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TuanHA Rogue - The Ultimate Experience

All 3 spec pvp logic completed.

Just doing some arena with my friend (he's using Unholy DK lol)

Somehow I always sap enemy stealth unit before they sap me xD

1 game sv warrior rogue I sap the warrior and he Berserker Rage out of it, CR immediately sap the rogue, that lovely -.-

Sounds great, UH dk/mut rogue sounds fun too.

It on todo list.

Burning an important cooldown like Shadow Dance automatically in arena is not optimized.

However if you manual click Shadow Dance, CR will search for unit to sap.

Nice, seems like you've thought of just about everything. How much will be the package, thing, be? to use it in arena
 
Is this available on your website if I were to do the large donation? Or is it just in Beta on these forums atm.
 
Is this available on your website if I were to do the large donation? Or is it just in Beta on these forums atm.
Sorry it only beta, I feel it's not ready and rogue is damn hard to code with a lot of pvp logic.

You guy can try bg for pvp logic, arena logic need a bit more polished.
 
Sorry it only beta, I feel it's not ready and rogue is damn hard to code with a lot of pvp logic.

You guy can try bg for pvp logic, arena logic need a bit more polished.

I completely agree. I would have thought you were going to go for Shaman or some other CC before rogue haha. I tried to do some rogue CC work for a while and it is a living hell
 
Did some rbgs last night.. was able to completely lock down the healers.. all but the occasional monk healer. It did very good.. I noticed like you said the cc always saps stealthed before I even see them on my screen.. for instance I was shadow dancing and I was fighting a priest when all of a sudden a sapped druid was right behind me.. hahaha awesome! You know they were like "Mother f*cker!"
 
Did some rbgs last night.. was able to completely lock down the healers.. all but the occasional monk healer. It did very good.. I noticed like you said the cc always saps stealthed before I even see them on my screen.. for instance I was shadow dancing and I was fighting a priest when all of a sudden a sapped druid was right behind me.. hahaha awesome! You know they were like "Mother f*cker!"

Happened more than once to me. Fighting a warrior, uses vanish and saps the priest. I wetted myself that night.
 
Did some rbgs last night.. was able to completely lock down the healers.. all but the occasional monk healer. It did very good.. I noticed like you said the cc always saps stealthed before I even see them on my screen.. for instance I was shadow dancing and I was fighting a priest when all of a sudden a sapped druid was right behind me.. hahaha awesome! You know they were like "Mother f*cker!"

Happened more than once to me. Fighting a warrior, uses vanish and saps the priest. I wetted myself that night.

Shall I release the special edition or we need more tweak?

If we have roughly completed logic, I can move on and publish my Open Beta Mage which already very good on leveling...
 
Shall I release the special edition or we need more tweak?

If we have roughly completed logic, I can move on and publish my Open Beta Mage which already very good on leveling...

To me it seems pretty polished with some minor tweaks it will be even better so I say go for it xoxo
 
Shall I release the special edition or we need more tweak?

If we have roughly completed logic, I can move on and publish my Open Beta Mage which already very good on leveling...

i think its good enough for release:) i hope u wil make a mage to they have been always great i wil wait for the svn link on skype;)
 
psh ^ o well ive had this since like rev 5 or less nice to see how much its improved lol
 
It may be just me but sometimes I notice Marked for Death is being used when I'm in stealth/during opener (after I open, before CR uses cheap shot during subterfuge) which I feel is a waste of combo points because subterfuge can be used to get 5 and use a finisher and then marked for death to get another 5 (giving 10 CP total) rather than what the bot is currently doing which is getting 1-2 from manual opener then using MfD for an extra 3 giving 5 total.
I haven't looked through the log to check if I'm right or just noticing it but it's doing something quickly in between because I'm still in the bg
 
It may be just me but sometimes I notice Marked for Death is being used when I'm in stealth/during opener (after I open, before CR uses cheap shot during subterfuge) which I feel is a waste of combo points because subterfuge can be used to get 5 and use a finisher and then marked for death to get another 5 (giving 10 CP total) rather than what the bot is currently doing which is getting 1-2 from manual opener then using MfD for an extra 3 giving 5 total.
I haven't looked through the log to check if I'm right or just noticing it but it's doing something quickly in between because I'm still in the bg

Same happens for me. Though if i wait to target the mob until im at range, it will do the normal opener > Finisher > MFD > Finisher
 
It may be just me but sometimes I notice Marked for Death is being used when I'm in stealth/during opener (after I open, before CR uses cheap shot during subterfuge) which I feel is a waste of combo points because subterfuge can be used to get 5 and use a finisher and then marked for death to get another 5 (giving 10 CP total) rather than what the bot is currently doing which is getting 1-2 from manual opener then using MfD for an extra 3 giving 5 total.
I haven't looked through the log to check if I'm right or just noticing it but it's doing something quickly in between because I'm still in the bg
Thank cn.

New Marked for Death Logic - the Cooldown only used when these condiction are met:
- You are in combat
- Target within 10 yard
- Your combo point <= 2 (because sometime it's too long to build combo point - I may adjust this later like count the energy you have to build possible combo point in x seconds...)
- You are not in stealth

Please update and let me know
 
Shall I release the special edition or we need more tweak?

If we have roughly completed logic, I can move on and publish my Open Beta Mage which already very good on leveling...

Think we will see an release tonight? or still more tweaks?
 
Shall I release the special edition or we need more tweak?

If we have roughly completed logic, I can move on and publish my Open Beta Mage which already very good on leveling...

man, don't make us suffer... Currently spamming reload page waiting for a new '[BETA] TuanHA Mage - The Ultimate Experience' post :-)
 
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