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TurnDirectly() sucks

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Laharl

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Oct 6, 2014
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Is there a way to turn more gradually than using TurnDirectly(spawnObject)?
It's very obvious you use a bot when your character instantly flips around 180 degrees, I would like a smoother turn motion

(on same note, it would be nice if you could code in some random variance in the pathing. Like another parameter for ComeTo that adds a little "noise" to the movement (perhaps generates a few extra waypoints along the straight line path then randomly shakes them slightly to create a slightly-less-straight-line path))
 
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