Man I'm stuffed lol. I'm back early and dove right back into it. I've uploaded a new version that should address everything mentioned below and more. Check it out!
Also, you should probably add !MovementManager.IsMoving || Core.Me.HasAura("Swiftcast") to spells that have a cast time so it doesn't just spam the heck out of them while you're moving around.
Alright, movement logic has been added to all the relevant spells I could find. Let me know if you notice any spells still trying to spam while moving around.
Testing this now... Can I just say that the UI is beautiful? I realize UI is such a small thing, but it's neat you took the time to make it aesthetically appealing.
Will run some raids on SMN. This is definitely donation worthy. Just please don't abandon it like others have! (Everyone, please donate if you can... best way to show your appreciation and to keep devs interested in working.)
I worked on the form for over 2 weeks (hours every day, no joke). Now, maybe someone more talented could do it faster but I did put a lot of hard work into it lol (Exmortem helped a ton with the tab design as well). The images are the best I could do with my limited Photoshop experience, I may have to have someone upgrade those in the future. Thanks for noticing.
I just tried it with Summoner, it spams physick on myself, also spams ruin II and uses all mp
If it's spamming heals that means whatever you're fighting was probably going to kill you if you weren't spamming heals. I did however make a change to force the CR to squeeze in some DPS spells in-between heals (which should hopefully prevent any healing loops and help you kill whatever you're fighting before it kills you lol). When I add more options soon I'll make sure to put in a toggle to turn off healing if desired.
Also, to do max DPS as Summoner you're supposed to use Ruin II before every off-GCD spell. So if it's casting Ruin II and then Fester, Swiftcast, Rouse, Spur, Enkindle, etc. then it's normal (Summoner does burn through MP like no other, but that's what Aetherflow and Bards are for
![Smile :) :)](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png)
lol). Let me know how the new version works for you.
Works fine soloing as a WHM for Atma, however it lags like a motherfucker. I'm talking 1-2 second lag spikes whenever it's in combat.
Using Fate Bot botbase and AtmaHunter plugin.
EDIT: After using another CR, it appears the lag is related to RebornBuddy itself, and not Ultima.
Good to hear it wasn't my fault lol. However, thanks to you I did take a thorough look through the WHM profile and found a logic error with Fluid Aura. So thanks for that lol. Hope you can get your lag sorted out.
One thing i noticed with the smn profile, is it tends to use swiftcast on dots other than shadow flare, which is a waste.
Thanks for reminding me. Shadow Flare was still using legacy (old) code to combo Swiftcast and Shadow Flare together. I've updated the CR with the new code so hopefully that shouldn't happen anymore. Let me know how it works for you.
I have noticed a few things:
Under summoner I cannto select hawk's eye or quelling strikes
I am also unable to set it so I don't heal myself (this casues me to dump too much mana in long fights)
Right now I have the Cross-Class skills that I don't have logic for disabled (you can't check or uncheck them). Hopefully soon I'll be able to get the logic in for all the spells listed on the form.
As for the option to turn off healing, I'm going to try to get that in very soon (in the next few days). So "please look forward to it"
![Cool :cool: :cool:](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png)
lol.
For SMN it would also be nice, if possible, to only summon pet when swiftcast is available. In most cases I simply dont have the luxury to slowly cast my pet and bring it out (speaking of boss encounters of course)
As far as I know it's a massive DPS loss to not summon your pet again right away. I've added logic to prevent it from spamming summon while you're moving around (so it will now cast all your instant spells and Ruin II as you move), but as soon as you stand still again it'll attempt to get the pet back out ASAP (because like I said, you're losing a lot of DPS otherwise).