Report Paladin SE:
Tested as per: svn v5, LazyRider, Retri Spec, PVE Dailys, HB .507 (it seems .513 has some dead target issues, so i switched back)
First off, nice dps increase

got from 20K DPS average (svn rev1) to 24K DPS average (svn rev5) with the same louzy gear, yay
Flash of light is now used on 3 stacks in combat
Bot faces target exelent now, even with movement disabled, thanks for this, makes it a lot easyer for LazyRiders if we get stacked and the bot desides its time to target an enemy behind you, no more DPS loss
Issues:
As a test setting i set flash of light on 10 in retri settings, it uses Flash of Light the moment there are 3 stacks of Selfless Healer wich is good, but it starts to flash at random low health, even if there is no selfless healer up
Without 3 stacks Selfless Healer it's cousing low mana issues, and DPS loss results from that wich makes it even harder to kill the target that is raping you to death
Flash of Light on 0 gives same result, it still uses Flash of Light without 3 stacks of Selfless Healer while this setting should prevent any use of FoL unless there are 3 stacks of SH, i think its using the FoL setting from Friendly Player on it self, but i am not sure, did not test that at 0 setting while playing, just thought about it when typing this
Bust mode on, target is 90 elite, it sometimes summons the ancient king, and sometimes casts avenging wrath, sometimes it casts both and sometimes it cast none of the two ? is this by design ?? dont get it, if I, the player manualy selects burst mode, i expect it to follow orders

and pop every cooldown i got available
CR still attacks enemy unit on it?s own if i only selected it, example, enemy is 50y away, i select it, the CR walks to it and when in weapons range (30y) it starts to attack, not good, no no no sir, i did not give that order, if i disable movement, and targeting, and i select a enemy unit witch is in, or i get in weapon range, it happens to, only difference is the CR does not walk, the enemy comes to you
I understand this logic in all PVP forms, the CR needs to initiate attack before the enemy does, but in PVE this is no good
In any form of PVE the CR should only move and attack if it is ordered to do (and enabled), like with a right mouse click or it gets pulled in to combat (automaticly by being attacked or user initiated combat) this will not get the farm boy's in to trouble, GB2, Combatbot and Questbot for example should and will move the CR arround and gives movement control to the CR when in combat and continues movement when it detects the CR is out of combat
This movement issue thing is true with your Monk CR as wel as i beleve you are using the same movement base
@ [15:10:02.669 D] the bot got stuck on flash of light, tried lazyrider pauze / unpauze and cr override on / off (cant even see override in log) only afer i manually killed enemy it continued with the other 2 attacking me
it seems AoE rotation not always executing on 3 or more enemy, anyone else noticed this ?
And some suggestions:
Can you make flash of light as following;
Talent Selfless Healer = YES
IN COMBAT: only use Flash of Light if Selfless Healer is at 3 stacks, valid for Heal Friendly Player = TRUE
IN COMBAT: if ME Health = above 80% AND ME Mana = above 80% AND Friend Health = below 20% THEN Flash anyway to help
OUT OF COMBAT: if ME Health = below 90% AND ME Mana = above 80% Flash until ME Health = 90%, do not heal friendly player out of combat
Do not try top off Health to 100% as it is now
Talent Selfless Healer = NO
IN COMBAT: only use Flash of Light 1 time if ME Health = below 50%, valid for Heal Friendly Player = FALSE
IN COMBAT: if ME Health = above 80% AND ME Mana = above 80% AND Friend Health = below 20% THEN Flash 1 time to help
OUT OF COMBAT: if ME Health = below 90% AND ME Mana = above 80% Flash until ME Health = 90%, do not heal friendly player out of combat
Do not try top off Health to 100% as it is now
This way you can forget the 2 Retri Flash settings as a % and just replace them with a on / off switch, but most importandly, you cant run out of mana witch couses a DPS loss and it is not flashing all the time witch also couses a DPS loss
(good for world PVE and maybe arena, in PVP BG, RBG / PVE Dungeon, Raid and LFR it should not heal a friend, there are healers for that)
Is it viable to place judgement in the aoe rotation, so selfless healer comes up, do not know for sure if its allready there, but i dit not see selfless healer come up with aoe dps
Can you let the CR cleanse it self all harmfull effects under all PVE/PVP conditions if mana is above 19K or so, with priority over healing, this will help the healers (if around) and youself ofc greatly
Can you make Talent 90 a little more flexible like: talent 90 on enemy unit below xxx OR x+ add's
Very usefull if Holy Prism or Light's Hammer is talented sinds those are AoE talents