New version. I was finally able to pin down all (most?) of the bugs and finally felt comfortable releasing what I had.
I didn't make any rotation improvements (yet) but I tried to fix all the bugs that I found. I noticed Ninjutsu was still sketchy so I completely rebuilt the way it works to hopefully be more smooth/consistent. I also fixed a few bugs with Summoners (although I still haven't worked in Energy Drain, I'll get to that as soon as I get back to improving class/job rotations).
Hopefully movement is completely fixed now. Before there was a small chance of it just standing there sometimes, as well as it just running off into the horizon randomly. That
should all be resolved now. Let me know if you notice anything.
Somehow Chocobos became broken along the way (they would work sometimes but not every time). Hopefully that's resolved now. I still need to add the option to use custom food though.
I also cleaned up quite a bit of the code which should improve performance a bit (for those with slower PCs). It should also make it easier for those making their own edits to navigate through the rotations.
I finally got around to adding SVN as well (that was more of a pain to setup than I thought it would be

). Checkout link in the OP.
All-in-all there are probably still a few bugs I need to squash but hopefully I'll be able to start getting back to rotations/features soon (I see all the posts about Ninja/Summoner/Black Mage/Cross-Class Skills/DoT Thresholds/etc, I'll try to get to those soon™
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).