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trying to start making a profile/plugin

PainfulDeath

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Jul 12, 2012
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Ok, so I think I would like to give my rusty programming skills a go and write something up for personal use and/or sharing if it proves working.

For now I just want to modify a basic public profile to do some specific things,

for example - checking if an arcane monster is present anywhere near and then reacting to it. And immediately I seem at a loss:

1) I don't know if that's plugin functionality or profile functionality;
2) I don't know the syntaxis available (I get that it's C#, but the library classes, functions, methods and so on? Can't seem to find anything on this matter in the forums.

Can anyone shed a light on where to start looking or in what direction to dig? thanks.
 
there is a link that explains some of the script tags available but it needs (a lot of) updating imo. Link is here
checks for monster affixes cant be used from a profile script as far as I can tell, let alone to "script" a specific combat behaviour. This is all done thru plugins as far as I know. (check out OutSide's evading Plugin here

To understand the syntaxis of C# you might want to start by going to all kinds of tutorials that teach you how to get from a simple "Hello World" to a much more sophisticated program that generates mazes and solves them :) Thats what I do/try atm.

After you have a good deal of knowledge of how C# works, you can start to unravel the plugins you can download here and try and follow what the plugin does and how it does it. Fiddle a little with it and see its effects and (most important) learn!

If you are feeling really good try and understand a plugin like AGB. I was.... Dazzeled to say the least when I first took a glance at it's code but it works soooo smooth!

Last tips: dont give up if it doesnt work out the first few times. It takes a load of time to learn (at least for me) but its damn rewarding if you made something and it works "like intended" hehe. Scripts are relatively easy. Plugins require a good deal of knowledge. Also get an IDE (I'm using Microsoft Visual Studio 2012 RC) but I guess you already got something like that :)

Good luck!

PS: Kane, should you read this, I hope you're not mad at me that I decompiled your AGB plugin to study and analyze it (I asked you in a PM you might remember but never got a reply so had to try something myself :) Will keep everything to myself ofcoz about it. Then again if you didnt want people to figure out AGB I'm sure you would have ways to make it impossible for at least a noob like me to decompile it in the first place ;)
 
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