How exactly does the Smart Target system work? Like, what are the conditions for casting AoE as say BLM?
if it's anything like ninja...if you have 3 or more targets on your list (the list to the left of you which shows hate) you'll do aoe.
How exactly does the Smart Target system work? Like, what are the conditions for casting AoE as say BLM?
I have mentioned this before but it seems to have gotten lost amongst other posts. Any chance of adding a option to disable movement in this CR, i know its required for questing and stuff but when using something like mud assist for pvp it was trying to chase down a healer that was line of sighting me and running into the LoS obsticle, also when runing dutys/trials and im trying to run out of a targeted aoe if i run out of range it will try run back into range and into that aoe i was trying to avoid.
Many thanks.
As a bard i don't have any movement what so ever. Its all controlled by me. It must be something in your settings.
Checked settings under both Ultima and Mud Assist and Ultima has no options and Mud has them configured correctly.
>>Screenshot of settings<<
Your Mud Assist is MASSIVELY out of date. I'm using v2
So i checked Mud Assist against your profile and Kupper and the range issue is not coming from Mud Assist. Its something to do with your profile.
So i checked Mud Assist against your profile and Kupper and the range issue is not coming from Mud Assist. Its something to do with your profile.
Im also having some range issues now i have to be pretty damn close for combat to kick in (Bard).
[04:44:19.075 D] Ultima v1.0.0.0
[04:44:26.794 N] Bot Thread Started.
[04:44:26.801 N] Starting Combat Assist
[04:44:26.918 N] [Ultima] Loading: Bard
[04:45:54.042 D] DoAction Spell 98 0x400D4277
[04:45:54.043 N] [Ultima] Ability: Straight Shot
[04:45:54.044 N] [Ultima] Ability Range: 3
[04:45:54.045 N] [Ultima] Distance From Target: 30.30716
[04:45:54.054 D] DoAction Spell 101 0x102DB84B
[04:45:54.055 N] [Ultima] Ability: Raging Strikes
[04:45:54.055 N] [Ultima] Ability Range: 0
[04:45:54.055 N] [Ultima] Distance From Target: 0
[04:45:54.971 D] DoAction Spell 59 0x102DB84B
[04:45:54.971 N] [Ultima] Ability: Internal Release
[04:45:54.971 N] [Ultima] Ability Range: 0
[04:45:54.971 N] [Ultima] Distance From Target: 0
[04:45:57.639 D] DoAction Spell 113 0x400D4277
[04:45:57.639 N] [Ultima] Ability: Windbite
[04:45:57.639 N] [Ultima] Ability Range: 3
[04:45:57.639 N] [Ultima] Distance From Target: 31.55622
[04:45:57.673 D] DoAction Spell 85 0x102DB84B
[04:45:57.674 N] [Ultima] Ability: Blood for Blood
[04:45:57.674 N] [Ultima] Ability Range: 0
[04:45:57.674 N] [Ultima] Distance From Target: 0
[04:45:58.472 D] DoAction Spell 109 0x400D4277
[04:45:58.473 N] [Ultima] Ability: Blunt Arrow
[04:45:58.473 N] [Ultima] Ability Range: 3
[04:45:58.473 N] [Ultima] Distance From Target: 30.46634
[04:46:01.635 D] DoAction Spell 100 0x400D4277
[04:46:01.636 N] [Ultima] Ability: Venomous Bite
[04:46:01.636 N] [Ultima] Ability Range: 3
[04:46:01.636 N] [Ultima] Distance From Target: 31.66902
[04:46:01.670 D] DoAction Spell 99 0x102DB84B
[04:46:01.670 N] [Ultima] Ability: Hawk's Eye
[04:46:01.670 N] [Ultima] Ability Range: 0
[04:46:01.670 N] [Ultima] Distance From Target: 0
[04:46:02.608 D] DoAction Spell 107 0x102DB84B
[04:46:02.608 N] [Ultima] Ability: Barrage
[04:46:02.608 N] [Ultima] Ability Range: 0
[04:46:02.608 N] [Ultima] Distance From Target: 0
[04:46:04.079 D] DoAction Spell 97 0x400D4277
[04:46:04.079 N] [Ultima] Ability: Heavy Shot
[04:46:04.079 N] [Ultima] Ability Range: 3
[04:46:04.079 N] [Ultima] Distance From Target: 28.59184
[04:46:04.307 D] DoAction Spell 109 0x400D4277
[04:46:04.307 N] [Ultima] Ability: Blunt Arrow
[04:46:04.307 N] [Ultima] Ability Range: 3
[04:46:04.307 N] [Ultima] Distance From Target: 28.53286
[04:46:05.241 D] DoAction Spell 103 0x400D4277
[04:46:05.242 N] [Ultima] Ability: Misery's End
[04:46:05.242 N] [Ultima] Ability Range: 3
[04:46:05.242 N] [Ultima] Distance From Target: 28.53286
[04:46:06.766 D] DoAction Spell 98 0x400D4277
[04:46:06.766 N] [Ultima] Ability: Straight Shot
[04:46:06.766 N] [Ultima] Ability Range: 3
[04:46:06.766 N] [Ultima] Distance From Target: 28.53286
[04:46:07.016 D] DoAction Spell 110 0x400D4277
[04:46:07.016 N] [Ultima] Ability: Bloodletter
[04:46:07.016 N] [Ultima] Ability Range: 3
[04:46:07.016 N] [Ultima] Distance From Target: 28.53286
[04:46:09.475 D] DoAction Spell 97 0x400D4277
[04:46:09.475 N] [Ultima] Ability: Heavy Shot
[04:46:09.475 N] [Ultima] Ability Range: 3
[04:46:09.475 N] [Ultima] Distance From Target: 28.75174
[04:46:27.733 D] DoAction Spell 97 0x400D4277
[04:46:27.944 N] [Ultima] Ability: Heavy Shot
[04:46:27.944 N] [Ultima] Ability Range: 3
[04:46:27.944 N] [Ultima] Distance From Target: 23.32579
[04:46:27.988 D] DoAction Spell 103 0x400D4277
[04:46:27.988 N] [Ultima] Ability: Misery's End
[04:46:27.988 N] [Ultima] Ability Range: 3
[04:46:27.988 N] [Ultima] Distance From Target: 23.32579
[04:46:28.843 D] DoAction Spell 110 0x400D4277
[04:46:28.843 N] [Ultima] Ability: Bloodletter
[04:46:28.843 N] [Ultima] Ability Range: 3
[04:46:28.843 N] [Ultima] Distance From Target: 23.7096
[04:46:30.425 D] DoAction Spell 98 0x400D4277
[04:46:30.425 N] [Ultima] Ability: Straight Shot
[04:46:30.425 N] [Ultima] Ability Range: 3
[04:46:30.425 N] [Ultima] Distance From Target: 24.53763
Heres my logs for today, still not sure if the bot is supposed to cast bane or not when there are multiple targets if you see it used in the logs it was me manually 1 or 2 times out of instinct.
i also noticed its not casting contagion anymore, from the pets skills.
newest log, started to cast contagion again but still no bane
Works fine for me using Combat Assist. Here's a log:
Although I did notice (thanks to the logging I put in) that DataManager is returning the wrong Range for Bard spells (it's returning a flat 3 instead of the proper Range). Maybe that's why it's not working with MUD? I'll report it to mastahg.
.
Thanks for looking into it.
I don't use Combat Assist as I'm told its not very good?
But my issue is specifically with using your routine and Mud Assist.
It would be nice if you could make the "Target-Badge" moveable so I can put it on my seconday desktop.
Furthermore a secondary badge indicating the current routine status so e.g. paused / unpaused would be pretty useful.
depends on what you're using it for, i personally use it with ultima on my rogue and aside from the odd "lol jumping execute as i try to dodge 1 shot ko's" moments i've yet to have any real error that wasn't due to my positioning or lag spikes during ninjitsu... it doesn't move unless i enable my movement ability in it, which is pointless to me given it's got a nasty habit of jumping back in on the boss i'm trying to run from.
and Endus, on the topic of ninjitsu, any possibility to add in a variable wait between signs in the UI? like wait for it to be off cooldown + x ms type thing to avoid derpups? have had it a few times fail to actually fire the skill then go back to the rotation then try to refire it only to sad bunny myself :\
Is there any way for an option on what amount of enemies to use aoe on? It's just with drg and smart target, i prefer to use it on 3+ targets when it currently seems to do 4+.
Is there anyway to have the Monk CR not use Dragon Kick if another monk has already put it on the enemy? Or maybe a check box to disallow dragon kick. Sometimes i see my guy keep using dragon kick even though it's already up by me instead of bootshine for the crit.
If you're on the side, even if Dragon Kick debuff still has 9s, you should still use DK because with the positional bonus it is exactly as strong as side-Bootshine, and refreshes the debuff so you have the option of using BS next rotation. The same thing applies to Twin Snakes and True Strike.
Demolish and Snap Punch are a little trickier, since Demo has so little upfront damage. Even if you're in the rear, if Demo has a long time remaining its probably better to use Snap Punch. However if Demo dot only has a few seconds left, its definitely better to refresh if you're in the rear. If you're in the flank, its likely better to not use Demo unless the dot is completely gone.
Since keeping Greased Lightning up should be a priority, non-combo on-gcd spells such as Touch of Death should have a check to make sure that GL is safe. Doesn't matter on dummy parses, but if you're dodging things in an encounter you don't want to get back to the boss with 2s left on GL3 and then use Touch of Death instead of Demolish.
man... i must be dumb .. but i can't find anywhere a guide on how to install this routine .. i deleted the default KUPO and it just sits there, if i leave KUPO in the Routines folder, everythign is done by Kupo
can anyone point me on how to install this so that i takes over the routines?