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Ugh..2 bans incoming for me.

TouchMeGently

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Feb 17, 2010
Messages
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[00:05:26.346 N] ========== Grid segmentation resetting!!! ============
[00:05:26.393 V] [QuestTools] Act changed from Invalid to A2 (100) SnoId=70016
[00:05:26.393 V] [QuestTools] worldId changed from 0 to 161472
[00:05:26.396 V] [QuestTools] levelAreaId changed from 0 to 168314
[00:05:26.403 V] [QuestTools] questId changed from 0 to 80322
[00:05:26.404 V] [QuestTools] questStepId changed from 0 to 106
[00:05:26.404 V] [QuestTools] Change(s) occured at Position x="309" y="306" z="0"
[00:05:27.552 D] Replaced hook [ProfileOrderBehavior_Hook] d9847f03-4b92-453f-b548-39ea657e71c5
[00:05:27.733 N] [QuestTools] Reloading profile D:\DemonBuddy\DB_Level\Profiles\Act2_rrrix.xml Act="A2" questId="80322" stepId="106" levelAreaId="168314" worldId=161472
[00:05:28.396 N] Loaded profile Act 2 by rrrix
[00:05:28.419 D] Navigator.Clear
[00:05:28.849 D] Replaced hook [ProfileOrderBehavior_Hook] ba793c82-d914-40f9-831b-bd376e0c8edc
[00:05:28.857 D] [QuestTools] Profile loading loop detected; 1.1 seconds since last load. Exiting...
[00:05:28.874 D] Replaced hook [ProfileOrderBehavior_Hook] b90206de-fe37-4b95-9187-7cabaec6cd3f
[00:05:28.895 N] Leaving game, reason: Something unexpected happened
[00:05:28.899 D] Replaced hook [ProfileOrderBehavior_Hook] 9484138c-8c74-4f9a-9f4b-45897331a10a
[00:05:28.921 N] Last run acquired 0 gold.
[00:05:34.316 D] Exception during scheduling Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Internals.Actors.DiaPlayer.get_SkillOverrideActive()
at Zeta.Internals.CPlayer.(Int32 )
at Zeta.Internals.CPlayer.(HotbarSlot )
at Zeta.Internals.CPlayer.GetPowerForSlot(HotbarSlot slot)
at Zeta.Internals.Actors.DiaActivePlayer.GetHotbarPowerId(HotbarSlot slot)
at GilesBlankCombatRoutine.GilesRoutine.get_DestroyObjectPower() in d:\DemonBuddy\DB_Level\Routines\GilesBlankCombatRoutine\GilesBlankCombatRoutine.cs:line 25
at Zeta.CommonBot.Logic.BrainBehavior.()
[00:05:34.316 N] Waiting 4.6 seconds before next game...
[00:05:38.964 N] Creating new game, Params: <Act:A2 Difficulty:Inferno Quest:80322 QuestStep:-1 ResumeFromSave:True IsPrivate:True Handicap:0>
[00:05:45.266 N] GameChanged. Clearing actors
[00:05:45.308 D] Joined a game!
[00:05:48.618 N] ProfileOrderManager.OnGameJoined, Reloading profile.
[00:05:49.464 N] Loaded profile Act 2 by rrrix
[00:05:49.464 N] ========== Grid segmentation resetting!!! ============
[00:05:49.851 D] Replaced hook [ProfileOrderBehavior_Hook] 46c57fae-6ded-46e2-99ca-ea477618b708
[00:05:49.984 N] [QuestTools] Reloading profile D:\DemonBuddy\DB_Level\Profiles\Act2_rrrix.xml Act="A2" questId="80322" stepId="106" levelAreaId="168314" worldId=161472
[00:05:50.651 N] Loaded profile Act 2 by rrrix
[00:05:50.651 D] Navigator.Clear
[00:05:51.059 D] Replaced hook [ProfileOrderBehavior_Hook] 7a21ad20-63ae-4afa-8b47-e75c76534055
[00:05:51.101 D] [QuestTools] Profile loading loop detected; 1.1 seconds since last load. Exiting...
[00:05:51.115 D] Replaced hook [ProfileOrderBehavior_Hook] 8ca53043-bfad-4279-b01e-872ed4804938
[00:05:51.116 N] Leaving game, reason: Something unexpected happened
[00:05:51.118 D] Replaced hook [ProfileOrderBehavior_Hook] a3253de9-a772-4635-81a0-09a019740785
[00:05:51.131 N] Last run acquired 0 gold.
[00:05:56.617 D] Exception during scheduling Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Internals.Actors.DiaPlayer.get_SkillOverrideActive()
at Zeta.Internals.CPlayer.(Int32 )
at Zeta.Internals.CPlayer.(HotbarSlot )
at Zeta.Internals.CPlayer.GetPowerForSlot(HotbarSlot slot)
at Zeta.Internals.Actors.DiaActivePlayer.GetHotbarPowerId(HotbarSlot slot)
at GilesBlankCombatRoutine.GilesRoutine.get_DestroyObjectPower() in d:\DemonBuddy\DB_Level\Routines\GilesBlankCombatRoutine\GilesBlankCombatRoutine.cs:line 25
at Zeta.CommonBot.Logic.BrainBehavior.()
[00:05:56.617 N] Waiting 5 seconds before next game...
[00:06:01.598 N] Creating new game, Params: <Act:A2 Difficulty:Inferno Quest:80322 QuestStep:-1 ResumeFromSave:True IsPrivate:True Handicap:0>
[00:06:08.025 N] GameChanged. Clearing actors
[00:06:08.101 D] Joined a game!
[00:06:15.816 N] ProfileOrderManager.OnGameJoined, Reloading profile.
[00:06:16.574 N] Loaded profile Act 2 by rrrix
[00:06:16.574 N] ========== Grid segmentation resetting!!! ============
[00:06:16.968 D] Replaced hook [ProfileOrderBehavior_Hook] b0a02b73-c9cf-41ba-8c59-db2e3d1b21d1
[00:06:17.063 N] [QuestTools] Reloading profile D:\DemonBuddy\DB_Level\Profiles\Act2_rrrix.xml Act="A2" questId="80322" stepId="106" levelAreaId="168314" worldId=161472
[00:06:17.749 N] Loaded profile Act 2 by rrrix
[00:06:17.749 D] Navigator.Clear
[00:06:18.142 D] Replaced hook [ProfileOrderBehavior_Hook] 97001e56-efac-4100-921f-c1b3bb0e268f
[00:06:18.150 D] [QuestTools] Profile loading loop detected; 1.1 seconds since last load. Exiting...
[00:06:18.164 D] Replaced hook [ProfileOrderBehavior_Hook] 3c9c1f83-9a55-43f7-97e6-c659170aa971
[00:06:18.164 N] Leaving game, reason: Something unexpected happened
[00:06:18.167 D] Replaced hook [ProfileOrderBehavior_Hook] 9210d849-20a0-48c5-9607-72035ef27ecd
[00:06:18.215 N] Last run acquired 0 gold.
[00:06:23.943 D] Exception during scheduling Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Internals.Actors.DiaPlayer.get_SkillOverrideActive()
at Zeta.Internals.CPlayer.(Int32 )
at Zeta.Internals.CPlayer.(HotbarSlot )
at Zeta.Internals.CPlayer.GetPowerForSlot(HotbarSlot slot)
at Zeta.Internals.Actors.DiaActivePlayer.GetHotbarPowerId(HotbarSlot slot)
at GilesBlankCombatRoutine.GilesRoutine.get_DestroyObjectPower() in d:\DemonBuddy\DB_Level\Routines\GilesBlankCombatRoutine\GilesBlankCombatRoutine.cs:line 25
at Zeta.CommonBot.Logic.BrainBehavior.()

...........

[02:21:02.855 N] Waiting 4.1 seconds before next game...
[02:21:07.027 N] Creating new game, Params: <Act:A2 Difficulty:Inferno Quest:80322 QuestStep:-1 ResumeFromSave:True IsPrivate:True Handicap:0>
[02:21:13.537 N] GameChanged. Clearing actors
[02:21:13.612 D] Joined a game!
[02:21:23.058 N] ProfileOrderManager.OnGameJoined, Reloading profile.
[02:21:23.909 N] Loaded profile Act 2 by rrrix
[02:21:23.909 N] ========== Grid segmentation resetting!!! ============
[02:21:24.261 D] Replaced hook [ProfileOrderBehavior_Hook] 806d597b-bd91-431d-9fe3-fa248d130617
[02:21:24.321 N] [QuestTools] Reloading profile D:\DemonBuddy\DB_Level\Profiles\Act2_rrrix.xml Act="A2" questId="80322" stepId="106" levelAreaId="168314" worldId=161472
[02:21:24.993 N] Loaded profile Act 2 by rrrix
[02:21:24.993 D] Navigator.Clear
[02:21:25.391 D] Replaced hook [ProfileOrderBehavior_Hook] ad653930-8f3c-4c6c-81ae-291ca1f2d140
[02:21:25.398 D] [QuestTools] Profile loading loop detected; 1.1 seconds since last load. Exiting...
[02:21:25.412 D] Replaced hook [ProfileOrderBehavior_Hook] 6c4ac605-9ca4-4cda-b9cc-96c596965661
[02:21:25.413 N] Leaving game, reason: Something unexpected happened
[02:21:25.416 D] Replaced hook [ProfileOrderBehavior_Hook] 418642cc-a2a9-468f-91fb-b0b557e1ea4e
[02:21:25.443 N] Last run acquired 0 gold.
[02:21:31.554 D] Exception during scheduling Pulse: System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Internals.Actors.DiaPlayer.get_SkillOverrideActive()
at Zeta.Internals.CPlayer.(Int32 )
at Zeta.Internals.CPlayer.(HotbarSlot )
at Zeta.Internals.CPlayer.GetPowerForSlot(HotbarSlot slot)
at Zeta.Internals.Actors.DiaActivePlayer.GetHotbarPowerId(HotbarSlot slot)
at GilesBlankCombatRoutine.GilesRoutine.get_DestroyObjectPower() in d:\DemonBuddy\DB_Level\Routines\GilesBlankCombatRoutine\GilesBlankCombatRoutine.cs:line 25
at Zeta.CommonBot.Logic.BrainBehavior.()
[02:21:31.555 N] Waiting 5.1 seconds before next game...
[02:21:36.718 N] Creating new game, Params: <Act:A2 Difficulty:Inferno Quest:80322 QuestStep:-1 ResumeFromSave:True IsPrivate:True Handicap:0>
[02:21:43.302 N] GameChanged. Clearing actors
[02:21:43.344 D] Joined a game!
[02:21:43.510 D] Start/Stop Button Clicked!
[02:21:43.517 N] Stopping the bot.

j.png

[00:07:55.124 N] ========== Grid segmentation resetting!!! ============
[00:07:55.124 N] GameChanged. Clearing actors
[00:07:55.174 V] [QuestTools] worldId changed from 81049 to 172909
[00:07:55.175 V] [QuestTools] levelAreaId changed from 86080 to 92945
[00:07:55.175 V] [QuestTools] Change(s) occured at Position x="389" y="424" z="0"
[00:07:55.336 D] Generating path to Moving to use waypoint - <401, 415, 1>
[00:07:55.338 D] Successfully generated path from {X=169,Y=155} to {X=166,Y=160} in 00:00:00.0000682 with 6(4) hops
[00:07:55.339 D] Client path generated.
[00:07:55.339 D] Generated path to <401, 415, 1> (Moving to use waypoint) with 4 hops.
[00:07:58.042 N] Using Waypoint Waypoint-116 Number:6
[00:07:59.149 D] Navigator.Clear
[00:07:59.184 N] Using Waypoint Waypoint-116 Number:6
[00:08:03.308 D] System.Exception: Cannot take a waypoint when the waypoint window is not open!
at Zeta.Internals.Actors.Gizmos.GizmoWaypoint.UseWaypoint(Int32 toWaypointNumber)
at Zeta.CommonBot.Profile.Common.UseWaypointTag.(Object )
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.WaitContinue..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.CommonBot.BotMain.()
[00:08:03.750 N] Using Waypoint Waypoint-270 Number:6
[00:08:04.156 N] ========== Grid segmentation resetting!!! ============
[00:08:04.158 V] [QuestTools] worldId changed from 172909 to 81049
[00:08:04.158 V] [QuestTools] levelAreaId changed from 92945 to 86080
[00:08:04.159 V] [QuestTools] Change(s) occured at Position x="1679" y="1225" z="1"
[00:08:04.819 D] Navigator.Clear
[00:08:09.160 N] Using Waypoint Waypoint-270 Number:6
[00:08:10.202 D] Navigator.Clear
[00:08:14.656 N] Using Waypoint Waypoint-270 Number:6
[00:08:15.727 D] Navigator.Clear
[00:08:20.061 N] Using Waypoint Waypoint-270 Number:6
[00:08:21.112 D] Navigator.Clear
[00:08:25.543 N] Using Waypoint Waypoint-270 Number:6
[00:08:26.616 D] Navigator.Clear

..........

[02:29:11.220 N] Using Waypoint Waypoint-270 Number:6
[02:29:12.240 D] Navigator.Clear
[02:29:16.820 N] Using Waypoint Waypoint-270 Number:6
[02:29:17.840 D] Navigator.Clear
[02:29:22.342 N] Using Waypoint Waypoint-270 Number:6
[02:29:23.370 D] Navigator.Clear
[02:29:27.873 N] Using Waypoint Waypoint-270 Number:6
[02:29:28.319 D] Start/Stop Button Clicked!
[02:29:28.321 N] Stopping the bot.

Probably gonna get banned soon. Both were running the full questing profile with beta DB. Beware when you use that profile.
 
I've just added a little piece of code that will prevent the infinite profile loading loop. The next version actually removes all the LeaveGame tags completely, so this won't happen.

The waypoint thing is weird - was it actually taking the waypoint back and forth between Arreat Crater and Town, or was it just stuck in town the whole time?
 
I've just added a little piece of code that will prevent the infinite profile loading loop. The next version actually removes all the LeaveGame tags completely, so this won't happen.

The waypoint thing is weird - was it actually taking the waypoint back and forth between Arreat Crater and Town, or was it just stuck in town the whole time?

The checkpoint was at Arreat, I THINK it just kept trying to use the Arreat waypoint which cannot be used since the toon is already there, so it just keeps opening and closing the waypoint window.

I stopped it and started it again, and it started working correctly.
 
Gotcha. I've had that happen to me too, but, more often in Keep Depths 3. I'll ask Nesox if we can add some "unstuck" logic for waypoint usage, like what was added for using Town Portals.
 
this is why I set my game creation delay really long until I have confidence in the profile I'm using won't bug out and go into an infinite loop of creating games

good luck in the future!
 
You wont get banned, i had this problem multiple times on 1 acc, and he's still botting.
 
I've also had this issue, multiple times. Maybe not for as long as you let it go for but i haven't been banned as of yet for it doing as such.
 
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