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TuanHA Monk

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I have a problem and I am not sure if it's your CC or not. I did some dungeons with lazyraider and your CC. I disabled all auto roll on loot but it it still auto roll. Like I said I disabled all stuff except your CC oO
 
I have a problem and I am not sure if it's your CC or not. I did some dungeons with lazyraider and your CC. I disabled all auto roll on loot but it it still auto roll. Like I said I disabled all stuff except your CC oO

The CC and lazyraider do not control rolling on Loot at all, it is either a plugin or an addon. The only plugin i am aware of that auto rolls on loot is Autoequip2.
 
awesome so far, doubled my dps. it does attack kinda slow waits a few seconds before 1st attack. but please keep up the great work
 
Hey Tuanha look! The pally used your Holy CC :p

But really man would you marry me?! I'm just in love :p

Seriously have you seen the latest hotfix about spinning crane kick? If Not :

-The healing generated by Spinning Crane Kick has been reduced by 30%.
 
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Hey Tuanha look! The pally used your Holy CC :p

But really man would you marry me?! I'm just in love :p

Seriously have you seen the latest hotfix about spinning crane kick? If Not :

-The healing generated by Spinning Crane Kick has been reduced by 30%.

I read a blue post that after beta testing the new Tuanha Monk Mistweaver CC the devs had to nerf it :) lol
 
For those testing out the Beta please submit logs in the following format:

Botbase used:
Location:
What happened:
What should have happened:

Attach a LOG!! The issues will never be fixed if we do not receive logs for them! Thanks guys!
 
For those testing out the Beta please submit logs in the following format:

Botbase used:
Location:
What happened:
What should have happened:

Attach a LOG!! The issues will never be fixed if we do not receive logs for them! Thanks guys!
 
Can someone explain me if this CC has an advance version for donations how will the donations work? Will it be a specific amount? Will it be a monthly donation/fee?
 
Can someone explain me if this CC has an advance version for donations how will the donations work? Will it be a specific amount? Will it be a monthly donation/fee?

It will be a single donation. More information will be given when its stable.
 
Can someone explain me if this CC has an advance version for donations how will the donations work? Will it be a specific amount? Will it be a monthly donation/fee?

It will be a single donation. More information will be given when its stable.
 
will give 15box if u make ur brewmaster cc spam like a machine cause now its realy good but seem to take long pause betwen each cast sry for my poor english 1/87 whit ur cc so far
 
Tuanha,

First off thank you for the beta access, much appreciated. Here is my review:-

I was running with basic healing gear, no gems, no enchants and no reforge. With my ilvl (429) and running 4 heroics I was thinking that the CC would struggle, but this is one of, if not the best coded CC I have seen. You guys need to see this :) I was running the CC in Mana Save mode for this review.

So far I have not encountered anything that causes concern, the CC responds nice and fast. I am within melee range of mobs all the time and the CC is keeping up the "Blackout Kick" buff, which is awesome to see as its a big plus for healing.

I am not sure if Rushing Jade Wind is coded in yet but that would be nice to cast just before a spinning crane kick for increased healing?

Is it possible to just make a small cosmetic change to the way "Summon Jade Serpent Statue" is dropped. At the moment it drops under my feet and was wondering if you could just drop it a few yards away. As I say this is just a cosmetic change and if this is not possible then don't worry.

I will continue to run heroics over the next few days and report back any findings.

So far this is turning out to be the CC of the year :)

Well done Tuanha will keep you posted.



Item Level.webp

Healing Done.webp This was the healing output from one of the heroics.


Talents.webp My talents for healing.
 
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hey fish 221171, try chi torpedo in the last talent, Tuanha has just coded it and it works really well
 
hey fish 221171, try chi torpedo in the last talent, Tuanha has just coded it and it works really well
I'm coding Rushing Jade Wind for now. After that, ALL talent and ALL glyph are supported, automatically activated :)

Hope we can release within a few days :)

Keep testing for me HoneyBrew, Thank you.
 
I don't know if it's possible with a CC (it probably has to be done in the bot) but it would be awesome if there were hotkeys, similar to the disable hotkey in LazyRaider, that could be used in-game for the following:

- Incoming Boss (Saves all big dps cooldowns until you press it again, so Xuen etc isn't used just before boss fight)
- Disable AOE (For when there are multiple targets but only single target dps is needed)

Just a suggestion.

The disable aoe hotkey would literally be amazing, at the moment I love your CC, the only thing I change is going into the settings to turn off aoe for certain encounters :) And I never have my Tiger turned on, prefer to use it myself :)
 
The disable aoe hotkey would literally be amazing, at the moment I love your CC, the only thing I change is going into the settings to turn off aoe for certain encounters :) And I never have my Tiger turned on, prefer to use it myself :)
I understand your request.

For now I just coding for Mistweaver coming release. Once all 3 spec completed and run flawlessly, I'll add more feature to improve CC's usabilities.

Just give me time, thank you for your patience.
 
I'm not sure the author reads these, but I've been using this CC for a long time now (well, as long as Brewmaster has been available). GREAT CC for questing/etc. However, when tanking I've noticed that it does not prioritize Shuffle as high as it should be, especially when in an AOE situation. This is causing me to take a lot more damage than I should. My DPS is great when tanking in an AOE situation, but I'd much rather prefer that the CC focus on the defensive cooldowns for tanking. Ensuring Shuffle is active should almost be the #1 priority after Guard, and shortly after would be triggering the Elusive Brew stacks. I'd rather see the tanking CC focus a little more on the defensive cooldowns in aoe situations than the threat cooldowns. Threat is almost a non-issue, while the damage being received is too high.

Shuffle is so critical with the 20% avoidance plus the 20% additional stagger, it should be up almost constantly.
 
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