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TuanHA Hunter - The Ultimate Experience

Tuan,

Love the CR man.

I just had one question, and its probably something I screwed up, but, upon entering an arena, the CR tries to cast Mend Pet repeatedly and hasnt called a pet so it throws a UI error "You dont have a pet to summon"

I have been using the all current and future releases version for quite awhile and it never did this before.

Any ideas on what I ticked that I wasnt supposed to?

Thanks!
 
hi i have a question. my hunter dont use Multishot and is no option for on/off.
anyone an idea?

mfg
Turn Auto AoE on.

Multi-Shot will use depend on situation, usually on pack of 2+ unit on Survival Spec and 3+ on Beast Master or Marksmanship Spec
 
Tuan,

Love the CR man.

I just had one question, and its probably something I screwed up, but, upon entering an arena, the CR tries to cast Mend Pet repeatedly and hasnt called a pet so it throws a UI error "You dont have a pet to summon"

I have been using the all current and future releases version for quite awhile and it never did this before.

Any ideas on what I ticked that I wasnt supposed to?

Thanks!
I may need a log.

In the mean time, try to call pet manually.
 
How does the AOE logic work? I'm using the prem. Version and the Rotation doesn't want to really use Multishot on my SV Hunter. I'm 81 now, and fighting against groups of 3 or more mobs and bot isn't using Multishot, maybe once every 20 groups. He applies Serpent Sting on the Maintarget and maybe on one or 2 off-target, quite random, instead of just casting one Multishot. And even when Thrill of the Hunt procs and there are multiple targets it uses Arcane Shot instead of MS when there are 3, 4 or more targets. I don't really get the logic behind it.

Edit: It kinda looks like it uses Mutlishot to refresh SS but not to apply it initially. Is it conflicting with "Serpent Sting Multi Dot" Option?
 
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Build 5.4.5330
Import feature from Druid:
- Add Better Hotkey to Pause, Burst (try it, it very user friendly and awesome)
- Add option Pause Combat Routine on Key Hold
AWESOME PVP Feature: Hotkey for Binding Shot on Target/Focus/and MOUSE OVER LOCATION and it VERY RESPONSIBLE!
Minor bug fix and improvement.

Screenshot%202014-08-05%2006.45.53.png
 
How does the AOE logic work? I'm using the prem. Version and the Rotation doesn't want to really use Multishot on my SV Hunter. I'm 81 now, and fighting against groups of 3 or more mobs and bot isn't using Multishot, maybe once every 20 groups. He applies Serpent Sting on the Maintarget and maybe on one or 2 off-target, quite random, instead of just casting one Multishot. And even when Thrill of the Hunt procs and there are multiple targets it uses Arcane Shot instead of MS when there are 3, 4 or more targets. I don't really get the logic behind it.

Edit: It kinda looks like it uses Mutlishot to refresh SS but not to apply it initially. Is it conflicting with "Serpent Sting Multi Dot" Option?
I'll check that soon.
 
No longer working out of nowhere. I was in a BG and the routine stopped working. Won't attack anything. Will upload log soon.
 
Mate, still long pauses in pvp. I attached a log a page back but no response. Can you please look? latest rev hasnt fixed the delay.
 
is this in afk leveling working correctly?
when not enough focus, cast cobra then stop, cast,stop, cast..

on mounting, Aspect of the Cheetah should be changed to hawk. i hope
 
Hi, I was wondering if anyone wanted to do 2s. I am a long time owner of honorbuddy. Just wanted to see if anyone wanted to do this with me. Double Bot 2s
 
Build 5.4.5332
Now you can set hotkey to use a spell on 4 target
For example shift+1 on target, control+1 on focus, alt+1 on mouseposition, 1(without shift/control/alt) on you
 
Hey there tuanha...Love the CC works very well. Ive been having a slight problem as of maybe the last two days. When every i join and area the CC keeps trying to "Mend" my pet and it says no pet to call and get stuck in a cycle, where i have to stop the bot summon the pet and start the bot. This only happens in arena. BG's, world, raids, dungeons, scenarios all work perfect.

Ive re installed honorbuddy and re downloaded the CC and ran with no changed settings.

*EDIT* Read back a bit saw this has happened with a few others.. I will continue to manually call and hope you can resolve the issue. i can get you some logs if needed.
 
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Hey there tuanha...Love the CC works very well. Ive been having a slight problem as of maybe the last two days. When every i join and area the CC keeps trying to "Mend" my pet and it says no pet to call and get stuck in a cycle, where i have to stop the bot summon the pet and start the bot. This only happens in arena. BG's, world, raids, dungeons, scenarios all work perfect.

Ive re installed honorbuddy and re downloaded the CC and ran with no changed settings.

*EDIT* Read back a bit saw this has happened with a few others.. I will continue to manually call and hope you can resolve the issue. i can get you some logs if needed.
I still need a log lol.

Edit: I'm not sure what the problem but I've update mend pet logic a bit, hope all work fine now.
 
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Ill get you a couple logs tonight ill find someone to carry. Its not the end of the world to have to summon your own pet :P thanks for the quick reply.
 
Hi Tuanha!

I am a special edition owner of this CR and most things seem to be working great. However, in Marks pvp it seems like glaive toss is used very infrequently or at random, is there any way to fix this?
 
Build 5.4.5333
A better logic on Interrupt check, bypass Honorbuddy Cache and it a lot more precise.
 
Hi Tuanha!

I am a special edition owner of this CR and most things seem to be working great. However, in Marks pvp it seems like glaive toss is used very infrequently or at random, is there any way to fix this?
For optimal dps, MM Glaives Toss must be on lower priority than a lot of more important spell:

auto_shot
explosive_trap
powershot
lynx_rush
fervor
rapid_fire
stampede
a_murder_of_crows
dire_beast
steady_shot,if=buff.pre_steady_focus.up&buff.steady_focus.remains<=4
glaive_toss
barrage
serpent_sting
chimera_shot
steady_shot,if=buff.steady_focus.remains<(action.steady_shot.cast_time+1)&!in_flight
kill_shot
multi_shot,if=active_enemies>=4
aimed_shot,if=buff.master_marksman_fire.react
arcane_shot,if=buff.thrill_of_the_hunt.react
aimed_shot,if=cast_time<1.6
arcane_shot,if=focus>=60|(focus>=43&(cooldown.chimera_shot.remains>=action.steady_shot.cast_time))&(!buff.rapid_fire.up&!buff.bloodlust.react)
steady_shot
 
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