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TuanHA Rogue - The Ultimate Experience

This routine is so awesome. Any other cc do so much crazy damage as your. I love all your routines. I can't wait for the special edition. But we need a warlock routin for pvp also, because the warlock has the best style and he is very good in arena. In every good 3on3 team you will find a warlock.

Ps. I own all in the arena with our monk cc ;) but i have some hard laggs.
 
This routine is so awesome. Any other cc do so much crazy damage as your. I love all your routines. I can't wait for the special edition. But we need a warlock routin for pvp also, because the warlock has the best style and he is very good in arena. In every good 3on3 team you will find a warlock.

Ps. I own all in the arena with our monk cc ;) but i have some hard laggs.

did you try to disable framelock (tyrael/lazyraider) and/or to set the priority of your wow process to 'high' (taskmanager) ?
 
Introduce new burst mode on Rogue: Burst on Using Cooldown

Basically when you pop Shadow Dance/Vendetta/Kill Spree CR will enter burst mode.

If you set Trinket, Shadowblades... on Burst Mode, CR will activate them all.
 
Introduce new burst mode on Rogue: Burst on Using Cooldown

Basically when you pop Shadow Dance/Vendetta/Kill Spree CR will enter burst mode.

If you set Trinket, Shadowblades... on Burst Mode, CR will activate them all.


What settings do we use? Do we put burst option on cooldown and put all the skills to the cooldown checkbox?
 
LOL I've been working for hour on dummy to test new feature and a random guy come.

I laugh myself so hard at my answer :D

funnychat.gif


Btw, something BIG is coming, CR now can monitor Stun and Sap so no more keep Sapping immune unit or keep Cheap / Kidney Shoting immune stun enemy.

I'm testing and I hope I can release it soon.
 
Had something similiar when i was on skype with alxaw for some improvements on festerblight rotation for Pure v2... have been working on the dummy for like 4 hours... tons of whispers :-P
 
Tracking stun is working, there are 3 level

Diminishing returns, abbreviated DR,[1] means that certain spells and abilities are less effective against player characters if they are used frequently within a short period of time. The table below contains a list of abilities that are affected by DR, and under what circumstances. In addition, DR categories are listed. Effects within same category diminish each other.

When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. The effect then diminishes by 50%, then 75%, then the target becomes immune. Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a stun effect active on them for more than 15 seconds, the next stun will have full effect.

Some abilities share diminishing returns?that is, it doesn't matter which one you use; the next time you use an ability in the same category on the same target, its duration will be diminished just as if you had used the exact same ability. These abilities fall into the same category.

It should be noted that the server does not reset diminishing returns after exactly 15 seconds. Instead, it checks every 5 seconds if there are any diminishing returns that should be reset because the last spell in their category was cast on the target more than 15 seconds ago. As a result, a particular diminishing return category may take anywhere between 15 and 20 seconds to reset. Most addons guess that a DR category has reset after 18 seconds by default.

This is my test result
Attached AttachCombatLogEventTH
Warlock have ControlStun DR Level 1
Paladin have ControlStun DR Level 1
Mage have ControlStun DR Level 1
Elemental have ControlStun DR Level 1
Mage have ControlStun DR Level 2
Wild Imp have Disorients DR Level 1
Remove Warlock from StunControl
Remove Paladin from StunControl
Remove Elemental from StunControl
Warlock have ControlStun DR Level 1
Paladin have ControlStun DR Level 1
Wild Imp have Disorients DR Level 1
Warlock have ControlStun DR Level 1
Remove Mage from StunControl
Remove Wild Imp from Disorients
Remove Paladin from StunControl
Remove Warlock from StunControl
Remove Wild Imp from Disorients
 
I'm very excited about this! I can't wait for s/e to try out in arenas! Thanks for all the hard work tuanha!
 
LOL I've been working for hour on dummy to test new feature and a random guy come.

I laugh myself so hard at my answer :D

funnychat.gif


Btw, something BIG is coming, CR now can monitor Stun and Sap so no more keep Sapping immune unit or keep Cheap / Kidney Shoting immune stun enemy.

I'm testing and I hope I can release it soon.


Awesome man, I have no idea how you did it xD

I think I need 5 mor dollars to reach $50 :P
and get the special edition of this xD
 
LOL I've been working for hour on dummy to test new feature and a random guy come.

I laugh myself so hard at my answer :D

funnychat.gif


Btw, something BIG is coming, CR now can monitor Stun and Sap so no more keep Sapping immune unit or keep Cheap / Kidney Shoting immune stun enemy.

I'm testing and I hope I can release it soon.

Thank god! Hopefully it will Eviscerate more now!
 
OK, so that is.

This CR is the FIRST (correct me if I'm wrong) of HB Combat Routine that have an exclusive feature: Monitor Diminishing Return on Disorients and Control Stun effects.

This is crucial for Rogue because Sap/Cheap Shot/Kidney/Gouge IMMUNE unit is not funny at all.

For now, CR only monitor the following:
Control Stun
//Death Knight
108194, // "ctrlstun", // Asphyxiate (talent)
91800, // "ctrlstun", // Gnaw (Ghoul)
91797, // "ctrlstun", // Monstrous Blow (Dark Transformation Ghoul)
115001, // "ctrlstun", // Remorseless Winter (talent)
// Druid
22570, // "ctrlstun", // Maim
9005, // "ctrlstun", // Pounce
5211, // "ctrlstun", // Mighty Bash (talent)
102795, // "ctrlstun", // Bear Hug
113801,
// "ctrlstun", // Bash (treants in feral spec) (Bugged by blizzard - it instantly applies all 3 levels of DR right now, making any target instantly immune to ctrlstuns)
// Hunter
24394, // "ctrlstun", // Intimidation
90337, // "ctrlstun", // Bad Manner (Monkey)
50519, // "ctrlstun", // Sonic Blast (Bat)
// 56626,// "ctrlstun", // Sting (Wasp) //FIXME: this doesn't share with ctrlstun anymore. Unknown what it is right now, so watch for it on MoP Diminishing returns - updating the list - General Discussion - Arena Junkies
117526, // "ctrlstun", // Binding Shot (talent)
96201, // "ctrlstun", // Web Wrap (Shale Spider)
// Mage
44572, // "ctrlstun", // Deep Freeze
118271, // "ctrlstun", // Combustion Impact (Combustion; Fire)
// Monk
119392, // "ctrlstun", // Charging Ox Wave (talent)
119381, // "ctrlstun", // Leg Sweep (talent)
122242, // "ctrlstun", // Clash (Brewmaster)
120086, // "ctrlstun", // Fists of Fury (Windwalker)
// Paladin
853, // "ctrlstun", // Hammer of Justice
110698, // "ctrlstun", // Hammer of Justice (Symbiosis)
119072, // "ctrlstun", // Holy Wrath (Protection)
105593, // "ctrlstun", // Fist of Justice (talent)
115752, // "ctrlstun", // Glyph of Blinding Light
// Priest
// 88625,// "ctrlstun", // Holy Word: Chastise //FIXME: this doesn't share with ctrlstun anymore. Unknown what it is right now, so watch for it on MoP Diminishing returns - updating the list - General Discussion - Arena Junkies
// Rogue
1833, // "ctrlstun", // Cheap Shot
408, // "ctrlstun", // Kidney Shot
// Shaman
118905, // "ctrlstun", // Static Charge (Capacitor Totem)
// Warlock
30283, // "ctrlstun", // Shadowfury
89766, // "ctrlstun", // Axe Toss (Felguard)
// 22703,// "ctrlstun", // Infernal Awakening (Infernal) // According to the DR thread on AJ, this doesn't have DR at all.
// Warrior
132168, // "ctrlstun", // Shockwave
105771, // "ctrlstun", // Warbringer (talent)
// Tauren
20549, // "ctrlstun", // War Stomp
Disorients
//-- Druid
2637, // "disorient", -- Hibernate
99, // "disorient", -- Disorienting Roar (talent)
//-- Hunter
3355, // "disorient", -- Freezing Trap
19386, // "disorient", -- Wyvern Sting
//-- Mage
118, // "disorient", -- Polymorph
28272, // "disorient", -- Polymorph (pig)
28271, // "disorient", -- Polymorph (turtle)
61305, // "disorient", -- Polymorph (black cat)
61025, // "disorient", -- Polymorph (serpent) -- FIXME: gone ?
61721, // "disorient", -- Polymorph (rabbit)
61780, // "disorient", -- Polymorph (turkey)
82691, // "disorient", -- Ring of Frost
//-- Monk
115078, // "disorient", -- Paralysis
//-- Paladin
20066, // "disorient", -- Repentance
//-- Priest
9484, // "disorient", -- Shackle Undead
//-- Rogue
1776, // "disorient", -- Gouge
6770, // "disorient", -- Sap
//-- Shaman
51514, // "disorient", -- Hex
//-- Pandaren
107079, // "disorient", -- Quaking Palm

If everything work well, I'll monitor important spell so your rogue can Cloak of Shadows the incoming Chaos Bolt :D

Please update and let me know.

Thank you.
 
1st Page: Estimate Official Release date is 21/22 June until I can fix the know issue above

Few issue left >.<
 
So i must ask. What will be the difference in special edition of this vs non?
 
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