Try set trinket use on "Lose Control"great routine, one question. How do you make it use the trinket when getting feared? It doesn't use trinket when getting cc'ed, exactly same problem with my DK. And the monk isnt using the racial "Bloodfury"
Build 5.4.5243Hey tuanha,
When the option "freezing trap on healer with sting" is bugged. Cuz when I use sting, the cr throw freezing trap together! He's not waiting 3 sec to land a trap
Hi bdaniel03,This will speak for itself, I'm 546, just missing my 550 hit ring, and release trinket so technically missing out on a decent amount of crit. This is a 100 million damage parse, I did stand still for the majority probably 80% of this so Aimed shot is a little high on the damage done. I didn't see any failures to cast Chimera, and you can see that there is nearly 100% uptime on Steady Focus. If you want to see what Survival looks like, as well as your warrior CR vs. Cokx I'd be happy to ablige.
*note I didn't edit out all the white to the right, cuz I got lazy**
View attachment 128371
I'll look at Survival later on, the logic drop trap to proc lock and load is not properly codedTuanHA,
I think your hunter routine is flat out amazing sir. I wanted to post these so people could see what kind of damage to expect from this thing. Now I'm not a Hunter theory crafter so I don't know why survival performed lower, I had it set to throw ice trap to proc lock and load on cooldown, maybe survival is just a little behind damage wise single target by design ? Any of you hunter guru's do my damage uptime percentages look right to you ? I stood still the entire fight as well in survival. Black arrow percentage only @ 6 % is that normal ?
It look like you still use public release, please attach a log so we can inspect what wrong.I just started using the premium version of this and im very satisfied with the results so far but now all of a sudden the bot keeps telling me something along the lines of "pet used smack:target=false" and then just stop doing anything but autoattacks, it will still use deterrence and disengage but it wont deal any damage or cc people
I'll look at Survival later on, the logic drop trap to proc lock and load is not properly coded(but fix soon)
On the Special Edition and Public one, whenever the pet has aggro and not the player itself, your combat routines do not pickup the pet target to kill and just walk away to the next target. Is that a normal/desired behavior? It also makes it look very botish...
I'm still testing hope it will be ready within 24hAny info on?
Build 5.4.5249Any news about that?