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TuanHA Death Knight- The Ultimate Experience

Hi guys,

I'm testing DK and it work really well.

If you have technical issue, please skype phuhdvn, he will help find out and fix the problem.

Thank.
 
Anyway to add a small delay like a "min MS before cast" to abilitys like Icebound and Desecrated Ground just so its not so fast and bot like?

ATM if you get CC / Stunned it will pop the CD RIGHT away and it is in my opinion a dead give away at times so I've disabled them for the time being but if a small delay even 300ms was added it would be amazing and seem a little more legit. Even a tick box if you want a delay or not incase some want it to go off instantly ... just a thought because tbh that aside this profile is pretty damn amazing.
 
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Tuanha : 75 fps when i'm not in combat
Other CR : 120 fps when i'm not in combat
Why ?

And when i'm in combat i have 10 fps with tuanha and other CR like ManofWar or Necrophilia i have 40 fps
 
What are the risk in using CR´s these days, have been thinking about starting again, but only in PvE.
Are that in high or Low risk =?
 
Version History for TuanHA Death-Knight - The Ultimate Experience


VersionTypeChangelogSubmit DateStatusApproval Date
6.2.5826Release

  • [*=left]We tried so hard last few days to improve performance and combat routine is now LAG FREE - performance improved A LOT. 100 fps stable in Arena Guaranteed.
    [*=left]Improve overall performance.
    [*=left]Fix bugs.

Sorry guys, I'll come back to solve your detail bug report/problem tomorrow.
 
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tuanha in skirmish arena if Move option is enabled the cr follows and attacks the target until the enemy goes into RAMP or Stairs, than the CR wont follow and run al the way back to the other side which makes it look stupid. somethign is wrong with the navigation path
 
Its been real, its been fun, but it aint been real fun

so long folks glory days are over
 
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[h=3]Version History for TuanHA Death-Knight - The Ultimate Experience[/h]
VersionTypeChangelogSubmit DateStatusApproval Date
6.2.5834Release
  • We improve cache and querry logic on more function. Combat Routine will now have more precise information on all units and react faster.
 
So is it just me or does this not seem to prioritize death strike enough, i feel everytime in fighting another DK about equal gear they always out heal me in the fight as frost dk. not sure if its meant to be like that for dps reasons or not, but i just feel it could heal alot more then it currently does.
 
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[h=3]Version History for TuanHA Death-Knight - The Ultimate Experience[/h]
VersionTypeChangelogSubmit DateStatusApproval Date
6.2.5840Release
  • Add Multi Pull option very useful in solo Questing/Grinding/Dungeon Farming
  • Improved Dismount Logic, no longer stuck in AFK Mode Questing, Grinding, DungeonBuddy...
 
Having some framerate issues with this dk cr with enyo Hardlock anything I can do to fix it up every other cr seems fine of yours.
 
Sent email and Skype, trying to get my gift keys for the Buddy Store for all the routines I've already purchased on your old site.

Thanks
 
The rotation for dw frost in pvp is wrong, it keeps casting obliterate instead of prioritising howling blast and frost strike, watch this short video for what the rotation should be: https://www.youtube.com/watch?v=Z1MyIz73jdk

Please can you fix this as at the moment you lose a lottt of sustained dps
 
[h=3]Version History for TuanHA Death-Knight - The Ultimate Experience[/h]
VersionTypeChangelogSubmit DateStatusApproval Date
6.2.5840Release
  • Add Multi Pull option very useful in solo Questing/Grinding/Dungeon Farming
  • Improved Dismount Logic, no longer stuck in AFK Mode Questing, Grinding, DungeonBuddy...

Please see my previous post, its an important change that needs to happen, youre missing out on a LOT of dps...
 
anyone got some good settings for frost for 2s, healer/dps. my dmg is a bit low, also death grip as interuppt or nah? u can get really stuck on a warrior (example) and lower ur chance to do a nice swap on a resto?
 
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