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Trixter [a Combat Rogue Combat Routine]

Do you want the Energy req. back? (less spam, easier manual abilities, but dps loss)

  • YES!

    Votes: 0 0.0%
  • NO!

    Votes: 0 0.0%

  • Total voters
    0
  • Poll closed .
I didnt have a focus at all, never use one in bgs. ill get a long tonight in just a few
 
ok so it works in AB but in strands BG its not working

*First part of log is CC working in AB

*Just tested does same thing in AV also
 

Attachments

Last edited:
One other thing ive been meaning to mention but always forget, Is there any way to have some type of options menu that would allow us to toggle killing spree, and or maybe auto targeting etc. KS the main one for me as it would be nice to turn it on/off with just a click or two instead of editing the file. As Always great work and + rep!
 
healp plz =)

dont work here


[22:16:37:166] Activity: Initialization complete
[22:16:37:168] Activity: Honorbuddy Startup Complete
[22:17:17:532] Cleared POI
[22:17:17:532] Cleared POI - Reason Starting up
[22:17:17:533] Cleared POI
[22:17:19:696] False Тренировочный манекен
[22:17:19:967] Lua failed! Status: #RWb
[22:17:20:003] System.NullReferenceException: Object reference not set to an instance of an object.
at MutaRaidBT.MutaRaidBT.SpellCooldown(String SpellName) in d:\!WoW BOT\all 2.0.0.5418\CustomClasses\Trixter.cs:line 375
at MutaRaidBT.MutaRaidBT.CanCastSpell(String SpellName) in d:\!WoW BOT\all 2.0.0.5418\CustomClasses\Trixter.cs:line 414
at MutaRaidBT.MutaRaidBT.<>c__DisplayClass37.<CastSpell>b__35(Object ret) in d:\!WoW BOT\all 2.0.0.5418\CustomClasses\Trixter.cs:line 448
at TreeSharp.Decorator.CanRun(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.Tick()
[22:17:20:003] Cleared POI - Reason Exception in Root.Tick()
[22:17:20:003] Cleared POI
[22:17:20:291] False Тренировочный манекен
[22:17:20:564] Lua failed! Status: #RWb
[22:17:20:597] System.NullReferenceException: Object reference not set to an instance of an object.
at MutaRaidBT.MutaRaidBT.SpellCooldown(String SpellName) in d:\!WoW BOT\all 2.0.0.5418\CustomClasses\Trixter.cs:line 375
at MutaRaidBT.MutaRaidBT.CanCastSpell(String SpellName) in d:\!WoW BOT\all 2.0.0.5418\CustomClasses\Trixter.cs:line 414
at MutaRaidBT.MutaRaidBT.<>c__DisplayClass37.<CastSpell>b__35(Object ret) in d:\!WoW BOT\all 2.0.0.5418\CustomClasses\Trixter.cs:line 448
at TreeSharp.Decorator.CanRun(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.Decorator.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at TreeSharp.PrioritySelector.#h.#nF.MoveNext()
at (Object )
at TreeSharp.Composite.Tick(Object context)
at Styx.Logic.BehaviorTree.TreeRoot.Tick()
[22:17:20:597] Cleared POI - Reason Exception in Root.Tick()
[22:17:20:597] Cleared POI
[22:17:20:820] False Тренировочный манекен
[22:17:21:095] Lua failed! Status: #RWb
 
are you using a russian client?
sry the cc only works with english clients
forgot to mention that on the opening post... i'll fix that now
 
Btw ive been using this with combat bot, should i be using lazyraider or something else instead? Thanks
 
sorry guys
was playing skyrim the last days :P

Hey mahe4, I edited your rotation on combat so it's almost perfect rotation.

Use killingspree on first proc (damage 10%)

CastSpell("Redirect", ret => Me.ComboPoints < Me.RawComboPoints),
CastSpell("Blade Flurry", ret => !IsTargetBoss() && GetHostileInRange(6, true, false).Count > 1 && !Me.HasAura("Blade Flurry")),
JustCastSpell("Blade Flurry", ret => !IsTargetBoss() && GetHostileInRange(6, true, false).Count < 2 && Me.HasAura("Blade Flurry")),
CastSpell("Slice and Dice", ret => CurrentEnergy >= 25 && (!PlayerHasBuff("Slice and Dice") || Me.GetAuraByName("Slice and Dice").TimeLeft.Seconds < 4) && Me.ComboPoints >= 1) ,
CastSpell("Rupture", ret => CurrentEnergy >= 25 && IsTargetBoss() && TargetDebuffTimeLeft("Rupture") == 0 && Me.ComboPoints == 5 && !Me.HasAura("Blade Flurry") && TargetHasBleed()),
//CastSpell("Recuperate", ret => CurrentEnergy >= 30 && Me.HealthPercent < 75 && !Me.HasAura("Recuperate") && Me.RawComboPoints > 2),
//CastSpell("Fan of Knives", ret => Me.HasAura("Killing Spree") && CurrentEnergy >= 95),
CastSpell("Adrenaline Rush", ret => IsTargetBoss() && CurrentEnergy <= 25 && BuffTimeLeft("Moderate Insight") >= 6 & Me.ComboPoints == 5),
//CastSpell("Killing Spree", ret => IsTargetBoss() && BuffTimeLeft("Deep Insight") >= 3 && !Me.HasAura("Adrenaline Rush") && UseKillingSpree == true),
CastSpell("Eviscerate", ret => CurrentEnergy >= 35 && Me.ComboPoints == 5 && Me.HasAura ("Slice and Dice")),
CastSpell("Revealing Strike", ret => CurrentEnergy >= 40 && Me.ComboPoints == 4),
CastSpell("Sinister Strike", ret => CurrentEnergy >= 39)

enjoy guys.

why is that better?
you just deactivated 3 things, didn't you?
and i think recuperate should be used... the healers would be thankful :D
 
I disabled the check if the Revealing Strike buff should be applied if there was 4 combo pts, it should be used all times when got 4 combo pts
I enabled a check when enabling Adrenaline Rush (There should be 5 combo pts before putting adrenaline rush on for a little more dps boost)

ok i add the adrenaline rush part...
but why should i use revealing strike, if the target already has revealing strike? i thought sinister strike is better and revealing should only be used for the debuff...
 
One issue im having, if i do raid with no focus everything is fine, if i do with focus everything is fine until that person dies, if they die then CC just sits there trying to spam Tott on dead target and doesnt continue rotation. There anyway to add a check or something to ignore tricks if focus is dead.
 
One issue im having, if i do raid with no focus everything is fine, if i do with focus everything is fine until that person dies, if they die then CC just sits there trying to spam Tott on dead target and doesnt continue rotation. There anyway to add a check or something to ignore tricks if focus is dead.

i'm already working on that^^

try out the new version 0.9.3..
i can't try it out right now... (have no one playing dead for me ^^?)
hopefully it works now...
 
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tested it out and seemed to work well, ill do more testing to confirm, tank didnt die much w/o everyone dying right after so was hard to tell lol
 
Hi can you put the links up to older versions please. These newer versions are doing 3k less dps than previuse versions.
 
Last edited:
Hi can you put the links up to older versions please. These newer versions are doing 3k less dps than previuse versions.

really?
i don't have the older versions anymore...
but i can try to slim the code a bit...
i'll upload another version, and you should try if it works better
 
Hi can you put the links up to older versions please. These newer versions are doing 3k less dps than previuse versions.

One thing i did was edit the code and removed the rupture, also removed the insight buff check for adren rush so it now basically uses it on CD when on a boss. My dps has increased since 4.3 now even on target dummy buffless

ps Combat spec
 
One thing i did was edit the code and removed the rupture, also removed the insight buff check for adren rush so it now basically uses it on CD when on a boss. My dps has increased since 4.3 now even on target dummy buffless

ps Combat spec

thanks for the tip... hb seems to have a crappy buff reading system
i changed most of it to lua reading...

tank0341 please try the new version, and tell me if it works better now
 
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