I know how to use the try and catch for c# to help handle errors, but if there something similiar to this for the behavior tree. The problem I am having is the botbase I am working on watches party members, and arguments like StyxWoW.Me.PartyMember1.Combat upchucks as soon as PM1 is out of range of detection, and will not fix itself untill you restart HB totally. Is there some way to prevent the up-chuck-ed-ness?