Gotta say I'm very happy to see this and will donate for it once available as I did for monk/pally. Off the top of my head there are a few Blood Tanking specific things I would like to see included, and some logic used for 5.1 MoP vs some of the old ideas of a DK.
1) Outbreak to put up diseases, on CD if disease about to expire. Due to Scarlet Fever (or Crimson Scourge, forget atm) one of these PASSIVE abilities refresh diseases on Blood Boil. If Glyphed Blood Boil will also spread diseases to any new targets. In short, screw pestilence unless no Glyph, and I hate wasting Ruins on Icy Touch (other than a ranged mob attn getter, Death Coil nice here as well), and Plauge Strike just seems unnecessary if using Blood Boil.
2) Death and Decay? Like always imo with 2-3 mobs or more. Dancing Rune Weapon!?! Would be great in the abilities burst list to choose how and when. Lichborne on loss of toon control, OR the 5 tier Desecrated ground if taken. Lichborne to heal only if there is runic power there to use for death coil's on yourself, also might want to pop Vampiric Blood, Bloodtap, Runetap prior to Lichborne OR Death Pact, With Purgatory just too much chance you won't heal the dmg before the debuff is healed IMO.
3) Army of dead now can be used to mitigate magic dmg now while being channeled, food for thought. Mind Freeze is not just for reg spell's in PVE, works a charm on blade spinner's as well. Chain's of ice for runners.
4) Horn of winter on CD to generate runic power and keep buff up, secondary to staying alive. Bone Shield EVERY time CD is up, it should always be up before a pull so it can be popped again in the fight. Death Siphon per tables list above by another poster, at least Death Siphon when mob is < 50% Player health seems like a simple rule.
5) Mindfreeze Melee, Strangulate or Asphyx ranged, Death grip otherwise, it's always fun to see what spells you CAN steal with Dark Sim as well.
6) Movement logic for "local" fight's per say. In other words, 20 mobs got pulled in a raid, 4 didn't get agro on a tank and take off for a clothie, save healers first casters 2nd. Raise Ally other Tank #1, otherwise only Healers.
7) If toon seems to be standing in bad shit, move. lol.
8) Control Undead is VERY VERY useful and fun, above and beyond the extra DPS lol. Set to Assist and roll any time a non Elite undead shows up, maybe refresh on pet death or near end of spell time.
On the same token as Control Undead, there is a headache bug with it and Control me a Klaxxi where we just sit there trying to beat up our new friend for a while. Also when in Halfhill farm, if a mob spawns while tilling bot doesn't retarget the mob, it stays on the soil.
This is a great start you have for us DK's, TYVM. If you add any/all the above consider it paid for ASAP lol.
Thanks man,
BobHadBitchTits
