and so on, not perfect but better than before. Ill keep working on it.
 

Attachments

A question for BRD.

I noticed that Heavy Shot would get interrupted every so often and a new skill would start casting. Is there some sort of thing set up where the bot will cancel the cast and queue a new spell?
 
Can we get like a "non dot" mode for monk when killing crappy adds? usually he just sets up the dots, then the target is dead, seems like a waste

this shouldnt be to hard if no one gets to this soon Ill try and knock it out this weekend for you.
 
Greeting,

thank you for the great routine ,

although i check the box of summon chocopo , however its still didn't summon the companion unless i click it manually , any clue ?

Hint: I use fate bot.
 
yeah its on a lvl 50 target dummy...i will try combat assist in a bit and let you know

dont use this on a dummy it wont cast dots it has a <10k hp threshold...this is for lvl 60 smn's doing more endgame styled stuff
 
My Bard doesnt want to dismount while fating in NThan.
He does dismount if I force him closer to the target.

It seems that the dismount distance is closer than the Bard's skill range which causes the Bard to stop moving towards the target and start trying to cast skills instead of getting closer and dismounting.

Which document do i need to edit to adjust the dismount distance so i can increase it so my bard properly dismounts?
 
Back
Top