What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

TuanHA Hunter - The Ultimate Experience

Feature Request:

For PvP it would be great if the CC would Close distance before the enemy runs out of range. Maybe Keep it at 50% of the range weapon / skill distance all the time.
Or make that a configurable Option.

Also it would be great to use Disengage to Close the distance if someone runs away very quickly. Turn around to have to back to the enemy, and then disegange to "Jump" to your target.

Thanks for considering this.
Haggy
 
Not sure what's wrong here but my HB keeps putting the routine on hold, that's all it says is "Hold"

I'm hoping it's just something simple that i am over looking.
 

Attachments

Not sure what's wrong here but my HB keeps putting the routine on hold, that's all it says is "Hold"

I'm hoping it's just something simple that i am over looking.
HoldFeignDeath

It hold on feign death.

It will auto cancel when:
Nearby mob die
Mob target you back
Your hp above 70%
 
Feature Request:

For PvP it would be great if the CC would Close distance before the enemy runs out of range. Maybe Keep it at 50% of the range weapon / skill distance all the time.
Or make that a configurable Option.

Also it would be great to use Disengage to Close the distance if someone runs away very quickly. Turn around to have to back to the enemy, and then disegange to "Jump" to your target.

Thanks for considering this.
Haggy
It already do that

On player not slow/rooted, CR will snare them with concussive shot/Glaives Toss. These spells on high priority, only below Blink Strike that instantly make your pet in target melee range.

For disengage close distance, it really situational and I think better let user handle it.
 
Something is still very wrong with this CR and it's not just Engineering enchants. It's still casting Cobra Shot non-stop on certain mobs. This log is from the Brawler's guild. Some bosses would work fine where other's wouldn't work at all.
 

Attachments

As above casting cobra shot over and over, CR was perfect the other day. The DPS in SV was awesome.
Have you tried the latest update?

The Cobra/Steady Shot while capping have been fixed. I've test with other few CR and all have positive result. (only tested in BM and SV though)
 
New problem, is there an area in the general settings that i am unaware of that allows you the option to turn off auto dire beast and murder of crows? i like the option to control my own cooldowns

there needs to be in the general settings a block dedicated just for cooldowns and weather or not to auto use them(just like all the other amazing tuan routines)

example

Autocast Cooldown (yes) (no)
Rapid fire (yes) (no)
Dire beast/fervor (yes) (no)
a murder of crows/blink strike/lynx rush (yes) (no)
stampede (yes) (no)
bestial wrath (yes) (no)
 
New problem, is there an area in the general settings that i am unaware of that allows you the option to turn off auto dire beast and murder of crows? i like the option to control my own cooldowns

there needs to be in the general settings a block dedicated just for cooldowns and weather or not to auto use them(just like all the other amazing tuan routines)

example

Autocast Cooldown (yes) (no)
Rapid fire (yes) (no)
Dire beast/fervor (yes) (no)
a murder of crows/blink strike/lynx rush (yes) (no)
stampede (yes) (no)
bestial wrath (yes) (no)
For advanced user setting, everything can turn on/off by editing .xml file inside the folder for example <AMurderofCrows>True</AMurderofCrows> to <AMurderofCrows>False</AMurderofCrows>

The reason I don't add everything to GUI because I want to keep it simple, no one want a 182 checkboxes in GUI lol
<?xml version="1.0" encoding="utf-8"?>
<THSettings>
<AimedShot>True</AimedShot>
<AMurderofCrows>True</AMurderofCrows>
<ArcaneShot>True</ArcaneShot>
<AttackASAP>False</AttackASAP>
<AttackASAPInStealth>False</AttackASAPInStealth>
<AutoAspect>True</AutoAspect>
<AutoAoE>True</AutoAoE>
<AutoAttack>True</AutoAttack>
<AutoCallPet>True</AutoCallPet>
<AutoFace>True</AutoFace>
<AutoMove>False</AutoMove>
<AutoRacial>True</AutoRacial>
<AutoSetFocus>False</AutoSetFocus>
<AutoTarget>True</AutoTarget>
<AutoTaunt>False</AutoTaunt>
<AttackOOC>True</AttackOOC>
<Backward>19</Backward>
<Barrage>True</Barrage>
<BestialWrath>True</BestialWrath>
<BestialWrathCD>True</BestialWrathCD>
<BestialWrathBurst>False</BestialWrathBurst>
<BestialWrathLC>False</BestialWrathLC>
<BlackArrow>True</BlackArrow>
<BlinkStrike>True</BlinkStrike>
<BullHeaded>False</BullHeaded>
<BurstKey>2</BurstKey>
<BurstHP>60</BurstHP>
<Camouflage>False</Camouflage>
<CamouflageCombat>False</CamouflageCombat>
<CamouflageCombatPercent>40</CamouflageCombatPercent>
<CallPetNumber>1</CallPetNumber>
<CallPetNumberMM>2</CallPetNumberMM>
<CallPetNumberSV>2</CallPetNumberSV>
<ChimeraShot>True</ChimeraShot>
<CobraShot>True</CobraShot>
<ConcussiveShot>False</ConcussiveShot>
<Cower>True</Cower>
<CowerPercent>70</CowerPercent>
<DeterrenceHP>True</DeterrenceHP>
<DeterrenceHPPercent>30</DeterrenceHPPercent>
<DeterrenceUnit>False</DeterrenceUnit>
<DeterrenceUnitNumber>3</DeterrenceUnitNumber>
<DireBeast>True</DireBeast>
<Disengage>False</Disengage>
<DisengageUnitNumber>3</DisengageUnitNumber>
<DistanceRange>30</DistanceRange>
<DoNotHealAbove>95</DoNotHealAbove>
<Exhilaration>True</Exhilaration>
<ExhilarationMe>60</ExhilarationMe>
<ExhilarationPetHP>True</ExhilarationPetHP>
<ExhilarationPet>20</ExhilarationPet>
<ExplosiveShot>True</ExplosiveShot>
<ExplosiveTrapDPS>True</ExplosiveTrapDPS>
<ExplosiveTrapSV>True</ExplosiveTrapSV>
<ExplosiveTrapMoM>False</ExplosiveTrapMoM>
<ExplosiveTrapMoMDistance>30</ExplosiveTrapMoMDistance>
<FeignDeath>True</FeignDeath>
<FeignDeathPercent>20</FeignDeathPercent>
<Fervor>True</Fervor>
<FervorFocus>40</FervorFocus>
<Fetch>True</Fetch>
<Flare>False</Flare>
<FocusFire>True</FocusFire>
<FocusFreezingTrap>0</FocusFreezingTrap>
<FocusScatterShot>0</FocusScatterShot>
<Forward>23</Forward>
<FreezingTrap>False</FreezingTrap>
<FreezingTrapODM>False</FreezingTrapODM>
<FreezingTrapODMDPS>True</FreezingTrapODMDPS>
<FreezingTrapODMHealer>True</FreezingTrapODMHealer>
<FreezingTrapMoM>False</FreezingTrapMoM>
<FreezingTrapMoMDistance>30</FreezingTrapMoMDistance>
<GlaiveToss>True</GlaiveToss>
<PetGrowlPetAttackingMe>False</PetGrowlPetAttackingMe>
<HealthStone>True</HealthStone>
<HealthStoneHP>40</HealthStoneHP>
<HuntersMark>True</HuntersMark>
<HuntersMarkOOC>True</HuntersMarkOOC>
<IceTrapMoM>False</IceTrapMoM>
<IceTrapMoMDistance>30</IceTrapMoMDistance>
<IceTrapSV>True</IceTrapSV>
<InterruptAll>False</InterruptAll>
<InterruptTarget>False</InterruptTarget>
<InterruptFocus>False</InterruptFocus>
<IntimidationInterrupt>False</IntimidationInterrupt>
<IntimidationInterruptMS>2000</IntimidationInterruptMS>
<IntimidationLowHP>False</IntimidationLowHP>
<IntimidationLowHPPercent>30</IntimidationLowHPPercent>
<IntimidationFriendLowHP>False</IntimidationFriendLowHP>
<IntimidationFriendLowHPPercent>50</IntimidationFriendLowHPPercent>
<KillCommand>True</KillCommand>
<KillShot>True</KillShot>
<KillShotOffTarget>True</KillShotOffTarget>
<LagTolerance>True</LagTolerance>
<LastStand>True</LastStand>
<LastStandPercent>25</LastStandPercent>
<LynxRush>True</LynxRush>
<MarkASAP>False</MarkASAP>
<MasterCallMe>False</MasterCallMe>
<MasterCallMelee>False</MasterCallMelee>
<MasterCallCaster>False</MasterCallCaster>
<MasterCallHealer>False</MasterCallHealer>
<MendPet>True</MendPet>
<MendPetPercent>50</MendPetPercent>
<Misdirection>False</Misdirection>
<MultiShot>True</MultiShot>
<Pause>False</Pause>
<PauseKey>33</PauseKey>
<PauseKeyUse>True</PauseKeyUse>
<PetAttack>True</PetAttack>
<PetAttackHP>50</PetAttackHP>
<PetFollow>True</PetFollow>
<PetFollowHP>30</PetFollowHP>
<PetFollowDist>True</PetFollowDist>
<PetFollowDistYard>60</PetFollowDistYard>
<PetTankAdd>False</PetTankAdd>
<Powershot>True</Powershot>
<PriorityHeal>75</PriorityHeal>
<ProfBuff>1</ProfBuff>
<ProfBuffHP>80</ProfBuffHP>
<RapidFire>True</RapidFire>
<RapidFireCD>False</RapidFireCD>
<RapidFireBurst>True</RapidFireBurst>
<Readiness>True</Readiness>
<ReadinessAM>True</ReadinessAM>
<ReadinessBW>True</ReadinessBW>
<ReadinessLR>True</ReadinessLR>
<ReadinessRF>True</ReadinessRF>
<ReadinessScS>False</ReadinessScS>
<ReadinessFT>False</ReadinessFT>
<ReadinessSiS>False</ReadinessSiS>
<ReadinessDe>False</ReadinessDe>
<RoarofSacrifice>False</RoarofSacrifice>
<RoarofSacrificePercent>50</RoarofSacrificePercent>
<RoarofSacrificeUnitMode>False</RoarofSacrificeUnitMode>
<RoarofSacrificeUnit>3</RoarofSacrificeUnit>
<SearchInterval>1000</SearchInterval>
<SearchRange>40</SearchRange>
<SnakeTrapCasterHealer>False</SnakeTrapCasterHealer>
<Stampede>True</Stampede>
<StampedeCD>False</StampedeCD>
<StampedeBurst>True</StampedeBurst>
<SilencingShotInterrupt>False</SilencingShotInterrupt>
<SilencingShotInterruptMS>2000</SilencingShotInterruptMS>
<SilencingShotLowHP>False</SilencingShotLowHP>
<SilencingShotLowHPPercent>30</SilencingShotLowHPPercent>
<ScareBeastKey>0</ScareBeastKey>
<ScatterShotInterrupt>False</ScatterShotInterrupt>
<ScatterShotInterruptMS>2000</ScatterShotInterruptMS>
<ScatterShotFriendLowHP>False</ScatterShotFriendLowHP>
<ScatterShotFriendLowHPPercent>50</ScatterShotFriendLowHPPercent>
<ScatterShotMoM>False</ScatterShotMoM>
<SerpentSting>True</SerpentSting>
<SerpentStingImproved>True</SerpentStingImproved>
<SnakeTrapMoM>False</SnakeTrapMoM>
<SnakeTrapMoMDistance>30</SnakeTrapMoMDistance>
<SpiritMend>False</SpiritMend>
<SpiritMendMe>70</SpiritMendMe>
<SpiritMendP>False</SpiritMendP>
<SpiritMendPet>30</SpiritMendPet>
<SteadyShot>True</SteadyShot>
<StrafleLeft>17</StrafleLeft>
<StrafleRight>5</StrafleRight>
<TargetFreezingTrap>0</TargetFreezingTrap>
<TargetScatterShot>0</TargetScatterShot>
<TranquilizingShot>False</TranquilizingShot>
<TrapLauncher>True</TrapLauncher>
<TrapSmokeBomb>False</TrapSmokeBomb>
<Trinket1>3</Trinket1>
<Trinket1HP>60</Trinket1HP>
<Trinket2>3</Trinket2>
<Trinket2HP>70</Trinket2HP>
<TurnRight>4</TurnRight>
<TurnLeft>1</TurnLeft>
<UnittoStartAoE>3</UnittoStartAoE>
<UrgentHeal>40</UrgentHeal>
<UseFood>True</UseFood>
<UseFoodHP>30</UseFoodHP>
<WidowVenom>False</WidowVenom>
</THSettings>
 
Last edited:
For advanced user setting, everything can turn on/off by editing .xml file inside the folder for example <AMurderofCrows>True</AMurderofCrows> to <AMurderofCrows>False</AMurderofCrows>

The reason I don't add everything to GUI because I want to keep it simple, no one want a 182 checkboxes in GUI lol


I understand, thanks tuan!
 
Just used this profile today, I have the pally special edition and this is just as bloody awesome. Top of killing blows 99% of the time! I hope the special edition comes soon champ, looking forward to using it in arenas! :)
 
Just used this profile today, I have the pally special edition and this is just as bloody awesome. Top of killing blows 99% of the time! I hope the special edition comes soon champ, looking forward to using it in arenas! :)
Yeah, nothing funnier than double Kill Shot anyone, not only your current target in bg -.- also the get rogue out of stealth before they open us is really fun too.

I'm setting up SVN and email and I hope I can send invite email to all package donor soon.

The only problem is now Hunter is soooo fun to play and I can't help myself stop killing ^.^
 
Just used this profile today, I have the pally special edition and this is just as bloody awesome. Top of killing blows 99% of the time! I hope the special edition comes soon champ, looking forward to using it in arenas! :)
i will be buying special edition package once he finishes this for my pally and hunter. :)
 
haha yeah it is unreal with rogues, I don't even see them coming and all of a sudden I am throwing flares in thier face.


- Not yet work on Arena and few other spell will be reserved for Special Edition (will email to all package donor once is completed)

^ Will a seperate donation for this CC be added to the initial post when you have finished the SVN also, so I can donate asap for this routine?
Thanks
 
Hey. When my pet runs away and disappears, the bot can not call him again. Writes "the animal does not exist." You have to manually press the call pet.
 
It's strange, CR always call pet back if he run out 60 yard range.

And when pet not beside the hunter, he will try Call, Hearth of the Phoenix, Revive it.

I need a log to confirm that bug, so far I didn't see it happen
 
Back
Top