Smart Casting means it auto-switches to AoE if X enemies are aggro'd and close enough to be hit by the spell; usually activated by 3 enemies aggro'd by you and close together. Otherwise, it sticks to the single target rotation.
The summon is currently broken; I don't think it is able to detect your pet, or the pet id has changed. At any rate, just deselect that checkbox in settings and manually summon your pet, then keep it on guard/obey while grouped and guard/sic when solo.
Ok great thanks. I've been working through all the codes from ultima changing all values that were once every 2 levels up to 50 and adding it up to 60, still wasn't fixing the ruin spam cast, and it wasn't chain casting pet so I wasn't sure what was causing it.
how about adding the food stuff inside ultima?
Is it possible to edit the rotation/spells the bot uses?
I would love to teach my Scholar to use Broil instead of Ruin and also some of the other new HW spells.
Isn't there something like a config file?
private async Task<bool> Physick()
{
if (Ultima.UltSettings.ArcanistPhysick)
{
if (Core.Player.CurrentHealthPercent < 70 ||
Core.Player.Pet != null &&
Core.Player.Pet.CurrentHealthPercent < 70)
{
return await MySpells.Physick.Cast();
}
}
return false;
New version. Added support for the 3 new Jobs although I have no idea how they'll perform (since I can't test them myself yet). Also tweaked the AoE logic a bit to hopefully make it more consistent. Let me know how it does.
Sorry for the delay. Besides it being hard to find info on the new Jobs (and my inability to test them since I don't have them leveled yet), my dog was just diagnosed with IVDD and the wife has been taking it pretty hard (means it'll end up paralyzed eventually and can't play like it used to anymore).![]()
Not able to use Physick as THM/BLM ?(can only check/uncheck the Raging Strikes box)