this is a lovely piece of work but i for one love assassination even if its a minor dps loss further work on it would be greatly appreciated since the lao one is ..well pertty much discontinued
assassination improvements i could think of would be
1) never letting rupture fall off, it doesnt clip it properly from what i can see its normally off for 1-2 seconds to build points but from what i can read even a 1 point rupture is better than letting it fall off for a few secs (i would imagine this adds up greatly in fights that are 5-10mins)
2)i find a lot of time when its spose to vanish and gar. to start the cycle over it...doesnt garrote it is broken by a melee hit, so maybe a vanish stop all melee garrote process could be a bit more useful?
3) since the recent update it has stoped using expose armor in a spam fashion but lol it now doesnt work at all
i've attached a log of some dummy action and this is the debug message
Trixter.Trixter.<BuildBehaviorTree>b__1(Object ) in c:\Users\Administrator\Desktop\Honor Buddy\CustomClasses\trixter\Trixter.cs:line 119
at TreeSharp.Action.RunAction(Object context)
at TreeSharp.Action.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.Tick()
[1:21:34 AM:127] Cleared POI - Reason Exception in
i originally though maybe i had a weird profile loaded so i loaded a blank one as well and issue persisted havent tried in LFR or group yet for fear of it blowing up and killing me