you basically never dieHow valid is this cc for blood pvp?
And you constantly got 4+ Dead Rune ready to Necrotic Strike spam enemy.you basically never die
I can't imagine how to improve dk unless I play with them on live. As in patch note, there no change in class mechanic.about UH dk ))
did you plain to do some change about death coil for UH spec cause tomorrow patch 5.3 is up with little nerf about this ability (need to be in UH stance for free death coil)
or your cr is allready good ?
Regards
I can't imagine how to improve dk unless I play with them on live. As in patch note, there no change in class mechanic.
5.3 Patch Notes - DK:
5.3 Escalation Patch Notes - World of Warcraft
Death Knight
General
Blood Plague no longer benefits from the damage increase granted by Tricks of the Trade.
Frost Fever no longer benefits from the damage increase granted by Tricks of the Trade.
Necrotic Strike's healing absorption effect has been increased to 225% from attack power, up from 200%.
Talents
Gorefiend's Grasp can now affect a maximum of 4 player targets. The number of non-player targets that can be affected remains unlimited.
Unholy
Sudden Doom now requires the Death Knight to be in Unholy Presence to activate the effect that causes Death Coil to cost no Runic Power.
Unholy Might now increases the Death Knight's Strength by 10%, down from 15%.
Unholy in Blood presence nerfed. But maybe there is no change in the routine-mechanics necessary.
If someone can test 5.3 PVP please report about the UH DK playstyle and damage output
Hey, I aim to begin playing 2s with a Holydin or Resto shammy and I was wondering, which spec will yield better results with this advanced CR? Blood / Frost(heard it was nerfed) / Unholy? Which is better implemented?
take a look on 2c2 ranking....
i think UH and resto sham is very good ))
I know that they are a very strong composition, but there are many combos that can own but are boring to play or tend to lead to looong games. What I meant was, and I am sorry if I did not specify it, whether in this CC there is a spec that is coded better and can result in better performance. For example, Blood might be coded better than Unholy, thus resulting in better chances for victory.
I can't imagine how to improve dk unless I play with them on live. As in patch note, there no change in class mechanic.
Set glove to use on Burst mode.He use pillar + racial same time but my glove engineering use on cooldown not same time piliar + racial, if i dont have frost rune when my glove engineering is up i dont have all for burst
Can't wait for HB to be updated to current patch so I can get back to owning in 2's as frost lol
Tuan, what's the best gemming and reforging priority? I've opted to go more crit than haste, as I only gain about 2% haste from full str+haste priority, yet I gain nearly 8% crit if I gem that way. I've noticed I'm able to drop targets quicker due to more consistent crits. I know if I were to go unholy, mastery would be the better option for the extra shadow damage, but I prefer frost overall. thx
Set glove to use on Burst mode.
It called Prof. Buff mean Profession Buff (Life Blood, Engi Gloves...)No see option for glove