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TuanHA Monk - The Ultimate Experience

I may not aggree with you.

In PvP: If tank about to die and dps get Light Prison, should heal > dispel

In PvE: If 1 partner about to die and the other get Polymorph, heal > dispel

That also the reason I made 2 dispel on separate priority: Dispel ASAP and Dispel when no one need heal.

Tslong better dispell debuff that heal dragon

Final boss os HoF better dispel in 3 phase that heal raid whit low healt..

I have more examples...

I only speak about PVE
 
In the new build, I've add an code that will make sure you face the target (maximum 5 degree differrent) to make sure the spell cast on the target.

It not an errors, if the degree condition not meet, it just don't waste the spell :D

Edit, I may lower the timeout, if after 300 ms and the spell can not cast, i will make it use something else.


It looks like the facing code is causing a lot a wasted down time. Chi Burst is normally one of my top two heals, but since the facing code was added it is now my least used heal.
 
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Combat Routine will dispel any dispellabe debuff when there no one else need heal. I just confirm that it dispel Lightning Prison and other stuff in LFR.

Problem is it will not dispel if someone need heal, because normal dispel is in low priority.

However, combat routine will also included logic to dispel important debuff before healing - that the meaning of the checkbox Detox Crowd Control Immediately. If you want to add Lightning Prison (or any other debuff) fast, open the THDebuff.cs add it into the following function:

After adding my entries to the code, it worked fine, however the log output is not obvious like it was previously. would it be possible to change the color of the log output for detox to purple or something different than green that all other healing spells use?
 
heyTuanHA I'm just testing wind-walker in BG's..
i noticed it try's and interrupt casts with CJade Lightning!
i think you got a bit of confusion there...it doesn't interrupt or knock back people when they are in melee range, but only when they're hitting you.. therefore it doesn't interrupt casts!
so pretty much its more of a melee counter than casts!
 
Yeah, I was mis - reading the spell and thinking about logic that usefull for monk.

Any input on how to use that spell at it's best are really welcome.
 
Its the best chi generator if you ask me,if you have set targeted chi,for example jab to 3 chi set,it can use it as alternative when you are not in melee range.
 
ok guys, got a lot of feedback.

now that tuanha added mana saving logic again (<3) i'm gonna try some hardrage settings and let the testers know about it.

i think tomorrow i can give a good default setting recommended for most users.
 
Its the best chi generator if you ask me,if you have set targeted chi,for example jab to 3 chi set,it can use it as alternative when you are not in melee range.

this, or maybe to annoy melees sticking to you in pvp/arena.. with the glyph that noone seems to use anyway you get twice s much knock-back.. the knock-back effect has 8sec cool-down..
so if monk is sticking to a healer, and the melee is attacking just quickly charge it for the knock-back effect but continue on healer... ever 8 seconds..
so for the skill to be used on attackers rather than your target maybe? thats just a idea tho.
 
Health Stone and Battle Standard seems to ALWAYS reset itself back into the original value whenever you try to change it.
For example the standard setting is at 60%, but I for an example want it to be around 40%, so I change it and click "Apply" and then "OK".
When I then open up the settings again, it's been reseted back into 60%.

Something wrong with the code? =)
 
Health Stone and Battle Standard seems to ALWAYS reset itself back into the original value whenever you try to change it.
For example the standard setting is at 60%, but I for an example want it to be around 40%, so I change it and click "Apply" and then "OK".
When I then open up the settings again, it's been reseted back into 60%.

Something wrong with the code? =)

This is fixed in the latest version. update your SVN
 
Yeah, I'm surprised myself how MistWeaver work in BG (was too busy coding and no time to test in bg till now)

Monk Healing Sphere make me feel like a Paladin spamming Flash of Light with no Cast time... this is really overpower... well it absurd.

There no other spell in WoW history that can spam with no cooldown and heal as much as a 1.5 sec cast... Hope they will not nerf us for this xD.

The average wow player cant spam those orbs so accurately though lol
 
OK guys, I never have much joy playing MistWeaver in PvP as now.

Lastest svn introduce:
*****ling Jade Lightning as push back (thank ttrapg)
- MistWeaver: Push Back any melee attacking you
- WindWalker: Push Back any melee attacking you but NOT your current target

Disable reworked, now disable any player near you (not only your current target)

Many fix PvE thank Mosuri

I do feel my Monk MistWeaver heal better than my Paladin, too many escape and instant spell (you can heal without casting anything @@)

Just my lastest test, I heal more than twice as much as the paladin in BG and before asking, my ilevel only 463 (all blue except [Malevolent Gladiator's Copperskin Helm])

Screen-shot as it happen xD

Monk-2.0-MistWeaver-OP-PvP-Healing.jpg


Please update svn and enjoy.

Monk 2.0 will be ready this weekend.
 
Health Stone and Battle Standard seems to ALWAYS reset itself back into the original value whenever you try to change it.
For example the standard setting is at 60%, but I for an example want it to be around 40%, so I change it and click "Apply" and then "OK".
When I then open up the settings again, it's been reseted back into 60%.

Something wrong with the code? =)
It already fixed yesterday

And retested just now.

Working as intended, pls update lastest svn.
 
System.AccessViolationException: Could not read bytes from 375A1F40 [299]! and System.NullReferenceException: Object reference not set to an instance of an object

I only get these errors using Tuanha's cc's and they make them really slow. Anybody have a fix? Using Windows 8 pro
 
ok guys, got a lot of feedback.

now that tuanha added mana saving logic again (<3) i'm gonna try some hardrage settings and let the testers know about it.

i think tomorrow i can give a good default setting recommended for most users.

wil the settings be posted on the first page just as the paladin etc also wil u make good mist pvp settings?
 
yes that would be nice mosuri, when i go to raids with my mistweaver i use lazyraider, and select run without tanks, and sometimes it works perfect...but i have the feeling that he heals to slow, the other healers cast much faster

try using Tyrael you can find it under Featured & Botbases where lazyraider is.. set it to 200 ticks per second and open up task manager (ctrl alt del) then click start task manager go to processes and find wow.exe right click set to priority high then find honorbuddy.exe and set priority to high :) try that.
 
I had a problem with the 2.0 beta where it would not heal or anything, but on HB it would scroll through and say that it was casting spells when it wasn't. Anyone else had this issue?
 
I had a problem with the 2.0 beta where it would not heal or anything, but on HB it would scroll through and say that it was casting spells when it wasn't. Anyone else had this issue?

You need to attach logs when reporting issues so that the devs have something to troubleshoot
 
You need to attach logs when reporting issues so that the devs have something to troubleshoot

I know, I'll figure out how to do that later. Wasn't really asking for help at the moment since I didn't have a log, I was more just curious if I'm the only person who has had that problem. It seems that nobody else has mentioned anything like that before.
 
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