Kurt Knispel
New Member
- Joined
- Jul 3, 2014
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Hi everybody and sorry for my bad english in advance....
I'm new in TL2; I've tried demo and I´ve seen it doesn´t EXACTLY adjust to what description of product says, I mean, behaviour is (intended or not) really poor.
-In nav mode, before and after reaching waypoints, tank (bot) starts doing some kind of ritual dance I guess no player (including noobs) will do,making it very easy to recognize.
-Bot doestn´t cover when engaged combat (this point suits what a noob does)
So, question is:
After looking at project documentation DefaultBattleRoutine.cs, I can´t get to routine that makes bot start turning like a spintop; where can I find it? Can I override this method? Should I recompile project or just write a plugin to do it? Use DefaultBattleRoutine.cs? I would like to write my own behaviour.
Thanks for replys, regards
I'm new in TL2; I've tried demo and I´ve seen it doesn´t EXACTLY adjust to what description of product says, I mean, behaviour is (intended or not) really poor.
-In nav mode, before and after reaching waypoints, tank (bot) starts doing some kind of ritual dance I guess no player (including noobs) will do,making it very easy to recognize.
-Bot doestn´t cover when engaged combat (this point suits what a noob does)
So, question is:
After looking at project documentation DefaultBattleRoutine.cs, I can´t get to routine that makes bot start turning like a spintop; where can I find it? Can I override this method? Should I recompile project or just write a plugin to do it? Use DefaultBattleRoutine.cs? I would like to write my own behaviour.
Thanks for replys, regards