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TuanHA Hunter - The Ultimate Experience

Not sure of this can be implemented but perhaps add a checklist for spells to launch trap off of with the option to check/uncheck specific spells.

I say this because the CR detected a chastise on a dps in 2's and launched the trap,thing is that this was also the kill target.

Now I know you might say check or uncheck trap on dps/healers but this really isn't viable incase a trap is needed on the dps for a peel or just a general target swap (if that made sense lol). Personally I'd like to land a trap off a hoj in 3's and not a 1 second chastise.

Would be a fairly lengthy list of all stuns/snares which is why I wouldn't be disheartened if this idea was shot down.
 
Hi tuanha :) Would you by any chance be able to add an option for the cr not to use "barrage", i know you dont focus on pve but this spell is always used in the wrong situations currently.
 
Hi guys,

Major update today on hunter:
Improve dps on all spec because CR manage better Arcane Shot when key spells Chimera Shot/Kill Command/Explosive Shot about to go off cooldown
Better manager auto trap issue, now it trap on anything Disoriented (Sheep, Blind...), Rooted (Entangle Root, Chain of Ice...) or Crowd Control about to expire (Hammer of Justice, Static Totem...) - it replace the old mechanic only trap on your scatter shot, pet root...
Trap and Binding Shot hotkey work 10 time faster, respond instantly when you hit the hotkey
Kill Shot is now more responsive
Kill Command now do not try to use on flying target or target the pet can't get.
Now you can Master Call your healer/dps when his HP below x percent and have y melee targeting him
Now you can Roar of Sacrifice your healer/dps when his HP below x percent and have y melee targeting him
Many line to line code optimization, it lag free

Please update new svn (93) and let me know.

Thank you

PS: Sorry for not replying this thread last few day, coding taken too much time and attentio

scatter+auto freezing trap is not working!!
 
As Bsally1 said scatter and auto freezing trap doesnt work...gone back to old version while doing arena
 
Not sure of this can be implemented but perhaps add a checklist for spells to launch trap off of with the option to check/uncheck specific spells.

I say this because the CR detected a chastise on a dps in 2's and launched the trap,thing is that this was also the kill target.

Now I know you might say check or uncheck trap on dps/healers but this really isn't viable incase a trap is needed on the dps for a peel or just a general target swap (if that made sense lol). Personally I'd like to land a trap off a hoj in 3's and not a 1 second chastise.

Would be a fairly lengthy list of all stuns/snares which is why I wouldn't be disheartened if this idea was shot down.
This is the auto trap list, CR will launch freezing trap on if the debuff duration > 500 ms but < 3000ms (don't trap a full sheep 8 second target for example)

I may reduce this list because it trapping too much xD

private static readonly HashSet<int> FreezingTrapHS = new HashSet<int>
{
90337, //Bad Manner (Monkey)
113801, //Bash (Force of Nature - Feral Treants)
102795, //Bear Hug
117526, //Binding Shot
2094, //Blind
105421, //Blinding Light
115752, //Blinding Light (Glyph of Blinding Light)
123393, //Breath of Fire (Glyph of Breath of Fire)
126451, //Clash
122242, //Clash (not sure which one is right)
118271, //Combustion Impact
33786, //Cyclone
113506, //Cyclone (Symbiosis)
119392, //Charging Ox Wave
1833, //Cheap Shot
44572, //Deep Freeze
99, //Disorienting Roar
31661, //Dragon's Breath
105593, //Fist of Justice
117418, //Fists of Fury
3355, //Freezing Trap
91800, //Gnaw
1776, //Gouge
853, //Hammer of Justice
110698, //Hammer of Justice (Paladin)
2637, //Hibernate
88625, //Holy Word: Chastise
24394, //Intimidation
408, //Kidney Shot
119381, //Leg Sweep
126246, //Lullaby (Crane)
22570, //Maim
115268, //Mesmerize (Shivarra)
5211, //Mighty Bash
91797, //Monstrous Blow (Dark Transformation)
115078, //Paralysis
113953, //Paralysis (Paralytic Poison)
126355, //Paralyzing Quill (Porcupine)
126423, //Petrifying Gaze (Basilisk)
118, //Polymorph
61305, //Polymorph: Black Cat
28272, //Polymorph: Pig
61721, //Polymorph: Rabbit
61780, //Polymorph: Turkey
28271, //Polymorph: Turtle
9005, //Pounce
102546, //Pounce (Incarnation)
107079, //Quaking Palm
20066, //Repentance
82691, //Ring of Frost
6770, //Sap
19503, //Scatter Shot
132412, //Seduction (Grimoire of Sacrifice)
6358, //Seduction (Succubus)
9484, //Shackle Undead
30283, //Shadowfury
132168, //Shockwave
104045, //Sleep (Metamorphosis)
118905, //Static Charge (Capacitor Totem)
107570, //Storm Bolt
20549, //War Stomp
19386, //Wyvern Sting
108194, //Asphyxiate

//rootstuff
96294, //Chains of Ice (Chilblains)
116706, //Disable
64695, //Earthgrab (Earthgrab Totem)
339, //Entangling Roots
113770, //Entangling Roots (Force of Nature - Balance Treants)
19975, //Entangling Roots (Nature's Grasp)
113275, //Entangling Roots (Symbiosis)
113275, //Entangling Roots (Symbiosis)
19185, //Entrapment
33395, //Freeze
63685, //Freeze (Frozen Power)
39965, //Frost Grenade
122, //Frost Nova
110693, //Frost Nova (Mage)
55536, //Frostweave Net
87194, //Glyph of Mind Blast
111340, //Ice Ward
45334, //Immobilized (Wild Charge - Bear)
90327, //Lock Jaw (Dog)
102359, //Mass Entanglement
136634, //Narrow Escape
13099, //Net-o-Matic
115197, //Partial Paralysis
50245, //Pin (Crab)
91807, //Shambling Rush (Dark Transformation)
123407, //Spinning Fire Blossom
107566, //Staggering Shout
54706, //Venom Web Spray (Silithid)
114404, //Void Tendril's Grasp
4167, //Web (Spider)
 
There's a better logic on Freezing Trap is READY.

1. Always trap on unit that already have debuff break on damage type like Sheep, Blind, Scatter Shot
Code:
            2094, //Blind
            105421, //Blinding Light
            115752, //Blinding Light (Glyph of Blinding Light)
            3355, //Freezing Trap
            1776, //Gouge
            2637, //Hibernate
            88625, //Holy Word: Chastise
            126246, //Lullaby (Crane)
            115268, //Mesmerize (Shivarra)
            115078, //Paralysis
            113953, //Paralysis (Paralytic Poison)
            126355, //Paralyzing Quill (Porcupine)
            118, //Polymorph
            61305, //Polymorph: Black Cat
            28272, //Polymorph: Pig
            61721, //Polymorph: Rabbit
            61780, //Polymorph: Turkey
            28271, //Polymorph: Turtle
            107079, //Quaking Palm
            20066, //Repentance
            6770, //Sap
            19503, //Scatter Shot
            132412, //Seduction (Grimoire of Sacrifice)
            6358, //Seduction (Succubus)
            104045, //Sleep (Metamorphosis)
            118905, //Static Charge (Capacitor Totem)
            19386, //Wyvern Sting

2. Only trap on unit that rooted or unable to move like Entangling Roots, Hammer of Justice, Kidney Shot BUT require no friend (including healer) or pet target him
Code:
90337, //Bad Manner (Monkey)
            113801, //Bash (Force of Nature - Feral Treants)
            102795, //Bear Hug
            117526, //Binding Shot
            123393, //Breath of Fire (Glyph of Breath of Fire)
            126451, //Clash
            122242, //Clash (not sure which one is right)
            118271, //Combustion Impact
            33786, //Cyclone
            113506, //Cyclone (Symbiosis)
            119392, //Charging Ox Wave
            1833, //Cheap Shot
            44572, //Deep Freeze
            99, //Disorienting Roar
            31661, //Dragon's Breath
            105593, //Fist of Justice
            117418, //Fists of Fury
            91800, //Gnaw
            853, //Hammer of Justice
            110698, //Hammer of Justice (Paladin)
            24394, //Intimidation
            408, //Kidney Shot
            119381, //Leg Sweep
            22570, //Maim
            5211, //Mighty Bash
            91797, //Monstrous Blow (Dark Transformation)
            126423, //Petrifying Gaze (Basilisk)
            9005, //Pounce
            102546, //Pounce (Incarnation)
            107079, //Quaking Palm
            82691, //Ring of Frost
            9484, //Shackle Undead
            30283, //Shadowfury
            132168, //Shockwave
            107570, //Storm Bolt
            20549, //War Stomp
            108194, //Asphyxiate

            //rootstuff
            96294, //Chains of Ice (Chilblains)
            116706, //Disable
            64695, //Earthgrab (Earthgrab Totem)
            339, //Entangling Roots
            113770, //Entangling Roots (Force of Nature - Balance Treants)
            19975, //Entangling Roots (Nature's Grasp)
            113275, //Entangling Roots (Symbiosis)
            113275, //Entangling Roots (Symbiosis)
            19185, //Entrapment
            33395, //Freeze
            63685, //Freeze (Frozen Power)
            39965, //Frost Grenade
            122, //Frost Nova
            110693, //Frost Nova (Mage)
            55536, //Frostweave Net
            87194, //Glyph of Mind Blast
            111340, //Ice Ward
            45334, //Immobilized (Wild Charge - Bear)
            90327, //Lock Jaw (Dog)
            102359, //Mass Entanglement
            136634, //Narrow Escape
            13099, //Net-o-Matic
            115197, //Partial Paralysis
            50245, //Pin (Crab)
            91807, //Shambling Rush (Dark Transformation)
            123407, //Spinning Fire Blossom
            107566, //Staggering Shout
            54706, //Venom Web Spray (Silithid)
            114404, //Void Tendril's Grasp
            4167, //Web (Spider)

Please update and enjoy.
 
I get an error message saying "?..Not recognized ??." even tho I'm using "Questing"

Oh..and one more thing - is questing included in the TuanHA- Rogue ?
 
Don't understand, I went to use it to duel someone, but it wouldn't do anything, anyone had this happen to them?
 
This CR will not duel someone that your in a party with

Not the exact reason. It just won't work on the same faction "HORDE" or "ALLIANCE" for that matter. Doesn't matter if you are in a party.
 
Not the exact reason. It just won't work on the same faction "HORDE" or "ALLIANCE" for that matter. Doesn't matter if you are in a party.


Well, that can't be true, I've dueled people before and it worked fine, I was in a group this time, and would not work.

I am using it now to duel and it going good, but for some weird reason, whether I am dueling or not, it'll just randomly use 'Binding Shot' - I don't understand why..I could be AFK, but everytime it's off CD, it'll just use it at some spot, for no reason.
 
Ok, thanks for that, as that was the case, any specific reason for that though?

If I remember correctly it became an issue 100 or so pages back because of arenas and same faction battles. I ASSUME tuanha's work around for it was say a rule

If partymember = don't attack
If NOT party member and attackable = attack

No clue about the binding shot, not at home to test it my self.. :beer:
 
If it ever be changed to attack party members? Kind of awkward, doing well against player x but then getting owned by player from party, as I have no idea what to press lol
 
have no troubles but in some fights i kill mc party members with flurry of xuen procs :)
 
I liked the old way a lot. Where the CR would only trap someone who had scatter shot from me.
So that I can control exactly when and who I want to be trapped.

Now it seems, that freezing trap is also fired on top of CCs from my teammates.

I also don't like that I have to choose between DPS and/or healer. That's different for every fight.
Sometimes I only want to trap the healer. Sometimes I want to peel attackers away from my teammate.
I could easily control that with scatter+trap. The CR just traps everything I scatter. So I could control that.
That's not possible now.
I don't want to press a hotkey after I use scatter. I need an option that every target that I scatter get's trapped. That's it. No other targets, not other CCs.

Thanks
Haggy
 
I liked the old way a lot. Where the CR would only trap someone who had scatter shot from me.
So that I can control exactly when and who I want to be trapped.

Now it seems, that freezing trap is also fired on top of CCs from my teammates.

I also don't like that I have to choose between DPS and/or healer. That's different for every fight.
Sometimes I only want to trap the healer. Sometimes I want to peel attackers away from my teammate.
I could easily control that with scatter+trap. The CR just traps everything I scatter. So I could control that.
That's not possible now.
I don't want to press a hotkey after I use scatter. I need an option that every target that I scatter get's trapped. That's it. No other targets, not other CCs.

Thanks
Haggy

Indeed. Missing the old settings...
 
I liked the old way a lot. Where the CR would only trap someone who had scatter shot from me.
So that I can control exactly when and who I want to be trapped.

Now it seems, that freezing trap is also fired on top of CCs from my teammates.

I also don't like that I have to choose between DPS and/or healer. That's different for every fight.
Sometimes I only want to trap the healer. Sometimes I want to peel attackers away from my teammate.
I could easily control that with scatter+trap. The CR just traps everything I scatter. So I could control that.
That's not possible now.
I don't want to press a hotkey after I use scatter. I need an option that every target that I scatter get's trapped. That's it. No other targets, not other CCs.

Thanks
Haggy
How about I'll merge old and new setting :D

People enjoy old setting (only trap on YOUR debuff) still have it
People enjoy new setting (trap on ANY debuff) can enjoy it.

But for serious arena, it recommended to use Freezing Trap hotkey (it's amazing fast last update) so you can trap on anything instead of Auto Trap (which best serve for noob huntard like me xD)

Stay tuned, new update coming soon xD
 
Ok guys, new rev on hunter - Change Auto Freezing Trap on user request, it's now the most sophisticated logic ever xD

- Add option only trap on Healer or DPS or both.
- Add option to trap on any unit that have trap-able debuff like blind, sheep, hammer of justice, scatter shot (from me or other hunter)
- Trap on unit that have my Binding Shot/Wyvern Sting (new - only trap when on Wyvern Sting have 2 seconds left)
- Trap on unit have Narrow Escape debuff (a root on enemy when you disengage)
- Trap on unit have Scatter Shot
- Trap on unit have pet debuff including: Bad Maner (new), Intimidation (new), Lullaby, Web, Web Wrap

Please update new svn and let me know.

Thank you <3
 
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