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TuanHA Monk - The Ultimate Experience

great job =)

but still no use of Disable :( (no slowing enemies) as WW Monk.
Gonna check and fix it if problem still there. Fixed.
I am happy to report that clearing the "Auto Target" checkbox fixed the issues related to movement loops.

I would like to note, tho, that when I click the "Full AFK" button, the CC will enable automatically the "Auto Target" checkbox again.

Still, great CC and thank you very much for your support. Keep up the great work.
Gonna fix it soon. Fixed
Can't post a log, because it is not in the logs -> It spams "Burst Mode off" like every 30 Seconds (on WW)
Not a problem, just wanted to say ;)

It normal if you set Burst Mode on Cooldown. Use it on enemy low or something else.
 
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Has anyone playing MW been able to get RM to cast as soon as it comes off cooldown every time? I have it set to cast on player below 100% and RM on all below 5% mana. However, the CR still seems to prioritize any other spell over RM if their criteria are met, often waiting several GCDs and/or a channel even until RM is cast. Several times I've actually noticed the CR doing nothing for 2 seconds or more before RM is cast.

I understand there may not be a way around it and it might just be the time it takes for the CR to run through its logic, but with the way monks are set up this patch, this spell on cooldown is the single greatest thing that can be done to increase HPS, especially considering the t15 2-set and synergy with uplift. Raiding 25m with several disc priests and holy paladins, I (and I'm assuming other people as well) need every edge they can get!
 
How can i add Fragile Bones, Clouded Mind, Dulled Synapses and Impaired Eyesight debuffs (Primordious boss) to a DO NOT DISPELL list?
 
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Anyone heave a good Mistweaver pvp setup for rbgs and arena? i have the paid version if that matters.
 
CC stopped casting chi wave on CD as of the latest rev. have it set to 100% but its not casting it for some reason in raid.
 
How can i add Fragile Bones, Clouded Mind, Dulled Synapses and Impaired Eyesight debuffs (Primordious boss) to a DO NOT DISPELL list?
Look for this and add or give me the wowhead link, I'll add for all.

Thank you tsatsa.
private static bool DebuffDoNotHeal(WoWUnit target)
{
//if (target == null || !target.IsValid || !target.IsAlive)
//{
// return false;
//}

return target.HasAura("Dominate Mind") ||
target.HasAura("Cyclone") ||
target.HasAura(123184) || //Dissonance Field 123184unit.HasAura(123184)
target.HasAura(121949) || // / Parasitic Growth
target.HasAura(137341) || //Beast of Nightmares
target.HasAura("Beast of Nightmares") || //Beast of Nightmares
//target.HasAura(137360) || //Corrupted Healing
target.HasAura("Reshape Life");

//if (target.ActiveAuras.Any(a => DebuffDoNotHealHashSet.Contains(a.Value.SpellId)))
//{
// //Logging.Write(target.Name + " got DebuffDoNotHeal");
// return true;
//}
}
 
CC stopped casting chi wave on CD as of the latest rev. have it set to 100% but its not casting it for some reason in raid.
It's on Mist? Coz it should cast on CD on Brew and WW.

I'm working on new Mist today.
 
talking about WW, casting xuen tiger seems little bugged also. cast it first time on boss but not a 2nd time
 
10:755 - hp: 71 - Chi: 3 Energy: 38 - Tormented Spirit - 3.52y - 22 hp - Chi Wave (ChiWaveAttack)
11:156 - hp: 71 - Chi: 3 Energy: 44 - Tormented Spirit - 3.52y - 22 hp - Blackout Kick (BlackoutKick)
12:304 - hp: 72 - Chi: 1 Energy: 79 - Tormented Spirit - 3.52y - 20 hp - Jab (Jab)
13:123 - hp: 72 - Chi: 3 Energy: 50 - Tormented Spirit - 3.52y - 16 hp - Chi Wave (ChiWaveAttack)
13:540 - hp: 73 - Chi: 3 Energy: 66 - Tormented Spirit - 3.52y - 16 hp - Blackout Kick (BlackoutKick)
14:675 - hp: 78 - Chi: 1 Energy: 91 - Tormented Spirit - 3.52y - 13 hp - Jab (Jab)
15:508 - hp: 82 - Chi: 3 Energy: 70 - Tormented Spirit - 3.52y - 10 hp - Chi Wave (ChiWaveAttack)

looks like its trying to but not casting it
 
Where do u go to download the private ver ? i donated last year have my log in info still but the old site i use to get it from isnt working anymore ? :P
 
New update improve logic on the important spell: Renewing Mist.

Renewing Mist should cast on Cooldown to regen chi.

Also Renewing Mist have smarter logic, it will find unit about to get damage to make sure the hit on that unit transfer the Renewing Mist to other friend.

I'm working on better Zen Sphere, once it completed, I'll update the public release.

Keep in touch.

Thank you.
 
Look for this and add or give me the wowhead link, I'll add for all.

Thank you tsatsa.

i'll ask you about this spells 1 week ago in pm :D

"hello. one more thing about dispel and don't dispel. Primordius encounter (Primordius - NPC - World of Warcraft). We don't need to dispel Thick Bones - Spell - World of Warcraft , Clear Mind - Spell - World of Warcraft , Keen Eyesight - Spell - World of Warcraft and Improved Synapses - Spell - World of Warcraft. it can stack up to 5 times. But if he have Fragile Bones - Spell - World of Warcraft. Clouded Mind - Spell - World of Warcraft, Dulled Synapses - Spell - World of Warcraft or Impaired Eyesight - Spell - World of Warcraft - need dispel asap, don't mind if we have helpful mutations."
 
Adding sir :D

Edit - Added:
target.HasAura(136857) || //Entrapped - Thank amputations
target.HasAura(136185) || //Fragile Bones - Thank Sk1vvy
target.HasAura(136187) || //Clouded Mind - Thank Sk1vvy
target.HasAura(136183) || //Dulled Synapses - Thank Sk1vvy
target.HasAura(136181) || //Impaired Eyesight - Thank Sk1vvy
 
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Adding sir :D

Edit - Added:
target.HasAura(136857) || //Entrapped - Thank amputations
target.HasAura(136185) || //Fragile Bones - Thank Sk1vvy
target.HasAura(136187) || //Clouded Mind - Thank Sk1vvy
target.HasAura(136183) || //Dulled Synapses - Thank Sk1vvy
target.HasAura(136181) || //Impaired Eyesight - Thank Sk1vvy

Seems that my progression is slower than Sk1vvy's one :D

But just one question to be really sure to not mess up my raiding night tonight.. you added these debuffs to the "dispell asap" list... but on yesterday CC dispelled other debuffs that DO NOT need to be dispelled at all and need to stay on target (Thick Bones - Spell - World of Warcraft , Clear Mind - Spell - World of Warcraft , Keen Eyesight - Spell - World of Warcraft and Improved Synapses - Spell - World of Warcraft).

Is there a function that prevent a debuff to be dispelled? Looked into the code to find something like

Code:
[COLOR=#333333][I]private static bool DebuffDoNot[/I][/COLOR][B][COLOR=#ff0000][I]Dispel[/I][/COLOR][/B][COLOR=#333333][I](WoWUnit target)[/I][/COLOR]
[COLOR=#333333][I]{[/I][/COLOR]
[COLOR=#333333][I]//if (target == null || !target.IsValid || !target.IsAlive)[/I][/COLOR]
[COLOR=#333333][I]//{[/I][/COLOR]
[COLOR=#333333][I]// return false;[/I][/COLOR]
[COLOR=#333333][I]//}[/I][/COLOR]

[COLOR=#333333][I]return [/I][/COLOR]

[COLOR=#333333][I]target.HasAura([/I][/COLOR][COLOR=#ff0000]136184[/COLOR][COLOR=#333333][I]) || //[/I][/COLOR][COLOR=#ff0000][I]Thick Bones[/I][/COLOR]
[COLOR=#333333][I]target.HasAura([/I][/COLOR][COLOR=#ff0000]136186[/COLOR][COLOR=#333333][I]) || //[/I][/COLOR][COLOR=#ff0000][I]Clear Mind[/I][/COLOR][COLOR=#333333][/COLOR][COLOR=#333333][I]target.HasAura([/I][/COLOR][COLOR=#ff0000]136180[/COLOR][COLOR=#333333][I]) || //[/I][/COLOR][COLOR=#ff0000][I]Keen Eyesight[/I][/COLOR]
[COLOR=#333333][I]target.HasAura([/I][/COLOR][COLOR=#ff0000]136182[/COLOR][COLOR=#333333][I]);  //I[/I][/COLOR][COLOR=#ff0000][I]mproved Synapses[/I][/COLOR]

[COLOR=#333333][I]//if (target.ActiveAuras.Any(a => DebuffDoNot[/I][/COLOR][COLOR=#ff0000][I]Dispel[/I][/COLOR][COLOR=#333333][I]HashSet.Contains(a.Value.SpellId)))[/I][/COLOR]
[COLOR=#333333][I]//{[/I][/COLOR]
[COLOR=#333333][I]// //Logging.Write(target.Name + " got DebuffDoNot[/I][/COLOR][COLOR=#ff0000][I]Dispel[/I][/COLOR][COLOR=#333333][I]");[/I][/COLOR]
[COLOR=#333333][I]// return true;[/I][/COLOR]
[COLOR=#333333][I]//}[/I][/COLOR]
[COLOR=#333333][I]}[/I][/COLOR]

Thick Bones, Clear Mind, Keen Eyesight and Improved Synapses are benefical debuffs that improves haste mastery etc. They need then to be stay on players. Other ones decrease stats and need to be dispelled
 
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Seems that my progression is slower than Sk1vvy's one :D

But just one question to be really sure to not mess up my raiding night tonight.. you added these debuffs to the "dispell asap" list... but on yesterday CC dispelled other debuffs that DO NOT need to be dispelled at all and need to stay on target (Thick Bones - Spell - World of Warcraft , Clear Mind - Spell - World of Warcraft , Keen Eyesight - Spell - World of Warcraft and Improved Synapses - Spell - World of Warcraft).

Is there a function that prevent a debuff to be dispelled? Looked into the code to find something like

Code:
[COLOR=#333333][I]private static bool DebuffDoNot[/I][/COLOR][B][COLOR=#ff0000][I]Dispel[/I][/COLOR][/B][COLOR=#333333][I](WoWUnit target)[/I][/COLOR]
[COLOR=#333333][I]{[/I][/COLOR]
[COLOR=#333333][I]//if (target == null || !target.IsValid || !target.IsAlive)[/I][/COLOR]
[COLOR=#333333][I]//{[/I][/COLOR]
[COLOR=#333333][I]// return false;[/I][/COLOR]
[COLOR=#333333][I]//}[/I][/COLOR]

[COLOR=#333333][I]return [/I][/COLOR]

[COLOR=#333333][I]target.HasAura([/I][/COLOR][COLOR=#ff0000]136184[/COLOR][COLOR=#333333][I]) || //[/I][/COLOR][COLOR=#ff0000][I]Thick Bones[/I][/COLOR]
[COLOR=#333333][I]target.HasAura([/I][/COLOR][COLOR=#ff0000]136186[/COLOR][COLOR=#333333][I]) || //[/I][/COLOR][COLOR=#ff0000][I]Clear Mind[/I][/COLOR][COLOR=#333333][/COLOR][COLOR=#333333][I]target.HasAura([/I][/COLOR][COLOR=#ff0000]136180[/COLOR][COLOR=#333333][I]) || //[/I][/COLOR][COLOR=#ff0000][I]Keen Eyesight[/I][/COLOR]
[COLOR=#333333][I]target.HasAura([/I][/COLOR][COLOR=#ff0000]136182[/COLOR][COLOR=#333333][I]);  //I[/I][/COLOR][COLOR=#ff0000][I]mproved Synapses[/I][/COLOR]

[COLOR=#333333][I]//if (target.ActiveAuras.Any(a => DebuffDoNot[/I][/COLOR][COLOR=#ff0000][I]Dispel[/I][/COLOR][COLOR=#333333][I]HashSet.Contains(a.Value.SpellId)))[/I][/COLOR]
[COLOR=#333333][I]//{[/I][/COLOR]
[COLOR=#333333][I]// //Logging.Write(target.Name + " got DebuffDoNot[/I][/COLOR][COLOR=#ff0000][I]Dispel[/I][/COLOR][COLOR=#333333][I]");[/I][/COLOR]
[COLOR=#333333][I]// return true;[/I][/COLOR]
[COLOR=#333333][I]//}[/I][/COLOR]
[COLOR=#333333][I]}[/I][/COLOR]

Thick Bones, Clear Mind, Keen Eyesight and Improved Synapses are benefical debuffs that improves haste mastery etc. They need then to be stay on players. Other ones decrease stats and need to be dispelled
Added to do not dispel list:

p
rivate static bool DebuffDoNotCleanse(WoWUnit target)
{

return target.HasAura("Flame Shock") ||
target.HasAura("136184") || //Thick Bones
target.HasAura("136186") || //Clear Mind
target.HasAura("136180") || //Keen Eyesight
target.HasAura("136182") || //Improved Synapses
target.HasAura("Unstable Affliction") ||
target.HasAura("Vampiric Touch");
}
 
Status update Public Release for patch 5.2:
  • Public Release updated and 1 thing I'm sure is: CR will be very fast and there will be no lag/frame rate drop.
  • Public Release contain almost all the feature on Special Edition except the most powerful PvP feature and raid tweaked logic on few raid bots.
  • Public Release tested and proved excellent in Grinding/Questing/BGBuddy/Dungeon...


Please update and enjoy.

Thank you.


Public Release installation guide:
  • Delete the old TuanHAMonk folder (if you already have one)
  • Download attachment and unzip to folder Honobuddy\Routines\TuanHAMonk
  • Download and install Tortoisesvn http://tortoisesvn.tigris.org/ for automate update.
  • Upon installing Tortoisesvn, you can Right Click => SVN Update to get the lastest revision update. It's the public reposity, no username and password required.
  • Make sure Folder Structure is Honorbuddy\Routines\TuanHAMonk (wrong folder structure: Honorbuddy\Routines\ or Honorbuddy\Routines\TuanHAMonk\TuanHAMonk will CRASH the combat routine)
 
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