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why it says in the client

cant find _combo.txt (if you dont created your own combos, ignore this message)
cant find _mulligan.txt (if you dont created your own mulliganfile, ignore this message)

while i have set it up like its here
 
Try the new combo i posted i removed all the comments my Dedicated server isnt up so cant test just tell me if it injects properly . If so all i have to do is remove the comments on the other files and everything should work. IF thats the case.
 
Last edited:
read _combo.txt...
[Unidentified card ID :bonussecon d:50]
combomaker cant read: BRM_020,0;nxttrn;CS2_004,0;bonusfirst:0;bonussecon d:50;hero:priest
[Unidentified card ID :bonussecon d:30]
combomaker cant read: BRM_020,0;nxttrn;CS2_004,0;bonusfirst:0;bonussecon d:30;hero:priest
[Mulligan] _mulligan.txt - read error. We continue without user-defined rules. Only the default rules.
 
The mulligan is good but I don't think the HB mulligan syntax has changed so in order to work porperly you have to remove the comments from the combo.txt and mulligan.txt and use the syntax I provided in my Rank 5 Mid-Secret Paladin thread.
 
The mulligan is good but I don't think the HB mulligan syntax has changed so in order to work porperly you have to remove the comments from the combo.txt and mulligan.txt and use the syntax I provided in my Rank 5 Mid-Secret Paladin thread.

I did make all that.
I left it for about 100 games, got from rank 13 to 14 and 50% win.
 
I've changed the format of the _mulligan.txt, and it gets loaded now by Hearthbuddy.
Code:
[Mulligan] Load rules...
[Mulligan] 77 rules loaded successfully

_mulligan.txt:

Code:
CS2_235;priest;druid;Hold:1;/
CS2_004;priest;druid;Hold:1;/
BRM_004;priest;druid;Hold:1;/
AT_116;priest;druid;Hold:1;/
FP1_023;priest;druid;Hold:1;/
GVG_010;priest;druid;Hold:1;/
AT_017;priest;druid;Hold:1;/
CS1_130;priest;hunter;Hold:1;/
CS2_235;priest;hunter;Hold:1;/
CS2_004;priest;hunter;Hold:1;/
BRM_004;priest;hunter;Hold:1;/
CS2_234;priest;hunter;Hold:1;/
AT_116;priest;hunter;Hold:1;/
FP1_023;priest;hunter;Hold:1;/
AT_017;priest;hunter;Hold:1;/
CS2_235;priest;mage;Hold:1;/
CS2_004;priest;mage;Hold:1;/
BRM_004;priest;mage;Hold:1;/
CS2_234;priest;mage;Hold:1;/
AT_116;priest;mage;Hold:1;/
BRM_033;priest;mage;Hold:1;/
FP1_023;priest;mage;Hold:1;/
GVG_010;priest;mage;Hold:1;/
BRM_020;priest;mage;Hold:1;/BRM_004/AT_116
AT_017;priest;mage;Hold:1;/BRM_004/AT_116
CS1_130;priest;pala;Hold:1;/
CS2_235;priest;pala;Hold:1;/
CS2_004;priest;pala;Hold:1;/
BRM_004;priest;pala;Hold:1;/
CS2_234;priest;pala;Hold:1;/
AT_116;priest;pala;Hold:1;/
FP1_023;priest;pala;Hold:1;/
AT_017;priest;pala;Hold:1;/
CS1_112;priest;pala;Hold:1;/CS2_235/BRM_004/AT_116
CS2_235;priest;priest;Hold:1;/
CS2_004;priest;priest;Hold:1;/
CS2_234;priest;priest;Hold:1;/
FP1_023;priest;priest;Hold:1;/
FP1_009;priest;priest;Hold:1;/
GVG_010;priest;priest;Hold:1;/
BRM_020;priest;priest;Hold:1;/
AT_017;priest;priest;Hold:1;/
CS2_235;priest;thief;Hold:1;/
CS2_004;priest;thief;Hold:1;/
BRM_004;priest;thief;Hold:1;/
CS2_234;priest;thief;Hold:1;/
AT_116;priest;thief;Hold:1;/
BRM_033;priest;thief;Hold:1;/
FP1_023;priest;thief;Hold:1;/
GVG_010;priest;thief;Hold:1;/
CS1_130;priest;shaman;Hold:1;/
CS2_235;priest;shaman;Hold:1;/
CS2_004;priest;shaman;Hold:1;/
BRM_004;priest;shaman;Hold:1;/
CS2_234;priest;shaman;Hold:1;/
AT_116;priest;shaman;Hold:1;/
FP1_023;priest;shaman;Hold:1;/
FP1_009;priest;shaman;Hold:1;/
GVG_010;priest;shaman;Hold:1;/CS2_235/BRM_004/AT_116/BRM_020/AT_017/BRM_033/FP1_023
BRM_020;priest;shaman;Hold:1;/
AT_017;priest;shaman;Hold:1;/
CS1_130;priest;warlock;Hold:1;/
CS2_235;priest;warlock;Hold:1;/GVG_010
BRM_004;priest;warlock;Hold:1;/
AT_116;priest;warlock;Hold:1;/
FP1_023;priest;warlock;Hold:1;/
GVG_010;priest;warlock;Hold:1;/CS2_235
EX1_622;priest;warlock;Hold:1;/
BRM_020;priest;warlock;Hold:1;/
AT_017;priest;warlock;Hold:1;/
CS2_235;priest;warrior;Hold:1;/CS2_004
CS2_004;priest;warrior;Hold:1;/
CS2_234;priest;warrior;Hold:1;/
AT_116;priest;warrior;Hold:1;/
FP1_023;priest;warrior;Hold:1;/
GVG_010;priest;warrior;Hold:1;/
AT_017;priest;warrior;Hold:1;/

Will let it run now and see how it does, but from the first game it seems like it used the mulligan correctly. your mileage may vary.

If you know nothing about code, ignore the following
Perl script i whipped up to change the format from the one posted to one hearthbuddy understands
Code:
#!/usr/bin/perl -w
use strict;

my $file = "_mulligan.txt";
open FILE, $file or die($!);
while (<FILE>) {
        chomp();
        my @parts = split(/;/,$_);
        my @cards = split(/:/,$parts[3]);
        print $cards[0].";";
        print $parts[1].";";
        print $parts[2].";";
        print ucfirst($parts[0]).":";
        if ($cards[1]) {
                print $cards[1].":/";
        } else {
                print "1;/";
        }
        if ($cards[2]) {
                print $cards[2];
        }
        print "\r\n";
}
 
Why is my bot playing like its a rush deck O.o
I swear i have behavior control lol

The bot currently bugs out when the enemy plays sir finley and then it will just keep attacking face because the AI doesn't tell it what to do.
 
Do you have a short way to explain that into perl. Ive done HTML Css ect. I just need to know how to excute i have other Mulligans and combo lists. I just need them converted into proper format. And ill post then up later
 
The following error occurs when the BOT running

Compiler Error: f:\炉石\龙牧\Routines\DefaultRoutine\Silverfish\ai\Playfield.cs(1200,22) : warning CS0114: “HREngine.Bots.Playfield.GetHashCode()”将隐藏继承的成员“object.GetHashCode()”。若要使当前成员重写该实现,请添加关键字 override。否则,添加关键字 new。
Compiler Error: f:\炉石\龙牧\Routines\DefaultRoutine\DefaultRoutine.cs(98,22) : error CS0103: 当前上下文中不存在名称“control”
Compiler Error: f:\炉石\龙牧\Routines\DefaultRoutine\DefaultRoutine.cs(150,70) : error CS0103: 当前上下文中不存在名称“enemySecondTurnSim”
Compiler Error: f:\炉石\龙牧\Routines\DefaultRoutine\DefaultRoutine.cs(151,21) : error CS0103: 当前上下文中不存在名称“enemySecondTurnSim”
Compiler Error: f:\炉石\龙牧\Routines\DefaultRoutine\DefaultRoutine.cs(162,17) : error CS0103: 当前上下文中不存在名称“playaround”
Compiler Error: f:\炉石\龙牧\Routines\DefaultRoutine\DefaultRoutine.cs(164,63) : error CS0103: 当前上下文中不存在名称“playaround”
Compiler Error: f:\炉石\龙牧\Routines\DefaultRoutine\DefaultRoutine.cs(673,27) : warning CS1998: 此异步方法缺少“await”运算符,将以同步方式运行。请考虑使用“await”运算符等待非阻止的 API 调用,或者使用“await Task.Run(...)”在后台线程上执行占用大量 CPU 的工作。
Compiler Error: f:\炉石\龙牧\Routines\DefaultRoutine\DefaultRoutine.cs(770,64) : error CS1061: “HREngine.Bots.MiniSimulator”不包含“getSecondTurnSimu”的定义,并且找不到可接受类型为“HREngine.Bots.MiniSimulator”的第一个参数的扩展方法“getSecondTurnSimu”(是否缺少 using 指令或程序集引用?)
Compiler Error: f:\炉石\龙牧\Routines\DefaultRoutine\DefaultRoutine.cs(1015,27) : warning CS1998: 此异步方法缺少“await”运算符,将以同步方式运行。请考虑使用“await”运算符等待非阻止的 API 调用,或者使用“await Task.Run(...)”在后台线程上执行占用大量 CPU 的工作。
Compiler Error: f:\炉石\龙牧\Routines\DefaultRoutine\DefaultRoutine.cs(1030,27) : warning CS1998: 此异步方法缺少“await”运算符,将以同步方式运行。请考虑使用“await”运算符等待非阻止的 API 调用,或者使用“await Task.Run(...)”在后台线程上执行占用大量 CPU 的工作。
Compiler Error: f:\炉石\龙牧\Routines\DefaultRoutine\DefaultRoutine.cs(1169,27) : warning CS1998: 此异步方法缺少“await”运算符,将以同步方式运行。请考虑使用“await”运算符等待非阻止的 API 调用,或者使用“await Task.Run(...)”在后台线程上执行占用大量 CPU 的工作。
Compiler Error: f:\炉石\龙牧\Routines\DefaultRoutine\Silverfish\ai\BoardTester.cs(380,21) : warning CS0162: 检测到无法访问的代码
Compiler Error: f:\炉石\龙牧\Routines\DefaultRoutine\Silverfish\ai\CardDB.cs(4460,17) : warning CS0219: 变量“de”已赋值,但其值从未使用过
Compiler Error: f:\炉石\龙牧\Routines\DefaultRoutine\Silverfish\ai\ComboBreaker.cs(52,21) : warning CS0219: 变量“i”已赋值,但其值从未使用过
Compiler Error: f:\炉石\龙牧\Routines\DefaultRoutine\Silverfish\ai\EnemyTurnSimulator.cs(34,24) : warning CS0219: 变量“printBoardResult”已赋值,但其值从未使用过
Compiler Error: f:\炉石\龙牧\Routines\DefaultRoutine\Silverfish\ai\MiniSimulator.cs(404,27) : warning CS0219: 变量“pp”已赋值,但其值从未使用过
Compiler Error: f:\炉石\龙牧\Routines\DefaultRoutine\Silverfish\ai\MiniSimulator.cs(444,27) : warning CS0219: 变量“pp”已赋值,但其值从未使用过
Compiler Error: f:\炉石\龙牧\Routines\DefaultRoutine\Silverfish\ai\MiniSimulatorNextTurn.cs(264,27) : warning CS0219: 变量“pp”已赋值,但其值从未使用过
Compiler Error: f:\炉石\龙牧\Routines\DefaultRoutine\Silverfish\ai\Mulligan.cs(97,30) : warning CS0168: 声明了变量“ee”,但从未使用过
Compiler Error: f:\炉石\龙牧\Routines\DefaultRoutine\Silverfish\ai\Mulligan.cs(132,34) : warning CS0168: 声明了变量“eee”,但从未使用过
Compiler Error: f:\炉石\龙牧\Routines\DefaultRoutine\Silverfish\ai\PenalityManager.cs(452,22) : warning CS0219: 变量“frothingberserkerEnemy”已赋值,但其值从未使用过
Compiler Error: f:\炉石\龙牧\Routines\DefaultRoutine\Silverfish\ai\PenalityManager.cs(453,22) : warning CS0219: 变量“frothingberserkerOwn”已赋值,但其值从未使用过
Compiler Error: f:\炉石\龙牧\Routines\DefaultRoutine\Silverfish\ai\PenalityManager.cs(454,22) : warning CS0219: 变量“grimpatronEnemy”已赋值,但其值从未使用过
Compiler Error: f:\炉石\龙牧\Routines\DefaultRoutine\Silverfish\ai\PenalityManager.cs(455,22) : warning CS0219: 变量“grimpatronOwn”已赋值,但其值从未使用过
Compiler Error: f:\炉石\龙牧\Routines\DefaultRoutine\Silverfish\ai\PenalityManager.cs(847,25) : warning CS0162: 检测到无法访问的代码
Compiler Error: f:\炉石\龙牧\Routines\DefaultRoutine\Silverfish\ai\PenalityManager.cs(1267,29) : warning CS0219: 变量“beasts”已赋值,但其值从未使用过
Compiler Error: f:\炉石\龙牧\Routines\DefaultRoutine\Silverfish\ai\PenalityManager.cs(1839,68) : warning CS0162: 检测到无法访问的代码
Compiler Error: f:\炉石\龙牧\Routines\DefaultRoutine\Silverfish\ai\Playfield.cs(611,17) : warning CS0162: 检测到无法访问的代码
Compiler Error: f:\炉石\龙牧\Routines\DefaultRoutine\Silverfish\ai\Playfield.cs(1388,22) : warning CS0219: 变量“dontkill”已赋值,但其值从未使用过
Compiler Error: f:\炉石\龙牧\Routines\DefaultRoutine\Silverfish\penalties\Pen_DREAM_05.cs(31,13) : warning CS0162: 检测到无法访问的代码
 
I've changed the format of the _mulligan.txt, and it gets loaded now by Hearthbuddy.
Code:
[Mulligan] Load rules...
[Mulligan] 77 rules loaded successfully

_mulligan.txt:

Code:
CS2_235;priest;druid;Hold:1;/
CS2_004;priest;druid;Hold:1;/
BRM_004;priest;druid;Hold:1;/
AT_116;priest;druid;Hold:1;/
FP1_023;priest;druid;Hold:1;/
GVG_010;priest;druid;Hold:1;/
AT_017;priest;druid;Hold:1;/
CS1_130;priest;hunter;Hold:1;/
CS2_235;priest;hunter;Hold:1;/
CS2_004;priest;hunter;Hold:1;/
BRM_004;priest;hunter;Hold:1;/
CS2_234;priest;hunter;Hold:1;/
AT_116;priest;hunter;Hold:1;/
FP1_023;priest;hunter;Hold:1;/
AT_017;priest;hunter;Hold:1;/
CS2_235;priest;mage;Hold:1;/
CS2_004;priest;mage;Hold:1;/
BRM_004;priest;mage;Hold:1;/
CS2_234;priest;mage;Hold:1;/
AT_116;priest;mage;Hold:1;/
BRM_033;priest;mage;Hold:1;/
FP1_023;priest;mage;Hold:1;/
GVG_010;priest;mage;Hold:1;/
BRM_020;priest;mage;Hold:1;/BRM_004/AT_116
AT_017;priest;mage;Hold:1;/BRM_004/AT_116
CS1_130;priest;pala;Hold:1;/
CS2_235;priest;pala;Hold:1;/
CS2_004;priest;pala;Hold:1;/
BRM_004;priest;pala;Hold:1;/
CS2_234;priest;pala;Hold:1;/
AT_116;priest;pala;Hold:1;/
FP1_023;priest;pala;Hold:1;/
AT_017;priest;pala;Hold:1;/
CS1_112;priest;pala;Hold:1;/CS2_235/BRM_004/AT_116
CS2_235;priest;priest;Hold:1;/
CS2_004;priest;priest;Hold:1;/
CS2_234;priest;priest;Hold:1;/
FP1_023;priest;priest;Hold:1;/
FP1_009;priest;priest;Hold:1;/
GVG_010;priest;priest;Hold:1;/
BRM_020;priest;priest;Hold:1;/
AT_017;priest;priest;Hold:1;/
CS2_235;priest;thief;Hold:1;/
CS2_004;priest;thief;Hold:1;/
BRM_004;priest;thief;Hold:1;/
CS2_234;priest;thief;Hold:1;/
AT_116;priest;thief;Hold:1;/
BRM_033;priest;thief;Hold:1;/
FP1_023;priest;thief;Hold:1;/
GVG_010;priest;thief;Hold:1;/
CS1_130;priest;shaman;Hold:1;/
CS2_235;priest;shaman;Hold:1;/
CS2_004;priest;shaman;Hold:1;/
BRM_004;priest;shaman;Hold:1;/
CS2_234;priest;shaman;Hold:1;/
AT_116;priest;shaman;Hold:1;/
FP1_023;priest;shaman;Hold:1;/
FP1_009;priest;shaman;Hold:1;/
GVG_010;priest;shaman;Hold:1;/CS2_235/BRM_004/AT_116/BRM_020/AT_017/BRM_033/FP1_023
BRM_020;priest;shaman;Hold:1;/
AT_017;priest;shaman;Hold:1;/
CS1_130;priest;warlock;Hold:1;/
CS2_235;priest;warlock;Hold:1;/GVG_010
BRM_004;priest;warlock;Hold:1;/
AT_116;priest;warlock;Hold:1;/
FP1_023;priest;warlock;Hold:1;/
GVG_010;priest;warlock;Hold:1;/CS2_235
EX1_622;priest;warlock;Hold:1;/
BRM_020;priest;warlock;Hold:1;/
AT_017;priest;warlock;Hold:1;/
CS2_235;priest;warrior;Hold:1;/CS2_004
CS2_004;priest;warrior;Hold:1;/
CS2_234;priest;warrior;Hold:1;/
AT_116;priest;warrior;Hold:1;/
FP1_023;priest;warrior;Hold:1;/
GVG_010;priest;warrior;Hold:1;/
AT_017;priest;warrior;Hold:1;/

Will let it run now and see how it does, but from the first game it seems like it used the mulligan correctly. your mileage may vary.

If you know nothing about code, ignore the following
Perl script i whipped up to change the format from the one posted to one hearthbuddy understands
Code:
#!/usr/bin/perl -w
use strict;

my $file = "_mulligan.txt";
open FILE, $file or die($!);
while (<FILE>) {
        chomp();
        my @parts = split(/;/,$_);
        my @cards = split(/:/,$parts[3]);
        print $cards[0].";";
        print $parts[1].";";
        print $parts[2].";";
        print ucfirst($parts[0]).":";
        if ($cards[1]) {
                print $cards[1].":/";
        } else {
                print "1;/";
        }
        if ($cards[2]) {
                print $cards[2];
        }
        print "\r\n";
}

@bob123aaa
I think you misunderstood me. I meant the changes clandestine now has implemented.
 
When bot heal self with using abillity....... it target to nothing .... so i cant continue bot.
 
yesterday this build bring me up to 12. After reaching level 12 it drops to 15 and now im stucked there...
Win ratio : 45.83
could someone tell me what i am doing wrong?
 
thank you for this .. this get me to rank 5 in 2 days :) i did try it and its really good :)
 
You have to copy the mulligan into a new plain text file and save it as _mulligan.txt
Then you have to copy the combo into a new plain text file and save it as _combo.txt

Then you have to put those files in YOURHEARTHBUDDYFOLDER\Routines\DefaultRoutine\Silv erfish\data\

You should overwrite the corresponding text in the DefaultRoutine.cs located in YOURHEARTHBUDDYFOLDER\Routines\DefaultRoutine\ with the settings I provided using a text editor.

The Deck
Power Word: Shield x 2
Northshire Cleric x 2
Twilight Whelp x 2
Shadow Word: Pain
Shrinkmeister
Wyrmrest Agent x 2
Shadow Word: Death x 2
Velen's Chosen x 2
Dark Cultist x 2
Dragonkin Sorcerer
Twilight Guardian x 2
Holy Nova x 2
Azure Drake x 2
Blackwing Corruptor x 2
Lightbomb
Cabal Shadow Priest x 2
Chillmaw
Ysera

_settings
// This File: Settings.txt
// Author: bob
// Version: 0.5 (21-Oct-15)
// Deck Name: DragonPriest
// Hero: Priest
// Deck Type: Mid-range (Control)

enfacehp = 15;
maxwide = 5000;
twotsamount = 1000;
simEnemySecondTurn = false;
playarround = true;
playaroundprob = 50;
playaroundprob2 = 80;
enemyTurnMaxWideSecondTime = 200;
enemyTurnMaxWide = 20;
enemySecondTurnMaxWide = 20;
nextTurnDeep = 6;
nextTurnMaxWide = 20;
nextTurnTotalBoards = 200;
useSecretsPlayArround = true;
alpha = 50;
simulatePlacement = false;
useExternalProcess = true;
passiveWaiting = false;
behave = control;
concedeOnBadBoard = false;
speed = true;

_mulligan
// This File: _mulligan.txt
// Author: Blackoak
// Version: 0.11 (25-Oct-15)
// Deck Name: DragonPriest
// Hero: Priest
// Deck Type: Mid-range (Control)

// - P R I E S T --------------------------------
// [1] Holy Smite (CS1_130)
// [1] Northshire Cleric (CS2_235)
// [1] Power Word: Shield (CS2_004)
// [1] Twilight Whelp (BRM_004)
// [2] Shrinkmeister (GVG_011)
// [2] Wyrmrest Agent (AT_116)
// [3] Shadow Word: Death (EX1_622)
// [3] Velen's Chosen (GVG_010)
// [4] Twilight Guardian (AT_017)
// [5] Holy Nova (CS1_112)
// [6] Cabal Shadow Priest (EX1_091)
// - N E U T R A L ------------------------------
// [3] Blackwing Technician (BRM_033)
// [5] Azure Drake (EX1_284)
// [5] Blackwing Corruptor (BRM_034)
// [5] Kvaldir Raider (AT_119)
// [5] Nexus-Champion Saraad (AT_127)
// [7] Chillmaw (AT_123)
// [7] Rend Blackhand (BRM_029)
// [9] Ysera (EX1_572)
// - V A R I A T I O N S ------------------------
// [2] Wild Pyromancer (NEW1_020)
// [3] Dark Cultist (FP1_023)
// [3] Deathlord (FP1_009)
// [3] Mind Control Tech (EX1_085)
// [4] Dragonkin Sorcerer (BRM_020)
// [6] Lightbomb (GVG_008)

// - D R U I D ----------------------------------
// 1-DROP
// 1 x Northshire Cleric
hold;priest;druid;CS2_235:1
// 2 x Northshire Cleric + Coin
// hold;priest;druid;CS2_235:2;coin
// 1 x Power Word: Shield
hold;priest;druid;CS2_004:1
// Twilight Whelp
hold;priest;druid;BRM_004

// 2-DROP
// 1 x Wyrmrest Agent
hold;priest;druid;AT_116:1
// 2 x Wyrmrest Agent + Coin
// hold;priest;druid;AT_116:2;coin

// 3-DROP
// 1 x Dark Cultist
hold;priest;druid;FP1_023:1
// 1 x Velen's Chosen
hold;priest;druid;GVG_010:1

// 4-DROP
// 1 x Twilight Guardian
hold;priest;druid;AT_017:1


// - H U N T E R --------------------------------
// 1-DROP
// 1 x Holy Smite
hold;priest;hunter;CS1_130:1
// 1 x Northshire Cleric
hold;priest;hunter;CS2_235:1
// 2 x Northshire Cleric + Coin
// hold;priest;hunter;CS2_235:2;coin
// 1 x Power Word: Shield
hold;priest;hunter;CS2_004:1
// Twilight Whelp
hold;priest;hunter;BRM_004

// 2-DROP
// 1 x Shadow Word: Pain
hold;priest;hunter;CS2_234:1
// 1 x Wyrmrest Agent
hold;priest;hunter;AT_116:1
// 2 x Wyrmrest Agent + Coin
// hold;priest;hunter;AT_116:2;coin

// 3-DROP
// 1 x Dark Cultist
hold;priest;hunter;FP1_023:1

// 4-DROP
// 1 x Twilight Guardian
hold;priest;hunter;AT_017:1


// - M A G E ------------------------------------
// 1-DROP
// 1 x Northshire Cleric
hold;priest;mage;CS2_235:1
// 2 x Northshire Cleric + Coin
// hold;priest;mage;CS2_235:2;coin
// 1 x Power Word: Shield
hold;priest;mage;CS2_004:1
// Twilight Whelp
hold;priest;mage;BRM_004

// 2-DROP
// 1 x Shadow Word: Pain
hold;priest;mage;CS2_234:1
// 1 x Wyrmrest Agent
hold;priest;mage;AT_116:1
// 2 x Wyrmrest Agent + Coin
// hold;priest;mage;AT_116:2;coin

// 3-DROP
// 1 x Blackwing Technician
hold;priest;mage;BRM_033:1
// 1 x Dark Cultist
hold;priest;mage;FP1_023:1
// 1 x Velen's Chosen
hold;priest;mage;GVG_010:1

// 4-DROP
// 1 x Dragonkin Sorcerer + 1-Drop or 2-Drop
hold;priest;mage;BRM_020:1:BRM_004/AT_116
// 1 x Twilight Guardian + 1-Drop or 2-Drop
hold;priest;mage;AT_017:1:BRM_004/AT_116


// - P A L A D I N ------------------------------
// 1-DROP
// 1 x Holy Smite
hold;priest;pala;CS1_130:1
// 1 x Northshire Cleric
hold;priest;pala;CS2_235:1
// 2 x Northshire Cleric + Coin
// hold;priest;pala;CS2_235:2;coin
// 1 x Power Word: Shield
hold;priest;pala;CS2_004:1
// Twilight Whelp
hold;priest;pala;BRM_004

// 2-DROP
// 1 x Shadow Word: Pain
hold;priest;pala;CS2_234:1
// 1 x Wyrmrest Agent
hold;priest;pala;AT_116:1
// 2 x Wyrmrest Agent + Coin
// hold;priest;pala;AT_116:2;coin

// 3-DROP
// 1 x Dark Cultist
hold;priest;pala;FP1_023:1

// 4-DROP
// 1 x Twilight Guardian
hold;priest;pala;AT_017:1

// 5-DROP
// 1 x Holy Nova (CS1_112) + 1-Drop or 2-Drop
hold;priest;pala;CS1_112:1:CS2_235/BRM_004/AT_116


// - P R I E S T --------------------------------
// 1-DROP
// 1 x Northshire Cleric
hold;priest;priest;CS2_235:1
// 2 x Northshire Cleric + Coin
// hold;priest;priest;CS2_235:2;coin
// 1 x Power Word: Shield
hold;priest;priest;CS2_004:1

// 2-DROP
// 1 x Shadow Word: Pain
hold;priest;priest;CS2_234:1

// 3-DROP
// 1 x Dark Cultist
hold;priest;priest;FP1_023:1
// 1 x Deathlord
hold;priest;priest;FP1_009:1
// 1 x Velen's Chosen
hold;priest;priest;GVG_010:1

// 4-DROP
// 1 x Dragonkin Sorcerer
hold;priest;priest;BRM_020:1
// 1 x Twilight Guardian
hold;priest;priest;AT_017:1


// - R O G U E ----------------------------------
// 1-DROP
// 1 x Northshire Cleric
hold;priest;thief;CS2_235:1
// 2 x Northshire Cleric + Coin
// hold;priest;thief;CS2_235:2;coin
// 1 x Power Word: Shield
hold;priest;thief;CS2_004:1
// Twilight Whelp
hold;priest;thief;BRM_004

// 2-DROP
// 1 x Shadow Word: Pain
hold;priest;thief;CS2_234:1
// 1 x Wyrmrest Agent
hold;priest;thief;AT_116:1
// 2 x Wyrmrest Agent + Coin
// hold;priest;thief;AT_116:2;coin

// 3-DROP
// 1 x Blackwing Technician
hold;priest;thief;BRM_033:1
// 1 x Dark Cultist
hold;priest;thief;FP1_023:1
// 1 x Velen's Chosen
hold;priest;thief;GVG_010:1


// - S H A M A N --------------------------------
// 1-DROP
// 1 x Holy Smite
hold;priest;shaman;CS1_130:1
// 1 x Northshire Cleric
hold;priest;shaman;CS2_235:1
// 2 x Northshire Cleric + Coin
// hold;priest;shaman;CS2_235:2;coin
// 1 x Power Word: Shield
hold;priest;shaman;CS2_004:1
// Twilight Whelp
hold;priest;shaman;BRM_004

// 2-DROP
// 1 x Shadow Word: Pain
hold;priest;shaman;CS2_234:1
// 1 x Wyrmrest Agent
hold;priest;shaman;AT_116:1
// 2 x Wyrmrest Agent + Coin
// hold;priest;shaman;AT_116:2;coin

// 3-DROP
// 1 x Dark Cultist
hold;priest;shaman;FP1_023:1
// 1 x Deathlord
hold;priest;shaman;FP1_009:1
// 1 x Velen's Chosen + 1-4 Drop
hold;priest;shaman;GVG_010:1:CS2_235/BRM_004/AT_116/BRM_020/AT_017/BRM_033/FP1_023

// 4-DROP
// 1 x Dragonkin Sorcerer
hold;priest;shaman;BRM_020:1
// 1 x Twilight Guardian
hold;priest;shaman;AT_017:1


// - W A R L O C K ------------------------------
// 1-DROP
// 1 x Holy Smite
hold;priest;warlock;CS1_130:1
// 1 x Northshire Cleric + Velen's Chosen + Coin
hold;priest;warlock;CS2_235:1:GVG_010;coin
// 2 x Northshire Cleric + Coin
// hold;priest;warlock;CS2_235:2;coin
// Twilight Whelp
hold;priest;warlock;BRM_004

// 2-DROP
// 1 x Wyrmrest Agent
hold;priest;warlock;AT_116:1
// 2 x Wyrmrest Agent + Coin
// hold;priest;warlock;AT_116:2;coin

// 3-DROP
// 1 x Dark Cultist
hold;priest;warlock;FP1_023:1
// 1 x Velen's Chosen + Northshire Cleric + Coin
hold;priest;warlock;GVG_010:1:CS2_235;coin
// 1 x Shadow Word: Death
hold;priest;warlock;EX1_622:1

// 4-DROP
// 1 x Dragonkin Sorcerer
hold;priest;warlock;BRM_020:1
// 1 x Twilight Guardian
hold;priest;warlock;AT_017:1


// - W A R R I O R ------------------------------
// 1-DROP
// 1 x Northshire Cleric + Power Word: Shield
hold;priest;warrior;CS2_235:1:CS2_004
// 2 x Northshire Cleric + Coin
// hold;priest;warrior;CS2_235:2;coin
// 1 x Power Word: Shield
hold;priest;warrior;CS2_004:1

// 2-DROP
// 1 x Shadow Word: Pain
hold;priest;warrior;CS2_234:1
// 1 x Wyrmrest Agent
hold;priest;warrior;AT_116:1
// 2 x Wyrmrest Agent + Coin
// hold;priest;warrior;AT_116:2;coin

// 3-DROP
// 1 x Dark Cultist
hold;priest;warrior;FP1_023:1
// 1 x Velen's Chosen
hold;priest;warrior;GVG_010:1

// 4-DROP
// 1 x Twilight Guardian
hold;priest;warrior;AT_017:1


// - L E F T O V E R S --------------------------
// 1 x Azure Drake (EX1_284) + Twilight Whelp / Wyrmrest Agent
// hold;priest;all;EX1_284:1:BRM_004/AT_116
// 1 x Chillmaw (AT_123) + Twilight Whelp / Wyrmrest Agent
// hold;priest;warrior;AT_123:1:BRM_004/AT_116
// 1 x Dark Cultist + Twilight Whelp + Wyrmrest Agent hold;priest;all;FP1_023:1:BRM_004+AT_116;nocoin
// 1 x Dark Cultist + Coin + 1-2 Drop hold;priest;all;FP1_023:1:CS2_235/BRM_004/AT_116;coin
// 1 x Dark Cultist + Northshire Cleric + Coin
// hold;priest;all;FP1_023:1:CS2_235;coin
// 1 x Lightbomb (GVG_008)
// hold;priest;warrior;GVG_008:1:CS2_235/BRM_004/GVG_011/AT_116/NEW1_020
// 1 x Power Word: Shield + Northshire Cleric
// hold;priest;all;CS2_004:1:CS2_235
// 1 x Shadow Word: Pain + Coin + 1-2 Drop [Paladin, Warrior, Warlock]
// hold;priest;pala;CS2_234:1:CS2_235/BRM_004/AT_116;coin
// hold;priest;warrior;CS2_234:1:CS2_235/BRM_004/AT_116;coin
// hold;priest;warlock;CS2_234:1:CS2_235/BRM_004/AT_116;coin
// 1 x Twilight Guardian + Twilight Whelp + No Coin
// hold;priest;all;AT_017:1:BRM_004;nocoin
// 1 x Twilight Guardian + Wyrmrest Agent + Twilight Whelp + Coin
// hold;priest;all;AT_017:1:AT_116+BRM_004;coin
// 1 x Twilight Guardian + Coin + Twilight Whelp / Wyrmrest Agent
// hold;priest;all;AT_017:1:BRM_004/AT_116;coin
// 1 x Twilight Guardian (AT_017) + Wyrmrest Agent (AT_116) / Twilight Whelp (BRM_004)
// hold;priest;all;AT_017:1:AT_116/BRM_004
// Twilight Whelp
// hold;priest;all;BRM_004
// Ysera (EX1_572)
// hold;priest;all;EX1_572:1
// 1 x Chillmaw (AT_123) + Twilight Whelp / Wyrmrest Agent
// hold;priest;druid;AT_123:1:BRM_004/AT_116
// 1 x Holy Smite
// hold;priest;mage;CS1_130:1
// 1 x Holy Nova (CS1_112) + 1/2-drop + Coin
// hold;priest;pala;CS1_112:1:CS2_235/BRM_004/GVG_011/AT_116/NEW1_020
// 1 x Lightbomb (GVG_008)
// hold;priest;pala;GVG_008:1:CS2_235/BRM_004/GVG_011/AT_116/NEW1_020

Combo
AT_018,25;CS1h_001,0;bonus:0;hero:priest
AT_127,25;CS1h_001,0;bonus:0;hero:priest
BRM_020,0;CS2_004,0;bonus:100;hero:priest
BRM_020,0;nxttrn;CS2_004,0;bonusfirst:0;bonussecond:50;hero:priest
BRM_020,0;GVG_010,0;bonus:60;hero:priest
BRM_020,0;nxttrn;CS2_004,0;bonusfirst:0;bonussecond:30;hero:priest
GVG_011,50;CS2_234,0;bonus:75;hero:priest
GVG_011,50;EX1_091,0;bonus:75;hero:priest
GAME_005,0;AT_116,0;nxttrn;BRM_004,0;bonusfirst:50;bonussecond:100;hero:priest


Credits = Blackoak
i will edit more as i learn good luck people :)
P.S yo DanielMahan do i get that donation ? :D
hi we will appreciate if you can tell us which folder should put in the setting txt?
 
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