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Turning Bot

Kurt Knispel

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Hi everybody and sorry for my bad english in advance....

I'm new in TL2; I've tried demo and I´ve seen it doesn´t EXACTLY adjust to what description of product says, I mean, behaviour is (intended or not) really poor.

-In nav mode, before and after reaching waypoints, tank (bot) starts doing some kind of ritual dance I guess no player (including noobs) will do,making it very easy to recognize.

-Bot doestn´t cover when engaged combat (this point suits what a noob does)

So, question is:

After looking at project documentation DefaultBattleRoutine.cs, I can´t get to routine that makes bot start turning like a spintop; where can I find it? Can I override this method? Should I recompile project or just write a plugin to do it? Use DefaultBattleRoutine.cs? I would like to write my own behaviour.

Thanks for replys, regards
 
Hi Kurt,

I will share with you my experience (I am also testing TL for a couple of weeks):


What kind of PC do you have? CPU?

On my i7 Win7 64bit, WOT runs at 100fps, TL is working exceptionally well. Makes a lot of money (1,2mio per 8-10hrs) and XP for my crews.

On my P4 2.4GHz WinXP, WOT runs at 14fps, TL is working very bad. Runs around in circles (I presume it is trying to find the navigation point and the slow computer makes it pass the mark and then it tries to reach it again and again).

Apart from that, my suspicion is that the solution lies somewhere in the file GlobalSettings.xml,
inside the values
<PathPrecision>10</PathPrecision>

<CalculationFactor>4</CalculationFactor>

I raised the question in this forum but unfortunately nobody gave me an answer.

The support in this site is not the best as you will yourself very soon notice....


Do you know how to program????
That would be great, maybe you can help me with another question I raised in this forum. See https://www.thebuddyforum.com/tankl...r-forum/168361-key-deactivate-tankleader.html
 
Last edited:
Hi Gigaflat,

Thanks for reply.

I was testing TL in laptop and after making test in a decent CPU spintop problem went away, so thanks.

Both PathPrecision and CalculationFactor are GlobalSettings float properties. I've found no more references in API documentation, so I assume that are related with maybe speed or accuracy response. There should be a Listener and an EventHandler that take this parameters from xml to manage some kind of routine. We have only API, not source code, so I can´t determine what they do. Have you tried to increase/decrease values and see what happens?

I´ll take a look to the other question you mention.

Regards
 
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