Hi again,
I posted a fairly long list several pages back about several things that from a Blood Tank perspective really need to be implemented. I use your CC's for my Monk, Pally, and DK. My DK is my main, and atm I only tank with him.
I do NOT see the issues of my machine lagging EVER with your CC's, and I bot 3 toons at the same time, so FWIW there isn't an issue there lol. What I would LOVE to see added are a few items that I'll try to list again below, again, from a Tanking Blood DK point of view:
Use of Rolling Blood to spread Diseases on adds, along with this, DnD very rarely gets cast when adds join. There is a constant issue that the CC doesn't even notice an add(s) that show up, and if say on a quest with a helper (like Shadowpan) it will target your buddy and ignore ANY adds. This also happens when blood worms take off on an add OR if your goul goes off on an add. Instead of the DK helping, it just waits until the goul/add/whatever dies before doing anything. It never will even target said add. This also happens when you are farming the soil at the ranch and an add pop's up, it NEVER will retarget the add, it stays targeted on the soil no matter what unless manual intervention is done.
So, the Tier 1 Talent Rolling Blood eliminates the need to use pestilence, simply tossing a blood boil spreads all diseases to all new adds, assuming they are noticed.
Tier 2, you have mentioned it's not coded yet. When it is, from a real life Tanking perspective Lichborne is seriously needed. Especially considering currently while tanking if I do not manually intervene I end up Runic power capped anyway. Might as well use that power for Lichborne and/or the next point (Dancing Ruin Weapon).
Dancing Ruin Weapon is NEVER used currently, this is a shame as it is a great ability. Combined with multi Blood Boil's will cause mass AOE dmg. PRETTY PLEASE add DRW into the CD/on Burst list.
Tier 3, I use Deaths Advance. IMO it's the only Tanking option to choose as the other two options are far more PVP oriented, I could see chillibains for kiting but rarely in real life.
Tier 4, Death Pact, to me a no brainer. It seems to be working atm, but I manually jump in so can't say for sure 100%. I can say I don't see the point in popping Raise Dead unless your about to pop Death Pact. If you goul dies before you pop Death Pact your screwed, and the gouls dmg is honestly nothing anyway.
Tier 5, Blood Tap... Since we are running a bot this IMO is absolutely the best option as in theory we are taking out the human element which is Blood Tap's main weakness. Blood Tap charges can be automatically tallied and put to use when best needed. In theory Runic Empowerment CAN produce more death ruins however this is rare, and those theories are assuming you don't have a bot on your side making sure the counts are dead on;-).
Tier 6, I honestly like all 3 talents here. I mostly use gorefiends grasp once I have agro on enough mobs to move them to my current melee target. However Remorseless Winter is great for kiting, or just in general for the stun effect. Honestly for many encounters Desecrated Ground would be the best choice, when used in combination with the human talent Every Man for Himself would damn near eliminate stuns/slows.
Glyph wise I use AMS, Icebound Fort, and DnD (though Vamp Blood get swapped in as apropriate). The only decent minor is Path of Frost so I use that as well.
I would really like to see some more on burst/on cd options for the following:
Dancing Ruin Weapon
Soul Reaper at target < 35% Health for the massive execute style strike
Bandages
Health Pots, Health Stones (The health stone rarely gets used currently)
Blood Boil option to spread disease's/mass AOE (It scales better with gear than heart strike as well)
Raise Ally (Have NEVER seen this work, would be way cool to have a way to choose either a specific toon to raise or say Tanks #1 healers #2 as an option)
It would also be pretty slick to grab an undead pet automatically, another check box lol. But along with this something is acting odd with the targeting behaviour as I stated before. I know I haven't posted a log, I can if needed but it is 100% consistant. Try tilling some soil with a mob under it and watch what happens.
All this is just constructive critisism, I use your CC currently regardless and really appreciate your time and work on all the classes. As soon as a donation option is up I'm on it, but really would like to see some of the above implemented;-). A few pages back I wrote a similar post that you thumbed up, hopefully between this and that one it will give you some more ideas to help the CC grow;-).
Many Tanks,
BobHadBitchTits
Editing to correct a couple things:
Lol, never fails, I just did Shadowpan daily's and go figure, it was DnDing on 2 adds as I told it too so that seems to work. It seemed to be using outbreak for diseases, not as soon as up, but I'm sure that was due to timing of other abilities, so that seems ok. For sure BB hits harder for me, it is my number 1 dmg ability atm with 2 mobs or more.