Wanted to get an updated version out for SMN, its a work in progress so bear with me, I added deathflare back in to cast with less then 3 seconds on trance, as well as added some logic for it to only cast once you dont have aetherflow stacks so should lower the 90000 issues, sitll dont know how to get it to recognize a status in regards to aethertrail attunment i tried adding the core.aura(by)ID logic but that wasnt working. The routine works well but I'm not sure what is going on with the ruin II/ shadowflare logic but fester/painflare seem to break down when you start manipulating these two and changing the logic on ruin to simply if (MovementManager.IsMoving) , or add HP conditions on shadowflare. Someone better than me needs to explain why for when you engage an emey and get your dots on it begins to caster shadowflare/ruinII / then fester..... when fester is above shadowflare and ruin II in the combat.cs file. Cloud/Endus any guidance appreciated so I can make this as smooth as possible for everyone.
Note I also added HP Logic for the dots that is working well now and tested in a dungeon , you can change it to whatever HP you want but as trash is dyign off it will stop casting dots sub 10k hp and spam ruin III assuming you have > 40 MP, please realize it wont cast dots on the dummy
View attachment 182456 >- RBB -\Routines\Ultima\Rotations\Behaviors\Combat
View attachment 182457 > RBB -\Routines\Ultima\Rotations\Methods