The mulligan is good but I don't think the HB mulligan syntax has changed so in order to work porperly you have to remove the comments from the combo.txt and mulligan.txt and use the syntax I provided in my Rank 5 Mid-Secret Paladin thread.
[Mulligan] Load rules...
[Mulligan] 77 rules loaded successfully
CS2_235;priest;druid;Hold:1;/
CS2_004;priest;druid;Hold:1;/
BRM_004;priest;druid;Hold:1;/
AT_116;priest;druid;Hold:1;/
FP1_023;priest;druid;Hold:1;/
GVG_010;priest;druid;Hold:1;/
AT_017;priest;druid;Hold:1;/
CS1_130;priest;hunter;Hold:1;/
CS2_235;priest;hunter;Hold:1;/
CS2_004;priest;hunter;Hold:1;/
BRM_004;priest;hunter;Hold:1;/
CS2_234;priest;hunter;Hold:1;/
AT_116;priest;hunter;Hold:1;/
FP1_023;priest;hunter;Hold:1;/
AT_017;priest;hunter;Hold:1;/
CS2_235;priest;mage;Hold:1;/
CS2_004;priest;mage;Hold:1;/
BRM_004;priest;mage;Hold:1;/
CS2_234;priest;mage;Hold:1;/
AT_116;priest;mage;Hold:1;/
BRM_033;priest;mage;Hold:1;/
FP1_023;priest;mage;Hold:1;/
GVG_010;priest;mage;Hold:1;/
BRM_020;priest;mage;Hold:1;/BRM_004/AT_116
AT_017;priest;mage;Hold:1;/BRM_004/AT_116
CS1_130;priest;pala;Hold:1;/
CS2_235;priest;pala;Hold:1;/
CS2_004;priest;pala;Hold:1;/
BRM_004;priest;pala;Hold:1;/
CS2_234;priest;pala;Hold:1;/
AT_116;priest;pala;Hold:1;/
FP1_023;priest;pala;Hold:1;/
AT_017;priest;pala;Hold:1;/
CS1_112;priest;pala;Hold:1;/CS2_235/BRM_004/AT_116
CS2_235;priest;priest;Hold:1;/
CS2_004;priest;priest;Hold:1;/
CS2_234;priest;priest;Hold:1;/
FP1_023;priest;priest;Hold:1;/
FP1_009;priest;priest;Hold:1;/
GVG_010;priest;priest;Hold:1;/
BRM_020;priest;priest;Hold:1;/
AT_017;priest;priest;Hold:1;/
CS2_235;priest;thief;Hold:1;/
CS2_004;priest;thief;Hold:1;/
BRM_004;priest;thief;Hold:1;/
CS2_234;priest;thief;Hold:1;/
AT_116;priest;thief;Hold:1;/
BRM_033;priest;thief;Hold:1;/
FP1_023;priest;thief;Hold:1;/
GVG_010;priest;thief;Hold:1;/
CS1_130;priest;shaman;Hold:1;/
CS2_235;priest;shaman;Hold:1;/
CS2_004;priest;shaman;Hold:1;/
BRM_004;priest;shaman;Hold:1;/
CS2_234;priest;shaman;Hold:1;/
AT_116;priest;shaman;Hold:1;/
FP1_023;priest;shaman;Hold:1;/
FP1_009;priest;shaman;Hold:1;/
GVG_010;priest;shaman;Hold:1;/CS2_235/BRM_004/AT_116/BRM_020/AT_017/BRM_033/FP1_023
BRM_020;priest;shaman;Hold:1;/
AT_017;priest;shaman;Hold:1;/
CS1_130;priest;warlock;Hold:1;/
CS2_235;priest;warlock;Hold:1;/GVG_010
BRM_004;priest;warlock;Hold:1;/
AT_116;priest;warlock;Hold:1;/
FP1_023;priest;warlock;Hold:1;/
GVG_010;priest;warlock;Hold:1;/CS2_235
EX1_622;priest;warlock;Hold:1;/
BRM_020;priest;warlock;Hold:1;/
AT_017;priest;warlock;Hold:1;/
CS2_235;priest;warrior;Hold:1;/CS2_004
CS2_004;priest;warrior;Hold:1;/
CS2_234;priest;warrior;Hold:1;/
AT_116;priest;warrior;Hold:1;/
FP1_023;priest;warrior;Hold:1;/
GVG_010;priest;warrior;Hold:1;/
AT_017;priest;warrior;Hold:1;/
#!/usr/bin/perl -w
use strict;
my $file = "_mulligan.txt";
open FILE, $file or die($!);
while (<FILE>) {
chomp();
my @parts = split(/;/,$_);
my @cards = split(/:/,$parts[3]);
print $cards[0].";";
print $parts[1].";";
print $parts[2].";";
print ucfirst($parts[0]).":";
if ($cards[1]) {
print $cards[1].":/";
} else {
print "1;/";
}
if ($cards[2]) {
print $cards[2];
}
print "\r\n";
}
Why is my bot playing like its a rush deck
I swear i have behavior control lol
I've changed the format of the _mulligan.txt, and it gets loaded now by Hearthbuddy.
Code:[Mulligan] Load rules... [Mulligan] 77 rules loaded successfully
_mulligan.txt:
Code:CS2_235;priest;druid;Hold:1;/ CS2_004;priest;druid;Hold:1;/ BRM_004;priest;druid;Hold:1;/ AT_116;priest;druid;Hold:1;/ FP1_023;priest;druid;Hold:1;/ GVG_010;priest;druid;Hold:1;/ AT_017;priest;druid;Hold:1;/ CS1_130;priest;hunter;Hold:1;/ CS2_235;priest;hunter;Hold:1;/ CS2_004;priest;hunter;Hold:1;/ BRM_004;priest;hunter;Hold:1;/ CS2_234;priest;hunter;Hold:1;/ AT_116;priest;hunter;Hold:1;/ FP1_023;priest;hunter;Hold:1;/ AT_017;priest;hunter;Hold:1;/ CS2_235;priest;mage;Hold:1;/ CS2_004;priest;mage;Hold:1;/ BRM_004;priest;mage;Hold:1;/ CS2_234;priest;mage;Hold:1;/ AT_116;priest;mage;Hold:1;/ BRM_033;priest;mage;Hold:1;/ FP1_023;priest;mage;Hold:1;/ GVG_010;priest;mage;Hold:1;/ BRM_020;priest;mage;Hold:1;/BRM_004/AT_116 AT_017;priest;mage;Hold:1;/BRM_004/AT_116 CS1_130;priest;pala;Hold:1;/ CS2_235;priest;pala;Hold:1;/ CS2_004;priest;pala;Hold:1;/ BRM_004;priest;pala;Hold:1;/ CS2_234;priest;pala;Hold:1;/ AT_116;priest;pala;Hold:1;/ FP1_023;priest;pala;Hold:1;/ AT_017;priest;pala;Hold:1;/ CS1_112;priest;pala;Hold:1;/CS2_235/BRM_004/AT_116 CS2_235;priest;priest;Hold:1;/ CS2_004;priest;priest;Hold:1;/ CS2_234;priest;priest;Hold:1;/ FP1_023;priest;priest;Hold:1;/ FP1_009;priest;priest;Hold:1;/ GVG_010;priest;priest;Hold:1;/ BRM_020;priest;priest;Hold:1;/ AT_017;priest;priest;Hold:1;/ CS2_235;priest;thief;Hold:1;/ CS2_004;priest;thief;Hold:1;/ BRM_004;priest;thief;Hold:1;/ CS2_234;priest;thief;Hold:1;/ AT_116;priest;thief;Hold:1;/ BRM_033;priest;thief;Hold:1;/ FP1_023;priest;thief;Hold:1;/ GVG_010;priest;thief;Hold:1;/ CS1_130;priest;shaman;Hold:1;/ CS2_235;priest;shaman;Hold:1;/ CS2_004;priest;shaman;Hold:1;/ BRM_004;priest;shaman;Hold:1;/ CS2_234;priest;shaman;Hold:1;/ AT_116;priest;shaman;Hold:1;/ FP1_023;priest;shaman;Hold:1;/ FP1_009;priest;shaman;Hold:1;/ GVG_010;priest;shaman;Hold:1;/CS2_235/BRM_004/AT_116/BRM_020/AT_017/BRM_033/FP1_023 BRM_020;priest;shaman;Hold:1;/ AT_017;priest;shaman;Hold:1;/ CS1_130;priest;warlock;Hold:1;/ CS2_235;priest;warlock;Hold:1;/GVG_010 BRM_004;priest;warlock;Hold:1;/ AT_116;priest;warlock;Hold:1;/ FP1_023;priest;warlock;Hold:1;/ GVG_010;priest;warlock;Hold:1;/CS2_235 EX1_622;priest;warlock;Hold:1;/ BRM_020;priest;warlock;Hold:1;/ AT_017;priest;warlock;Hold:1;/ CS2_235;priest;warrior;Hold:1;/CS2_004 CS2_004;priest;warrior;Hold:1;/ CS2_234;priest;warrior;Hold:1;/ AT_116;priest;warrior;Hold:1;/ FP1_023;priest;warrior;Hold:1;/ GVG_010;priest;warrior;Hold:1;/ AT_017;priest;warrior;Hold:1;/
Will let it run now and see how it does, but from the first game it seems like it used the mulligan correctly. your mileage may vary.
If you know nothing about code, ignore the following
Perl script i whipped up to change the format from the one posted to one hearthbuddy understands
Code:#!/usr/bin/perl -w use strict; my $file = "_mulligan.txt"; open FILE, $file or die($!); while (<FILE>) { chomp(); my @parts = split(/;/,$_); my @cards = split(/:/,$parts[3]); print $cards[0].";"; print $parts[1].";"; print $parts[2].";"; print ucfirst($parts[0]).":"; if ($cards[1]) { print $cards[1].":/"; } else { print "1;/"; } if ($cards[2]) { print $cards[2]; } print "\r\n"; }
hi we will appreciate if you can tell us which folder should put in the setting txt?You have to copy the mulligan into a new plain text file and save it as _mulligan.txt
Then you have to copy the combo into a new plain text file and save it as _combo.txt
Then you have to put those files in YOURHEARTHBUDDYFOLDER\Routines\DefaultRoutine\Silv erfish\data\
You should overwrite the corresponding text in the DefaultRoutine.cs located in YOURHEARTHBUDDYFOLDER\Routines\DefaultRoutine\ with the settings I provided using a text editor.
The Deck
Power Word: Shield x 2
Northshire Cleric x 2
Twilight Whelp x 2
Shadow Word: Pain
Shrinkmeister
Wyrmrest Agent x 2
Shadow Word: Death x 2
Velen's Chosen x 2
Dark Cultist x 2
Dragonkin Sorcerer
Twilight Guardian x 2
Holy Nova x 2
Azure Drake x 2
Blackwing Corruptor x 2
Lightbomb
Cabal Shadow Priest x 2
Chillmaw
Ysera
_settings
// This File: Settings.txt
// Author: bob
// Version: 0.5 (21-Oct-15)
// Deck Name: DragonPriest
// Hero: Priest
// Deck Type: Mid-range (Control)
enfacehp = 15;
maxwide = 5000;
twotsamount = 1000;
simEnemySecondTurn = false;
playarround = true;
playaroundprob = 50;
playaroundprob2 = 80;
enemyTurnMaxWideSecondTime = 200;
enemyTurnMaxWide = 20;
enemySecondTurnMaxWide = 20;
nextTurnDeep = 6;
nextTurnMaxWide = 20;
nextTurnTotalBoards = 200;
useSecretsPlayArround = true;
alpha = 50;
simulatePlacement = false;
useExternalProcess = true;
passiveWaiting = false;
behave = control;
concedeOnBadBoard = false;
speed = true;
_mulligan
// This File: _mulligan.txt
// Author: Blackoak
// Version: 0.11 (25-Oct-15)
// Deck Name: DragonPriest
// Hero: Priest
// Deck Type: Mid-range (Control)
// - P R I E S T --------------------------------
// [1] Holy Smite (CS1_130)
// [1] Northshire Cleric (CS2_235)
// [1] Power Word: Shield (CS2_004)
// [1] Twilight Whelp (BRM_004)
// [2] Shrinkmeister (GVG_011)
// [2] Wyrmrest Agent (AT_116)
// [3] Shadow Word: Death (EX1_622)
// [3] Velen's Chosen (GVG_010)
// [4] Twilight Guardian (AT_017)
// [5] Holy Nova (CS1_112)
// [6] Cabal Shadow Priest (EX1_091)
// - N E U T R A L ------------------------------
// [3] Blackwing Technician (BRM_033)
// [5] Azure Drake (EX1_284)
// [5] Blackwing Corruptor (BRM_034)
// [5] Kvaldir Raider (AT_119)
// [5] Nexus-Champion Saraad (AT_127)
// [7] Chillmaw (AT_123)
// [7] Rend Blackhand (BRM_029)
// [9] Ysera (EX1_572)
// - V A R I A T I O N S ------------------------
// [2] Wild Pyromancer (NEW1_020)
// [3] Dark Cultist (FP1_023)
// [3] Deathlord (FP1_009)
// [3] Mind Control Tech (EX1_085)
// [4] Dragonkin Sorcerer (BRM_020)
// [6] Lightbomb (GVG_008)
// - D R U I D ----------------------------------
// 1-DROP
// 1 x Northshire Cleric
hold;priest;druid;CS2_235:1
// 2 x Northshire Cleric + Coin
// hold;priest;druid;CS2_235:2;coin
// 1 x Power Word: Shield
hold;priest;druid;CS2_004:1
// Twilight Whelp
hold;priest;druid;BRM_004
// 2-DROP
// 1 x Wyrmrest Agent
hold;priest;druid;AT_116:1
// 2 x Wyrmrest Agent + Coin
// hold;priest;druid;AT_116:2;coin
// 3-DROP
// 1 x Dark Cultist
hold;priest;druid;FP1_023:1
// 1 x Velen's Chosen
hold;priest;druid;GVG_010:1
// 4-DROP
// 1 x Twilight Guardian
hold;priest;druid;AT_017:1
// - H U N T E R --------------------------------
// 1-DROP
// 1 x Holy Smite
hold;priest;hunter;CS1_130:1
// 1 x Northshire Cleric
hold;priest;hunter;CS2_235:1
// 2 x Northshire Cleric + Coin
// hold;priest;hunter;CS2_235:2;coin
// 1 x Power Word: Shield
hold;priest;hunter;CS2_004:1
// Twilight Whelp
hold;priest;hunter;BRM_004
// 2-DROP
// 1 x Shadow Word: Pain
hold;priest;hunter;CS2_234:1
// 1 x Wyrmrest Agent
hold;priest;hunter;AT_116:1
// 2 x Wyrmrest Agent + Coin
// hold;priest;hunter;AT_116:2;coin
// 3-DROP
// 1 x Dark Cultist
hold;priest;hunter;FP1_023:1
// 4-DROP
// 1 x Twilight Guardian
hold;priest;hunter;AT_017:1
// - M A G E ------------------------------------
// 1-DROP
// 1 x Northshire Cleric
hold;priest;mage;CS2_235:1
// 2 x Northshire Cleric + Coin
// hold;priest;mage;CS2_235:2;coin
// 1 x Power Word: Shield
hold;priest;mage;CS2_004:1
// Twilight Whelp
hold;priest;mage;BRM_004
// 2-DROP
// 1 x Shadow Word: Pain
hold;priest;mage;CS2_234:1
// 1 x Wyrmrest Agent
hold;priest;mage;AT_116:1
// 2 x Wyrmrest Agent + Coin
// hold;priest;mage;AT_116:2;coin
// 3-DROP
// 1 x Blackwing Technician
hold;priest;mage;BRM_033:1
// 1 x Dark Cultist
hold;priest;mage;FP1_023:1
// 1 x Velen's Chosen
hold;priest;mage;GVG_010:1
// 4-DROP
// 1 x Dragonkin Sorcerer + 1-Drop or 2-Drop
hold;priest;mage;BRM_020:1:BRM_004/AT_116
// 1 x Twilight Guardian + 1-Drop or 2-Drop
hold;priest;mage;AT_017:1:BRM_004/AT_116
// - P A L A D I N ------------------------------
// 1-DROP
// 1 x Holy Smite
hold;priest;pala;CS1_130:1
// 1 x Northshire Cleric
hold;priest;pala;CS2_235:1
// 2 x Northshire Cleric + Coin
// hold;priest;pala;CS2_235:2;coin
// 1 x Power Word: Shield
hold;priest;pala;CS2_004:1
// Twilight Whelp
hold;priest;pala;BRM_004
// 2-DROP
// 1 x Shadow Word: Pain
hold;priest;pala;CS2_234:1
// 1 x Wyrmrest Agent
hold;priest;pala;AT_116:1
// 2 x Wyrmrest Agent + Coin
// hold;priest;pala;AT_116:2;coin
// 3-DROP
// 1 x Dark Cultist
hold;priest;pala;FP1_023:1
// 4-DROP
// 1 x Twilight Guardian
hold;priest;pala;AT_017:1
// 5-DROP
// 1 x Holy Nova (CS1_112) + 1-Drop or 2-Drop
hold;priest;pala;CS1_112:1:CS2_235/BRM_004/AT_116
// - P R I E S T --------------------------------
// 1-DROP
// 1 x Northshire Cleric
hold;priest;priest;CS2_235:1
// 2 x Northshire Cleric + Coin
// hold;priest;priest;CS2_235:2;coin
// 1 x Power Word: Shield
hold;priest;priest;CS2_004:1
// 2-DROP
// 1 x Shadow Word: Pain
hold;priest;priest;CS2_234:1
// 3-DROP
// 1 x Dark Cultist
hold;priest;priest;FP1_023:1
// 1 x Deathlord
hold;priest;priest;FP1_009:1
// 1 x Velen's Chosen
hold;priest;priest;GVG_010:1
// 4-DROP
// 1 x Dragonkin Sorcerer
hold;priest;priest;BRM_020:1
// 1 x Twilight Guardian
hold;priest;priest;AT_017:1
// - R O G U E ----------------------------------
// 1-DROP
// 1 x Northshire Cleric
hold;priest;thief;CS2_235:1
// 2 x Northshire Cleric + Coin
// hold;priest;thief;CS2_235:2;coin
// 1 x Power Word: Shield
hold;priest;thief;CS2_004:1
// Twilight Whelp
hold;priest;thief;BRM_004
// 2-DROP
// 1 x Shadow Word: Pain
hold;priest;thief;CS2_234:1
// 1 x Wyrmrest Agent
hold;priest;thief;AT_116:1
// 2 x Wyrmrest Agent + Coin
// hold;priest;thief;AT_116:2;coin
// 3-DROP
// 1 x Blackwing Technician
hold;priest;thief;BRM_033:1
// 1 x Dark Cultist
hold;priest;thief;FP1_023:1
// 1 x Velen's Chosen
hold;priest;thief;GVG_010:1
// - S H A M A N --------------------------------
// 1-DROP
// 1 x Holy Smite
hold;priest;shaman;CS1_130:1
// 1 x Northshire Cleric
hold;priest;shaman;CS2_235:1
// 2 x Northshire Cleric + Coin
// hold;priest;shaman;CS2_235:2;coin
// 1 x Power Word: Shield
hold;priest;shaman;CS2_004:1
// Twilight Whelp
hold;priest;shaman;BRM_004
// 2-DROP
// 1 x Shadow Word: Pain
hold;priest;shaman;CS2_234:1
// 1 x Wyrmrest Agent
hold;priest;shaman;AT_116:1
// 2 x Wyrmrest Agent + Coin
// hold;priest;shaman;AT_116:2;coin
// 3-DROP
// 1 x Dark Cultist
hold;priest;shaman;FP1_023:1
// 1 x Deathlord
hold;priest;shaman;FP1_009:1
// 1 x Velen's Chosen + 1-4 Drop
hold;priest;shaman;GVG_010:1:CS2_235/BRM_004/AT_116/BRM_020/AT_017/BRM_033/FP1_023
// 4-DROP
// 1 x Dragonkin Sorcerer
hold;priest;shaman;BRM_020:1
// 1 x Twilight Guardian
hold;priest;shaman;AT_017:1
// - W A R L O C K ------------------------------
// 1-DROP
// 1 x Holy Smite
hold;priest;warlock;CS1_130:1
// 1 x Northshire Cleric + Velen's Chosen + Coin
hold;priest;warlock;CS2_235:1:GVG_010;coin
// 2 x Northshire Cleric + Coin
// hold;priest;warlock;CS2_235:2;coin
// Twilight Whelp
hold;priest;warlock;BRM_004
// 2-DROP
// 1 x Wyrmrest Agent
hold;priest;warlock;AT_116:1
// 2 x Wyrmrest Agent + Coin
// hold;priest;warlock;AT_116:2;coin
// 3-DROP
// 1 x Dark Cultist
hold;priest;warlock;FP1_023:1
// 1 x Velen's Chosen + Northshire Cleric + Coin
hold;priest;warlock;GVG_010:1:CS2_235;coin
// 1 x Shadow Word: Death
hold;priest;warlock;EX1_622:1
// 4-DROP
// 1 x Dragonkin Sorcerer
hold;priest;warlock;BRM_020:1
// 1 x Twilight Guardian
hold;priest;warlock;AT_017:1
// - W A R R I O R ------------------------------
// 1-DROP
// 1 x Northshire Cleric + Power Word: Shield
hold;priest;warrior;CS2_235:1:CS2_004
// 2 x Northshire Cleric + Coin
// hold;priest;warrior;CS2_235:2;coin
// 1 x Power Word: Shield
hold;priest;warrior;CS2_004:1
// 2-DROP
// 1 x Shadow Word: Pain
hold;priest;warrior;CS2_234:1
// 1 x Wyrmrest Agent
hold;priest;warrior;AT_116:1
// 2 x Wyrmrest Agent + Coin
// hold;priest;warrior;AT_116:2;coin
// 3-DROP
// 1 x Dark Cultist
hold;priest;warrior;FP1_023:1
// 1 x Velen's Chosen
hold;priest;warrior;GVG_010:1
// 4-DROP
// 1 x Twilight Guardian
hold;priest;warrior;AT_017:1
// - L E F T O V E R S --------------------------
// 1 x Azure Drake (EX1_284) + Twilight Whelp / Wyrmrest Agent
// hold;priest;all;EX1_284:1:BRM_004/AT_116
// 1 x Chillmaw (AT_123) + Twilight Whelp / Wyrmrest Agent
// hold;priest;warrior;AT_123:1:BRM_004/AT_116
// 1 x Dark Cultist + Twilight Whelp + Wyrmrest Agent hold;priest;all;FP1_023:1:BRM_004+AT_116;nocoin
// 1 x Dark Cultist + Coin + 1-2 Drop hold;priest;all;FP1_023:1:CS2_235/BRM_004/AT_116;coin
// 1 x Dark Cultist + Northshire Cleric + Coin
// hold;priest;all;FP1_023:1:CS2_235;coin
// 1 x Lightbomb (GVG_008)
// hold;priest;warrior;GVG_008:1:CS2_235/BRM_004/GVG_011/AT_116/NEW1_020
// 1 x Power Word: Shield + Northshire Cleric
// hold;priest;all;CS2_004:1:CS2_235
// 1 x Shadow Word: Pain + Coin + 1-2 Drop [Paladin, Warrior, Warlock]
// hold;priest;pala;CS2_234:1:CS2_235/BRM_004/AT_116;coin
// hold;priest;warrior;CS2_234:1:CS2_235/BRM_004/AT_116;coin
// hold;priest;warlock;CS2_234:1:CS2_235/BRM_004/AT_116;coin
// 1 x Twilight Guardian + Twilight Whelp + No Coin
// hold;priest;all;AT_017:1:BRM_004;nocoin
// 1 x Twilight Guardian + Wyrmrest Agent + Twilight Whelp + Coin
// hold;priest;all;AT_017:1:AT_116+BRM_004;coin
// 1 x Twilight Guardian + Coin + Twilight Whelp / Wyrmrest Agent
// hold;priest;all;AT_017:1:BRM_004/AT_116;coin
// 1 x Twilight Guardian (AT_017) + Wyrmrest Agent (AT_116) / Twilight Whelp (BRM_004)
// hold;priest;all;AT_017:1:AT_116/BRM_004
// Twilight Whelp
// hold;priest;all;BRM_004
// Ysera (EX1_572)
// hold;priest;all;EX1_572:1
// 1 x Chillmaw (AT_123) + Twilight Whelp / Wyrmrest Agent
// hold;priest;druid;AT_123:1:BRM_004/AT_116
// 1 x Holy Smite
// hold;priest;mage;CS1_130:1
// 1 x Holy Nova (CS1_112) + 1/2-drop + Coin
// hold;priest;pala;CS1_112:1:CS2_235/BRM_004/GVG_011/AT_116/NEW1_020
// 1 x Lightbomb (GVG_008)
// hold;priest;pala;GVG_008:1:CS2_235/BRM_004/GVG_011/AT_116/NEW1_020
Combo
AT_018,25;CS1h_001,0;bonus:0;heroriest
AT_127,25;CS1h_001,0;bonus:0;heroriest
BRM_020,0;CS2_004,0;bonus:100;heroriest
BRM_020,0;nxttrn;CS2_004,0;bonusfirst:0;bonussecond:50;heroriest
BRM_020,0;GVG_010,0;bonus:60;heroriest
BRM_020,0;nxttrn;CS2_004,0;bonusfirst:0;bonussecond:30;heroriest
GVG_011,50;CS2_234,0;bonus:75;heroriest
GVG_011,50;EX1_091,0;bonus:75;heroriest
GAME_005,0;AT_116,0;nxttrn;BRM_004,0;bonusfirst:50;bonussecond:100;heroriest
Credits = Blackoak
i will edit more as i learn good luck people
P.S yo DanielMahan do i get that donation ?