exdeus
Member
- Joined
- Aug 18, 2012
- Messages
- 550
Something is wrong with blood dk. It is not doing melee well it all. I am just adding my voice to confirm what others are saying.
same ^^
Something is wrong with blood dk. It is not doing melee well it all. I am just adding my voice to confirm what others are saying.
The problem on Hunter's disengage Narrow Escape is a bit complicated, you need to check a lot of thing before start using it.Hi tuanHa, glad to see your new update on Unholy !! This is rly great im doing actually a lot of dmg x)
I suggest you to add narrow escape (spellId=109298) to AMS on CC incomming check x) I did it myself before the last update![]()
A. Soul Reaper work like this: CR continuously scan enemy around you, if it find any unit have less than 10% your max heal and within melee range, it will Soul Reaper and send Pet attack. If that using not die yet, it will use Icy Touch/Death Coil to kill.Loving the update! Doing much better damage now and the Dark Simulacram is just amazing now. The only question I have is that:
a) I can't notice the soul reaper > auto attack totem function working?
b) How do I make my pet eat traps? (I saw something about it in the notes but can't figure out where the option is)
other than that, great job TuanHA!
download it then reopen hbIm getting a message to update some security thing and add it to a folder in My HB ..anyone else have this? I don't like it
Sorry no log because it doesn't actually allow me to login to my DK CR and play ..I tried saying yes to the download but it Crashes HB at that point
A. Soul Reaper work like this: CR continuously scan enemy around you, if it find any unit have less than 10% your max heal and within melee range, it will Soul Reaper and send Pet attack. If that using not die yet, it will use Icy Touch/Death Coil to kill.
B. Pet eat trap work like this: If scan combat log and see hunter drop trap, within 3 second after trap landed, CR continuously send pet to trap position. Problem is if your friend distance to trap is closer to your pet, the pet can't rush there fast enough to help trap eating.
Uh oh, TuanHa. I've found an issue.
The combat routine favors using Festering Strike to convert runes into death runes. I don't think that is optimal, especially when you consider the Icy Touch glyph that dispels something every time it's used.
At the moment in time the combat routine will not use frost runes unless the blood runes for Festering Strike is available. That is really subpar because it means we are waiting for runes to regenerate, instead of using Icy Touch/Blood strike for whenever we don't have the right amount of Frost and Blood runes.
Look into that asap, esp considering that the Icy Touch glyph is one of our best glyphs.
Edit: Just played around with it and Icy Touch doesn't actually do much damage. The dispell is useful but is something I can easily control if I want too, so its not as big an issue as I thought it was.
Build 5.4.5216
Fix Blood Rotation, it rocking again!
Add better log on why it use Anti-Magic Shell on incoming CC. For example Incoming Hammer of Justice, use Anti-Magic Shell. Lower latency have more success rate.
Build 5.4.5216
Fix Blood Rotation, it rocking again!
Add better log on why it use Anti-Magic Shell on incoming CC. For example Incoming Hammer of Justice, use Anti-Magic Shell. Lower latency have more success rate.