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TuanHA Paladin - The Ultimate Experience

TuanHa, why don't you add a "Load settings" that brings up a new GUI frame, which has 5 re-nameable gui buttons with save/load.

This will relieve some clutter as well as allow people to have multiple settings, You can fit this in underneath the interupt frame by making it smaller (as you already have to scroll)
 
also for ret can you put up a Divine Storm settings tab - like use Divine Storm when more than x targets are up , did 1st boss of ToES last night we used 1 tank 2 healers rest dps , i had to go ret , and ofc the 1st boss there is composed out of 3 small bosses - and the profile as long as more than 1 target is up used only Divine Storm and not Templars Verdict
That's a bad idea as AOE damage is useless. When ever you kill one of them the other heals to full, using aoe just pads the damage meters and doesn't really help.
 
TuanHa, why don't you add a "Load settings" that brings up a new GUI frame, which has 5 re-nameable gui buttons with save/load.

This will relieve some clutter as well as allow people to have multiple settings, You can fit this in underneath the interupt frame by making it smaller (as you already have to scroll)

Everytime you update your svn, you will have to rename the classes and re-do the settings.. this will further clutter the current confusing ui to regular inexperienced players.
 
Everytime you update your svn, you will have to rename the classes and re-do the settings.. this will further clutter the current confusing ui to regular inexperienced players.
Yeah, perhaps some sort of import export? Although when new features are added it would get messy.. just an idea though.

I'm perfectly satisfied with the 2 save/loads atm.
 
Everytime you update your svn, you will have to rename the classes and re-do the settings.. this will further clutter the current confusing ui to regular inexperienced players.
Well you can leave it to have the same easy one click setups for raids and such, but if he could implement it that we can edit a text file or have a class file that doesn't change between SVN updates.
 
Hmm, don't know whether it's really a problem to report but when i was on qin'xi (will of emperor, last boss MV) the first time i've been tank healer in 25 mode (usually i specc retri). the problem is that the tank i was focusing always died due to the large amount of damage he had to face. when i watched the heal meter, i was still #1 with a large advantage to the others, but nevertheless my main target always died what he is supposed to stop :P and ye i had him on focus and in target aswell. i'm using alaerwen's settings.

what i was thinking about now, but it's just a crazy idea so i do not think that this could be made, that the bot is calculating the incoming damage of the focus target and thus preheals to have a heal on the target just after the damage came in, and not only reacting on when the damage already came cause that's too late in that fight. could this be done tuanha? would be really interested in this.

any other kind of solution is appreciated of course :)

cheers


well as i said u need to change divine light to higher hp %, and also as tuanha said considering heal priority, u need to put ur tank on focus / target him, and i would remove "auto beacon of light" and put it on him,
 
Alaerwen's settings are great for 25 man / LFR , in 10 man whole different story , wondering if there's anyone here who is raiding 10 man HC's with this routine


yes im 6/6 hc msv with these, and 2/6 HoF

but as i said over 10 times, u need to be able to use ur brain and change settings, NO settings will work for ALL fights, u need to change divine light to a higher % hp for fights with heavy tankdamage, and remove auto beacon and put it on them, and also u need to TICK auto beacon for heavy aoe fights and lower divine light again, u need to adapt settings alot, if u cant do that then ur not supposed to be in hc modes really,


edit: infact for 25mans i would actually higher the holy radiance count to 12 or something, if else he uses it too much and it drains alot of mana
 
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retribution-change-20121213.gif


Ok guy, good morning :)

New SVN update bring you:

Retribution now can set number of unit to use Divine Storm instead of Crusader Strike (default is 2) - The spell is disable in Arena/Battleground because AoE in PvP is useless.
Retribution now can set number of unit to use Hammer of the Righteous (default is 4) - The spell is disable in Arena/Battleground because AoE in PvP is useless.

Now we have User Settings 3 :D (Sorry not enough space for User Setting 4,5,6,7,8... >.<)

Enjoy.

PS: We also fix the Ctrl + I/J hot-key bug, thank rodxuxa
 
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Having problems in arena. its not doing the thing where it builds up holy power, also not buffing kings and not doing seal of insight. log is too big to attach.


ERROR


[02:36:51.876 D] Cleared POI - Reason Exception in Root.Tick()
[02:36:51.876 D] Cleared POI
[02:36:52.006 D] System.NullReferenceException: Object reference not set to an instance of an object.
at TuanHA_Paladin.Classname.<AttackRotationHolyInstantComp>b__4c(Object ret) in c:\Users\Adam\Desktop\buddy\Routines\TuanHAPaladinSpecialEdition\THCommon.cs:line 181
at Styx.TreeSharp.Decorator.CanRun(Object context)
at Styx.TreeSharp.Decorator..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.Decorator..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.Decorator..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.Decorator..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.CommonBot.TreeRoot.()
[02:36:52.006 D] Cleared POI - Reason Exception in Root.Tick()
[02:36:52.006 D] Cleared POI
[02:36:52.135 D] System.NullReferenceException: Object reference not set to an instance of an object.
at TuanHA_Paladin.Classname.<AttackRotationHolyInstantComp>b__4c(Object ret) in c:\Users\Adam\Desktop\buddy\Routines\TuanHAPaladinSpecialEdition\THCommon.cs:line 181
at Styx.TreeSharp.Decorator.CanRun(Object context)
at Styx.TreeSharp.Decorator..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.Decorator..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.Decorator..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.Decorator..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.TreeSharp.PrioritySelector..()
at Styx.TreeSharp.Composite.Tick(Object context)
at Styx.CommonBot.TreeRoot.()
[02:36:52.136 D] Cleared POI - Reason Exception in Root.Tick()
[02:36:52.136 D] Cleared POI
[02:36:52.269 D] System.NullReferenceException: Object reference not set to an instance of an object.
at TuanHA_Paladin.Classname.<AttackRotationHolyInstantComp>b__4c(Object ret) in c:\Users\Adam\Desktop\buddy\Routines\TuanHAPaladinSpecialEdition\THCommon.cs:line 181
at Styx.TreeSharp.Decorator.CanRun(Object context)
 
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Will fix it asap, thank you for reporting.

Edit: It's fixed, please update svn and let me know.
 
Last edited:
Ok tested update in 2s and SS logic is really good now but still seems to sometimes be off both of us and I was putting it up manually. Also the bot was sometimes pausing on its own without me using CTRL-T to hotkey pause.

So

1. SS seems to not get used on CD, leaving the arena team without it.
Maybe a logic to make CC use SS on CD so that it is always up?
2. Random pauses in arena match and sometimes when entering arena (I havent pressed my assigned hotkey CTRL-T) Unpauses when I press just CTRL
Possible issue with the hotkey?
 
Anyone tested SS in arena? Is it better then EF?
For me Sacred Shield is 100% better than Eternal Flame on PvP

PvP is all about burst vs against burst and Sacred Shield really shine on it.
 
Ok tested update in 2s and SS logic is really good now but still seems to sometimes be off both of us and I was putting it up manually. Also the bot was sometimes pausing on its own without me using CTRL-T to hotkey pause.

So

1. SS seems to not get used on CD, leaving the arena team without it.
Maybe a logic to make CC use SS on CD so that it is always up?
2. Random pauses in arena match and sometimes when entering arena (I havent pressed my assigned hotkey CTRL-T) Unpauses when I press just CTRL
Possible issue with the hotkey?
I played as Ret in arena yesterday and I can't see the "Pause" issue, will try as Holy today.

Sometime HB act strange to and it Pause the CR, I just restart it and it fixed.
 
TuanHA are you able to load .txt files. If so you might be able to have a "Load user settings" which you can click to load a text file that stores settings. Allows more settings to be loaded, renaming them so you can remember which is which.
 
TuanHA are you able to load .txt files. If so you might be able to have a "Load user settings" which you can click to load a text file that stores settings. Allows more settings to be loaded, renaming them so you can remember which is which.
My project growth to more than 30.000 line of code already and I'm trying to make it slim and fast...

Let me think about it, but first it need NOT to make CR more complicated and slow :D
 
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