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were u fighting the same faction? public version doesn't support that he said
Maybe u just checked the beginning of the log... if u really want to help read all before speaking, ty
were u fighting the same faction? public version doesn't support that he said
HoldFeignDeathNot sure what's wrong here but my HB keeps putting the routine on hold, that's all it says is "Hold"
I'm hoping it's just something simple that i am over looking.
It already do thatFeature Request:
For PvP it would be great if the CC would Close distance before the enemy runs out of range. Maybe Keep it at 50% of the range weapon / skill distance all the time.
Or make that a configurable Option.
Also it would be great to use Disengage to Close the distance if someone runs away very quickly. Turn around to have to back to the enemy, and then disegange to "Jump" to your target.
Thanks for considering this.
Haggy
Have you tried the latest update?As above casting cobra shot over and over, CR was perfect the other day. The DPS in SV was awesome.
For advanced user setting, everything can turn on/off by editing .xml file inside the folder for example <AMurderofCrows>True</AMurderofCrows> to <AMurderofCrows>False</AMurderofCrows>New problem, is there an area in the general settings that i am unaware of that allows you the option to turn off auto dire beast and murder of crows? i like the option to control my own cooldowns
there needs to be in the general settings a block dedicated just for cooldowns and weather or not to auto use them(just like all the other amazing tuan routines)
example
Autocast Cooldown (yes) (no)
Rapid fire (yes) (no)
Dire beast/fervor (yes) (no)
a murder of crows/blink strike/lynx rush (yes) (no)
stampede (yes) (no)
bestial wrath (yes) (no)
<?xml version="1.0" encoding="utf-8"?>
<THSettings>
<AimedShot>True</AimedShot>
<AMurderofCrows>True</AMurderofCrows>
<ArcaneShot>True</ArcaneShot>
<AttackASAP>False</AttackASAP>
<AttackASAPInStealth>False</AttackASAPInStealth>
<AutoAspect>True</AutoAspect>
<AutoAoE>True</AutoAoE>
<AutoAttack>True</AutoAttack>
<AutoCallPet>True</AutoCallPet>
<AutoFace>True</AutoFace>
<AutoMove>False</AutoMove>
<AutoRacial>True</AutoRacial>
<AutoSetFocus>False</AutoSetFocus>
<AutoTarget>True</AutoTarget>
<AutoTaunt>False</AutoTaunt>
<AttackOOC>True</AttackOOC>
<Backward>19</Backward>
<Barrage>True</Barrage>
<BestialWrath>True</BestialWrath>
<BestialWrathCD>True</BestialWrathCD>
<BestialWrathBurst>False</BestialWrathBurst>
<BestialWrathLC>False</BestialWrathLC>
<BlackArrow>True</BlackArrow>
<BlinkStrike>True</BlinkStrike>
<BullHeaded>False</BullHeaded>
<BurstKey>2</BurstKey>
<BurstHP>60</BurstHP>
<Camouflage>False</Camouflage>
<CamouflageCombat>False</CamouflageCombat>
<CamouflageCombatPercent>40</CamouflageCombatPercent>
<CallPetNumber>1</CallPetNumber>
<CallPetNumberMM>2</CallPetNumberMM>
<CallPetNumberSV>2</CallPetNumberSV>
<ChimeraShot>True</ChimeraShot>
<CobraShot>True</CobraShot>
<ConcussiveShot>False</ConcussiveShot>
<Cower>True</Cower>
<CowerPercent>70</CowerPercent>
<DeterrenceHP>True</DeterrenceHP>
<DeterrenceHPPercent>30</DeterrenceHPPercent>
<DeterrenceUnit>False</DeterrenceUnit>
<DeterrenceUnitNumber>3</DeterrenceUnitNumber>
<DireBeast>True</DireBeast>
<Disengage>False</Disengage>
<DisengageUnitNumber>3</DisengageUnitNumber>
<DistanceRange>30</DistanceRange>
<DoNotHealAbove>95</DoNotHealAbove>
<Exhilaration>True</Exhilaration>
<ExhilarationMe>60</ExhilarationMe>
<ExhilarationPetHP>True</ExhilarationPetHP>
<ExhilarationPet>20</ExhilarationPet>
<ExplosiveShot>True</ExplosiveShot>
<ExplosiveTrapDPS>True</ExplosiveTrapDPS>
<ExplosiveTrapSV>True</ExplosiveTrapSV>
<ExplosiveTrapMoM>False</ExplosiveTrapMoM>
<ExplosiveTrapMoMDistance>30</ExplosiveTrapMoMDistance>
<FeignDeath>True</FeignDeath>
<FeignDeathPercent>20</FeignDeathPercent>
<Fervor>True</Fervor>
<FervorFocus>40</FervorFocus>
<Fetch>True</Fetch>
<Flare>False</Flare>
<FocusFire>True</FocusFire>
<FocusFreezingTrap>0</FocusFreezingTrap>
<FocusScatterShot>0</FocusScatterShot>
<Forward>23</Forward>
<FreezingTrap>False</FreezingTrap>
<FreezingTrapODM>False</FreezingTrapODM>
<FreezingTrapODMDPS>True</FreezingTrapODMDPS>
<FreezingTrapODMHealer>True</FreezingTrapODMHealer>
<FreezingTrapMoM>False</FreezingTrapMoM>
<FreezingTrapMoMDistance>30</FreezingTrapMoMDistance>
<GlaiveToss>True</GlaiveToss>
<PetGrowlPetAttackingMe>False</PetGrowlPetAttackingMe>
<HealthStone>True</HealthStone>
<HealthStoneHP>40</HealthStoneHP>
<HuntersMark>True</HuntersMark>
<HuntersMarkOOC>True</HuntersMarkOOC>
<IceTrapMoM>False</IceTrapMoM>
<IceTrapMoMDistance>30</IceTrapMoMDistance>
<IceTrapSV>True</IceTrapSV>
<InterruptAll>False</InterruptAll>
<InterruptTarget>False</InterruptTarget>
<InterruptFocus>False</InterruptFocus>
<IntimidationInterrupt>False</IntimidationInterrupt>
<IntimidationInterruptMS>2000</IntimidationInterruptMS>
<IntimidationLowHP>False</IntimidationLowHP>
<IntimidationLowHPPercent>30</IntimidationLowHPPercent>
<IntimidationFriendLowHP>False</IntimidationFriendLowHP>
<IntimidationFriendLowHPPercent>50</IntimidationFriendLowHPPercent>
<KillCommand>True</KillCommand>
<KillShot>True</KillShot>
<KillShotOffTarget>True</KillShotOffTarget>
<LagTolerance>True</LagTolerance>
<LastStand>True</LastStand>
<LastStandPercent>25</LastStandPercent>
<LynxRush>True</LynxRush>
<MarkASAP>False</MarkASAP>
<MasterCallMe>False</MasterCallMe>
<MasterCallMelee>False</MasterCallMelee>
<MasterCallCaster>False</MasterCallCaster>
<MasterCallHealer>False</MasterCallHealer>
<MendPet>True</MendPet>
<MendPetPercent>50</MendPetPercent>
<Misdirection>False</Misdirection>
<MultiShot>True</MultiShot>
<Pause>False</Pause>
<PauseKey>33</PauseKey>
<PauseKeyUse>True</PauseKeyUse>
<PetAttack>True</PetAttack>
<PetAttackHP>50</PetAttackHP>
<PetFollow>True</PetFollow>
<PetFollowHP>30</PetFollowHP>
<PetFollowDist>True</PetFollowDist>
<PetFollowDistYard>60</PetFollowDistYard>
<PetTankAdd>False</PetTankAdd>
<Powershot>True</Powershot>
<PriorityHeal>75</PriorityHeal>
<ProfBuff>1</ProfBuff>
<ProfBuffHP>80</ProfBuffHP>
<RapidFire>True</RapidFire>
<RapidFireCD>False</RapidFireCD>
<RapidFireBurst>True</RapidFireBurst>
<Readiness>True</Readiness>
<ReadinessAM>True</ReadinessAM>
<ReadinessBW>True</ReadinessBW>
<ReadinessLR>True</ReadinessLR>
<ReadinessRF>True</ReadinessRF>
<ReadinessScS>False</ReadinessScS>
<ReadinessFT>False</ReadinessFT>
<ReadinessSiS>False</ReadinessSiS>
<ReadinessDe>False</ReadinessDe>
<RoarofSacrifice>False</RoarofSacrifice>
<RoarofSacrificePercent>50</RoarofSacrificePercent>
<RoarofSacrificeUnitMode>False</RoarofSacrificeUnitMode>
<RoarofSacrificeUnit>3</RoarofSacrificeUnit>
<SearchInterval>1000</SearchInterval>
<SearchRange>40</SearchRange>
<SnakeTrapCasterHealer>False</SnakeTrapCasterHealer>
<Stampede>True</Stampede>
<StampedeCD>False</StampedeCD>
<StampedeBurst>True</StampedeBurst>
<SilencingShotInterrupt>False</SilencingShotInterrupt>
<SilencingShotInterruptMS>2000</SilencingShotInterruptMS>
<SilencingShotLowHP>False</SilencingShotLowHP>
<SilencingShotLowHPPercent>30</SilencingShotLowHPPercent>
<ScareBeastKey>0</ScareBeastKey>
<ScatterShotInterrupt>False</ScatterShotInterrupt>
<ScatterShotInterruptMS>2000</ScatterShotInterruptMS>
<ScatterShotFriendLowHP>False</ScatterShotFriendLowHP>
<ScatterShotFriendLowHPPercent>50</ScatterShotFriendLowHPPercent>
<ScatterShotMoM>False</ScatterShotMoM>
<SerpentSting>True</SerpentSting>
<SerpentStingImproved>True</SerpentStingImproved>
<SnakeTrapMoM>False</SnakeTrapMoM>
<SnakeTrapMoMDistance>30</SnakeTrapMoMDistance>
<SpiritMend>False</SpiritMend>
<SpiritMendMe>70</SpiritMendMe>
<SpiritMendP>False</SpiritMendP>
<SpiritMendPet>30</SpiritMendPet>
<SteadyShot>True</SteadyShot>
<StrafleLeft>17</StrafleLeft>
<StrafleRight>5</StrafleRight>
<TargetFreezingTrap>0</TargetFreezingTrap>
<TargetScatterShot>0</TargetScatterShot>
<TranquilizingShot>False</TranquilizingShot>
<TrapLauncher>True</TrapLauncher>
<TrapSmokeBomb>False</TrapSmokeBomb>
<Trinket1>3</Trinket1>
<Trinket1HP>60</Trinket1HP>
<Trinket2>3</Trinket2>
<Trinket2HP>70</Trinket2HP>
<TurnRight>4</TurnRight>
<TurnLeft>1</TurnLeft>
<UnittoStartAoE>3</UnittoStartAoE>
<UrgentHeal>40</UrgentHeal>
<UseFood>True</UseFood>
<UseFoodHP>30</UseFoodHP>
<WidowVenom>False</WidowVenom>
</THSettings>
For advanced user setting, everything can turn on/off by editing .xml file inside the folder for example <AMurderofCrows>True</AMurderofCrows> to <AMurderofCrows>False</AMurderofCrows>
The reason I don't add everything to GUI because I want to keep it simple, no one want a 182 checkboxes in GUI lol
Yeah, nothing funnier than double Kill Shot anyone, not only your current target in bg -.- also the get rogue out of stealth before they open us is really fun too.Just used this profile today, I have the pally special edition and this is just as bloody awesome. Top of killing blows 99% of the time! I hope the special edition comes soon champ, looking forward to using it in arenas!![]()
i will be buying special edition package once he finishes this for my pally and hunter.Just used this profile today, I have the pally special edition and this is just as bloody awesome. Top of killing blows 99% of the time! I hope the special edition comes soon champ, looking forward to using it in arenas!![]()